#include "fourier.h" #include "action_layer.h" #include "eeconfig.h" extern keymap_config_t keymap_config; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _BASE 0 #define _FN1 1 #define _FN2 2 enum custom_keycodes { QWERTY = SAFE_RANGE, }; #define KC_ KC_TRNS #define _______ KC_TRNS #define XXXXXXX KC_NO #define KC_FN1 MO(_FN1) #define KC_FN2 MO(_FN2) #define KC_SPFN1 LT(_FN1, KC_SPACE) #define KC_SPFN2 LT(_FN2, KC_SPACE) #define KC_BSFN1 LT(_FN1, KC_BSPC) #define KC_BSFN2 LT(_FN2, KC_BSPC) #define KC_RST RESET #define KC_DBUG DEBUG #define KC_RTOG RGB_TOG #define KC_RMOD RGB_MOD #define KC_RHUI RGB_HUI #define KC_RHUD RGB_HUD #define KC_RSAI RGB_SAI #define KC_RSAD RGB_SAD #define KC_RVAI RGB_VAI #define KC_RVAD RGB_VAD const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_BASE] = LAYOUT_kc( //,----+----+----+----+----+----|----+----+----+----+----+----+----. ESC , Q , W , E , R , T , Y , U , I , O , P ,DEL ,BSPC, //|----`----`----`----`----`----|----`----`----`----`----`----`----| TAB , A , S , D , F , G , H , J , K , L ,QUOT, ENTER , //|-----`----`----`----`----`----|----`----`----`----`----`--------| LSFT , Z , X , C , V , B , N , M ,COMM,DOT ,SLSH, RSFT , //|-------`----`----`----`----`----|----`----`----`----`----`------| LCTL ,LALT,LGUI ,FN1 , SPFN1 , BSFN2 ,RGUI ,RALT , FN2 , RCTL //`-----+----+-----+----+--------|--------+-----+-----+-----+------' ), [_FN1] = LAYOUT_kc( //,----+----+----+----+----+----|----+----+----+----+----+----+----. GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,MINS,EQL , //|----`----`----`----`----`----|----`----`----`----`----`----`----| RST ,RHUI,RSAI,RVAI,VOLU,LBRC,RBRC, 4 , 5 , 6 ,SCLN, , //|-----`----`----`----`----`----|----`----`----`----`----`--------| RMOD ,RHUD,RSAD,RVAD,VOLD,LCBR,RCBR, 1 , 2 , 3 , UP , , //|-------`----`----`----`----`----|----`----`----`----`----`------| RTOG , , , , , DEL , 0 ,LEFT ,DOWN , RGHT //`-----+----+-----+----+--------|--------+-----+-----+-----+------' ), [_FN2] = LAYOUT_kc( //,----+----+----+----+----+----|----+----+----+----+----+----+----. TILD,EXLM, AT ,HASH,DLR ,PERC,CIRC,AMPR,ASTR,LPRN,RPRN,UNDS,PLUS, //|----`----`----`----`----`----|----`----`----`----`----`----`----| , , ,INS ,PGUP,HOME, , , , ,COLN, , //|-----`----`----`----`----`----|----`----`----`----`----`--------| , , ,DEL ,PGDN,END , , , , , , , //|-------`----`----`----`----`----|----`----`----`----`----`------| , , , , DEL , , , , , //`-----+----+-----+----+--------|--------+-----+-----+-----+------' ) };