path: root/digital
AgeCommit message (Expand)Author
2012-03-07tools/eagle/lbr: fix micromatch connectorNicolas Schodet
2012-03-06digital/io-hub/pcb: fix bad comment on ADCNicolas Schodet
2012-03-06digital/mimot: convert to new control systemNicolas Schodet
2012-03-06digital/asserv: convert to new control systemNicolas Schodet
2012-03-06digital/avr/modules/motor: add motor modelNicolas Schodet
2012-03-06digital/avr/modules/motor: add motor control systemNicolas Schodet
2012-03-05digital/asserv/src: fix return to normal mode after finding limitNicolas Schodet
2012-03-05digital/avr/modules/motor: add new output moduleNicolas Schodet
2012-03-05digital/avr/common/preproc: add preprocessor loopsNicolas Schodet
2012-03-05digital/avr/modules/motor: add new encoder moduleNicolas Schodet
2012-03-05digital/ai/tools: fix test_simu_control scriptsNicolas Schodet
2012-02-11digital/mimot, digital/asserv: fix overflow in speed control codeNicolas Schodet
2012-02-09digital/ai/tools, host/simu/robots: simulate several robotsNicolas Schodet
2011-12-26First version of Beacons SimulatorFlorent Duchon
2011-09-21digital/io-hub/src/robospierre: go to green zone several timesNicolas Schodet
2011-06-26digital/avr/modules/adc: tested on new AVRNicolas Schodet
2011-06-25Revert "digital/io-hub/src/robospierre: move to previous position on blocking"idf-2011-5idf-2011-4idf-2011-3Nicolas Schodet
2011-06-25digital/io-hub/src/robospierre: do not drop everything on blockingNicolas Schodet
2011-06-25digital/io-hub/src/robospierre: malus to intersections near dropped elementsNicolas Schodet
2011-06-25Revert "digital/io-hub/src/robospierre: disable pawn sensors when tower dropped"Nicolas Schodet
2011-06-25digital/io-hub/src/robospierre: move to previous position on blockingidf-2011-2Nicolas Schodet
2011-06-25digital/io-hub/src/robospierre: disable pawn sensors when tower droppedidf-2011-1Nicolas Schodet
2011-06-23digital/dev2/src: add #error to avoid programming with the bad clock settingNicolas Schodet
2011-06-13digital/io-hub: try to avoid dropped pawnNicolas Schodet
2011-06-04digital/io-hub: a little bit quickereurobot-2011-5Nicolas Schodet
2011-06-04digital/io-hub: only take heads in opponent green zoneNicolas Schodet
2011-06-04digital/io-hub: do not detect tower in green zoneNicolas Schodet
2011-06-04digital/io-hub: invert strat switchNicolas Schodet
2011-06-04digital/io-hub: elements do not block pathsNicolas Schodet
2011-06-04digital/io-hub: lower center element bonusNicolas Schodet
2011-06-04digital/io-hub: conditionaly enable bumpersNicolas Schodet
2011-06-04digital/io-hub: fix failure codeNicolas Schodet
2011-06-04digital/io-hub: add score to bonus squares, handle protected squaresNicolas Schodet
2011-06-04digital/io-hub: handle path to protected zoneNicolas Schodet
2011-06-04digital/io-hub: fix missing bonus flagNicolas Schodet
2011-06-04digital/io-hub: drop the right element typeNicolas Schodet
2011-06-04digital/io-hub: factorize clamp functionsNicolas Schodet
2011-06-03digital/io-hub: handle tower detectionNicolas Schodet
2011-06-03digital/io-hub: fix undroppable stateseurobot-2011-4Nicolas Schodet
2011-06-03digital/io-hub: fix bug in head detection workaroundNicolas Schodet
2011-06-03digital/io-hub: raise king scoreeurobot-2011-3Jérôme Jutteau
2011-06-03digital/io-hub: add larger bonus when I like greenNicolas Schodet
2011-06-03digital/io-hub: remove bonus on center top areaNicolas Schodet
2011-06-03digital/io-hub: remove score from our green zone at first unloadJérôme Jutteau
2011-06-03digital/io-hub: I like green when strat switch selectedNicolas Schodet
2011-06-03digital/io-hub: i like green (and tests)Jérôme Jutteau
2011-06-03digital/io-hub: moved score for green zoneJérôme Jutteau
2011-06-03digital/io-hub: on pathologic failure, add failure offsetNicolas Schodet
2011-06-03digital/io-hub: do not signal bumped elementNicolas Schodet
2011-06-03digital/io-hub: give the right element to element moduleNicolas Schodet