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-rw-r--r--AT91SAM7S256/Source/c_sound.iom109
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diff --git a/AT91SAM7S256/Source/c_sound.iom b/AT91SAM7S256/Source/c_sound.iom
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--- a/AT91SAM7S256/Source/c_sound.iom
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-//
-// Programmer
-//
-// Date init 14.12.2004
-//
-// Reviser $Author:: Dkandlun $
-//
-// Revision date $Date:: 14-11-07 12:40 $
-//
-// Filename $Workfile:: c_sound.iom $
-//
-// Version $Revision:: 1 $
-//
-// Archive $Archive:: /LMS2006/Sys01/Main_V02/Firmware/Source/c_soun $
-//
-// Platform C
-//
-
-#ifndef CSOUND_IOM
-#define CSOUND_IOM
-
-#define pMapSound ((IOMAPSOUND*)(pHeaders[ENTRY_SOUND]->pIOMap))
-
-
-/* HOW TO
-
-Start a sound file strcpy((char*)pMapSound->SoundFilename,"xxxxxxx.rso");
- pMapSound->Volume = IOMapUi.Volume;
- pMapSound->Mode = SOUND_ONCE;
- pMapSound->Flags |= SOUND_UPDATE;
-
-
-Start and loop a sound file strcpy((char*)pMapSound->SoundFilename,"xxxxxxx.rso");
- pMapSound->Volume = IOMapUi.Volume;
- pMapSound->Mode = SOUND_LOOP;
- pMapSound->Flags |= SOUND_UPDATE;
-
-
-Start a tone pMapSound->Freq = 440;
- pMapSound->Duration = 1000;
- pMapSound->Volume = IOMapUi.Volume;
- pMapSound->Mode = SOUND_TONE;
- pMapSound->Flags |= SOUND_UPDATE;
-
-
-Start and loop a tone pMapSound->Freq = 440;
- pMapSound->Duration = 1000;
- pMapSound->Volume = IOMapUi.Volume;
- pMapSound->Mode = SOUND_TONE | SOUND_LOOP;
- pMapSound->Flags |= SOUND_UPDATE;
-
-
-
-Test for sound finished if (!(pMapSound->Flags & (SOUND_RUNNING | SOUND_UPDATE)))
- {
- // FINISHED
- }
-
-
-Abort sound or tone pMapSound->State = SOUND_STOP;
-
-
-**** Start always abort running sound or tone ****
-
-
-
-*/
-
-// Constants related to Flags
-enum
-{
- SOUND_UPDATE = 0x01, // W - Make changes take effect
- SOUND_RUNNING = 0x02 // R - Processing tone or file
-};
-
-// Constants related to State
-enum
-{
- SOUND_IDLE = 0x00, // R - Idle, ready for start sound (SOUND_UPDATE)
- SOUND_BUSY = 0x02, // R - Processing file of sound/melody data
- SOUND_FREQ = 0x03, // R - Processing play tone request
- SOUND_STOP = 0x04 // W - Stop sound imedately and close hardware
-};
-
-// Constants related to Mode
-enum
-{
- SOUND_ONCE = 0x00, // W - Only play file once
- SOUND_LOOP = 0x01, // W - Play file until writing "SOUND_STOP" into "State" or new "update"
- SOUND_TONE = 0x02 // W - Play tone specified in Freq for Duration ms
-};
-
-typedef struct
-{
- UWORD Freq; // RW - Tone frequency [Hz]
- UWORD Duration; // RW - Tone duration [mS]
- UWORD SampleRate; // RW - Sound file sample rate [2000..16000]
- UBYTE SoundFilename[FILENAME_LENGTH + 1]; // RW - Sound/melody filename
- UBYTE Flags; // RW - Play flag - descripted above
- UBYTE State; // RW - Play state - descriped above
- UBYTE Mode; // RW - Play mode - descriped above
- UBYTE Volume; // RW - Sound/melody volume [0..4] 0 = off
-}IOMAPSOUND;
-
-
-#endif
-
-
-