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authorNicolas Schodet2023-03-06 17:36:31 +0100
committerNicolas Schodet2023-03-06 17:36:31 +0100
commitd383f2bcdb6ff13cc562fce1ff55d826035debad (patch)
treef5cd0440869b8ba823fd254b361cdefe95e153b4 /src/d_sound.h
parent8fce63fda48a6593870ffd3c584c9dd0808bc2c2 (diff)
Simplify source tree
Now just use make in the root directory to build.
Diffstat (limited to 'src/d_sound.h')
-rw-r--r--src/d_sound.h42
1 files changed, 42 insertions, 0 deletions
diff --git a/src/d_sound.h b/src/d_sound.h
new file mode 100644
index 0000000..c580342
--- /dev/null
+++ b/src/d_sound.h
@@ -0,0 +1,42 @@
+//
+// Programmer
+//
+// Date init 14.12.2004
+//
+// Reviser $Author:: Dkandlun $
+//
+// Revision date $Date:: 14-11-07 12:40 $
+//
+// Filename $Workfile:: d_sound.h $
+//
+// Version $Revision:: 1 $
+//
+// Archive $Archive:: /LMS2006/Sys01/Main_V02/Firmware/Source/d_soun $
+//
+// Platform C
+//
+
+
+#ifndef D_SOUND
+#define D_SOUND
+
+void dSoundInit(void);
+void dSoundVolume(UBYTE Step);
+UBYTE dSoundReady(void);
+UBYTE dSoundStart(UBYTE *pSound,UWORD Length,UWORD SampleRate, UBYTE FileFormat);
+UBYTE dSoundStop(void);
+UBYTE dSoundTone(UBYTE *pMelody,UWORD Length,UBYTE Volume);
+void dSoundFreq(UWORD Hz,UWORD mS,UBYTE Volume);
+void dSoundExit(void);
+
+#define SOUNDVOLUMESTEPS 4
+
+#define DURATION_MIN 10 // [mS]
+#define FREQUENCY_MIN 220 // [Hz]
+#define FREQUENCY_MAX 14080 // [Hz]
+
+#define SAMPLERATE_MIN 2000 // Min sample rate [sps]
+#define SAMPLERATE_DEFAULT 8000 // Default sample rate [sps]
+#define SAMPLERATE_MAX 16000 // Max sample rate [sps]
+
+#endif