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/************************************************************************
                        SystemManager.h - Copyright buret

Here you can write a license for your code, some comments or any other
information you want to have in your generated code. To to this simply
configure the "headings" directory in uml to point to a directory
where you have your heading files.

or you can just replace the contents of this file with your own.
If you want to do this, this file is located at

/usr/share/apps/umbrello/headings/heading.h

-->Code Generators searches for heading files based on the file extension
   i.e. it will look for a file name ending in ".h" to include in C++ header
   files, and for a file name ending in ".java" to include in all generated
   java code.
   If you name the file "heading.<extension>", Code Generator will always
   choose this file even if there are other files with the same extension in the
   directory. If you name the file something else, it must be the only one with that
   extension in the directory to guarantee that Code Generator will choose it.

you can use variables in your heading files which are replaced at generation
time. possible variables are : author, date, time, filename and filepath.
just write %variable_name%

This file was generated on %date% at %time%
The original location of this file is /home/buret/eclipse/maximus/system/inc/SystemManager.h
**************************************************************************/

#ifndef SYSTEMMANAGER_H
#define SYSTEMMANAGER_H

#include "ISystem.h"

#include "sci_types.h"
#include "system_types.h"

#include <string>

class Station;
class ISci;
class SystemSciMsg;
class INetworkClock;


/**
  * class SystemManager
  */

class SystemManager : public ISystem
{

public:

  // public attributes
  //  

private:

  // private attributes
  //  

  StationsList mListOfStations;
  ISci * mpSciServer;
  std::string mDefaultStationExecutable;
  std::string mDebugger;

  INetworkClock * mpNetworkClock;

protected:

  // protected attributes
  //  

public:

  // Constructors/Destructors
  //  

  /**
   * Constructor
   */
  SystemManager ( ISci * p_sci_server );
  
  /**
   * Empty Destructor
   */
  virtual ~SystemManager ( );

  // public methods
  //  

  /**
   * Indicate the default station executable to run when creating a station
   * @return bool
   * @param  default_station_executable the new value of mDefaultStationExecutable
   * @param  debugger the new value of mDebugger
   */
  bool init ( const std::string & default_station_executable, const std::string & debugger );
  
  /**
   * @return Sci_Msg_Station_Id
   */
  Sci_Msg_Station_Id createStation ( const std::string & station_executable );

  /**
   * @return bool
   * @param  system_sci_msg
   */
  bool receiveIdleMsg ( const SystemSciMsg & system_sci_msg ) const;

  /**
   * @return bool
   * @param  station_id
   */
  bool removeStation ( const Sci_Msg_Station_Id station_id );
  
  /**
   * @return bool
   */
  bool removeAllStations ( );
  
  /**
   * @return bool
   * @param  station_id
   */
  bool deactivateStation ( const Sci_Msg_Station_Id station_id );

  /**
   * @return bool
   * @param  station_id
   */
  bool activateStation ( const Sci_Msg_Station_Id station_id );

  /**
   * @return bool
   * @param  station_id
   */
  bool debugStation ( const Sci_Msg_Station_Id station_id );

  /**
   * @return bool
   */
  bool isStationIdle ( Sci_Msg_Station_Id station_id ) const;
  
  /**
   * @return bool
   */
  bool areAllActiveStationsIdle ( ) const;
  
  /**
   * @return Station_Status
   * @param  station_id
   */
  Station_Status getStationStatus ( const Sci_Msg_Station_Id station_id ) const;
  
  /**
   * @return bool
   * @param  station_id
   * @param  new_status
   */
  bool updateStationStatus ( const Sci_Msg_Station_Id station_id, const Station_Status new_status );

  /**
   * @return bool
   * @param  p_network_clock the new value of mpNetworkClock
   */
  bool setNetworkClock ( INetworkClock * p_network_clock );

  /**
   * @return mDefaultStationExecutable
   */
  const std::string & getDefaultStationExecutable ( ) const;

  /**
   * @return bool
   * @param  station_id the station ID
   * @param  station_name the new value of the station name
   */
  bool setStationName ( const Sci_Msg_Station_Id station_id, const std::string & station_name );

  // public attribute accessor methods
  //  

  // private attribute accessor methods
  //  

  /**
   * Get the value of mListOfStations
   * @return the value of mListOfStations
   */
  StationsList * getListOfStations ( );

  // protected attribute accessor methods
  //  

private:

  // private methods
  //  
  
  void displayListOfStations ( ) const;
  
  void initAttributes ( ) ;
  
  void registerSystemSciMsg ( );
  
  Station * findStation ( const Sci_Msg_Station_Id station_id ) const;
  
  /**
   * @return mDebugger
   */
  const std::string getDebugger ( ) const;

  /**
   * @return a pointer to Network Clock Processor
   */
  INetworkClock * getNetworkClock ( ) const;

protected:

  // protected methods
  //  

};


#endif // SYSTEMMANAGER_H