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-rw-r--r--layouts/community/ergodox/choromanski/visualizer.c62
1 files changed, 62 insertions, 0 deletions
diff --git a/layouts/community/ergodox/choromanski/visualizer.c b/layouts/community/ergodox/choromanski/visualizer.c
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+++ b/layouts/community/ergodox/choromanski/visualizer.c
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+/*
+Copyright 2017 Fred Sundvik
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "simple_visualizer.h"
+
+// This function should be implemented by the keymap visualizer
+// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
+// that the simple_visualizer assumes that you are updating
+// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
+// stopped. This can be done by either double buffering it or by using constant strings
+static void get_visualizer_layer_and_color(visualizer_state_t* state) {
+
+ if (state->status.layer & 0x20) {
+ //GREEN
+ state->target_lcd_color = LCD_COLOR(85, 255, 128);
+ state->layer_text = "Gaming";
+ }
+ else if (state->status.layer & 0x10) {
+ //ORANGE
+ state->target_lcd_color = LCD_COLOR(28, 255, 230);
+ state->layer_text = "Numpad & Mouse";
+ }
+ else if (state->status.layer & 0x8) {
+ //YELLOW
+ state->target_lcd_color = LCD_COLOR(38, 255, 230);
+ state->layer_text = "Symbols";
+ }
+ else if (state->status.layer & 0x4) {
+ //RED
+ state->target_lcd_color = LCD_COLOR(0, 255, 95);
+ if (state->status.layer & 0x2){
+ state->layer_text = "Qwerty - Fn";
+ }else{
+ state->layer_text = "Colemak - Fn";
+ }
+ }
+ else if (state->status.layer & 0x2) {
+ //BLUE
+ state->target_lcd_color = LCD_COLOR(149, 255, 192);
+ state->layer_text = "Qwerty";
+ }
+ else {
+ //PURPLE
+ state->target_lcd_color = LCD_COLOR(200, 255, 192);
+ state->layer_text = "Colemak";
+ }
+}
+