#include "keymap.h" const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = KEYMAP( TAB, Q, W, E, R, T, Y, U, I, O, P, BSPC, LCTL, A, S, D, F, G, H, J, K, L, SCLN, QUOT, LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, FN3, ESC, DEL, LALT, LGUI, FN2, SPC, FN1, LEFT, DOWN, UP, RGHT), [1] = KEYMAP( GRV, GRV, FN22, FN19, FN10, TRNS, TRNS, 7, 8, 9, 0, BSPC, TRNS, LBRC, RBRC, FN23, FN24, TRNS, TRNS, 4, 5, 6, TRNS, BSLS, TRNS, MINS, FN20, EQL, FN21, TRNS, TRNS, 1, 2, 3, TRNS, ENT, TRNS, TRNS, TRNS, TRNS, TRNS, SPC, FN1, TRNS, PGDN, PGUP, TRNS), [2] = KEYMAP( FN26, FN10, FN11, FN12, FN13, FN14, FN15, FN17, FN18, FN19, FN10, DEL, TRNS, TRNS, MUTE, VOLD, VOLU, TRNS, BSPC, FN14, FN15, FN16, TRNS, FN25, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN11, FN12, FN13, TRNS, ENT, TRNS, TRNS, TRNS, TRNS, FN2, ENT, TRNS, TRNS, PGDN, PGUP, TRNS), }; const uint16_t PROGMEM fn_actions[] = { [1] = ACTION_LAYER_MOMENTARY(1), // Switch layer raise [2] = ACTION_LAYER_MOMENTARY(2), // Switch layer lower [3] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT), // Right shift serves as Enter on tap // Numeric shift modifiers [10] = ACTION_MODS_KEY(MOD_LSFT, KC_0), [11] = ACTION_MODS_KEY(MOD_LSFT, KC_1), [12] = ACTION_MODS_KEY(MOD_LSFT, KC_2), [13] = ACTION_MODS_KEY(MOD_LSFT, KC_3), [14] = ACTION_MODS_KEY(MOD_LSFT, KC_4), [15] = ACTION_MODS_KEY(MOD_LSFT, KC_5), [16] = ACTION_MODS_KEY(MOD_LSFT, KC_6), [17] = ACTION_MODS_KEY(MOD_LSFT, KC_7), [18] = ACTION_MODS_KEY(MOD_LSFT, KC_8), [19] = ACTION_MODS_KEY(MOD_LSFT, KC_9), // Other shift modifiers [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // _ [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), // + [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), // ~ [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC), // { [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC), // } [25] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS), // | // Switch windows in app [26] = ACTION_MODS_KEY(MOD_LGUI, KC_GRV), };