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authorJack Humbert2016-06-23 22:18:20 -0400
committerGitHub2016-06-23 22:18:20 -0400
commit13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b (patch)
tree2777e5c95bad3f5a9773fc58524a6ad99df63738 /keyboards/sixkeyboard/readme.md
parentba116ceb496011bb35ce074a3ba8c2448f059260 (diff)
Backlight abstraction and other changes (#439)
* redoes matrix pins, abstracts backlight code for B5,6,7 * slimming down keyboard stuff, backlight breathing implemented * don't call backlight init when no pin * cleans up user/kb/quantum calls, keyboard files * fix pvc atomic * replaces CHANNEL with correct var in breathing * removes .hexs, updates readmes, updates template * cleans-up clueboards, readmes to lowercase * updates readme
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+# Techkeys SixKeyBoard
+
+[Get one here!](http://techkeys.us/collections/accessories/products/sixkeyboard)
+
+The schematic is like this:
+
+```
+ switches leds
+,--+--+--. ,--+--+--.
+|C7|B7|B5| |C6|B6|B4|
++--+--+--+ +--+--+--+
+|D6|D1|D4| |D5|D2|D3|
+`--+--+--' `--+--+--'
+```
+
+The LED on the bottom is `C4`. All 7 of the leds are turned on when the keyboard boots-up in the `sixkeyboard.c` file - backlight_enable is not required. The MCU is an Atmega16u2, so the flash memory is limited to 0x3000 bytes - the current setup uses just about all of that! I'm sure things can be opitimised a bit.
+
+There is a jumper on the bottom of the board (next to the USB port) that serves as a reset button - I drilled a hole in my case to allow for quick access via a screwdriver/metal object. \ No newline at end of file