/* Copyright 2017 Fred Sundvik This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ // Currently we are assuming that both the backlight and LCD are enabled // But it's entirely possible to write a custom visualizer that use only // one of them #ifndef LCD_BACKLIGHT_ENABLE #error This visualizer needs that LCD backlight is enabled #endif #ifndef LCD_ENABLE #error This visualizer needs that LCD is enabled #endif #include "visualizer.h" #include "visualizer_keyframes.h" #include "lcd_keyframes.h" #include "lcd_backlight_keyframes.h" #include "system/serial_link.h" #include "led.h" #include "resources/resources.h" static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF); static const uint32_t initial_color = LCD_COLOR(0, 0, 0); typedef enum { LCD_STATE_INITIAL, LCD_STATE_LAYER_BITMAP, LCD_STATE_BITMAP_AND_LEDS, } lcd_state_t; static lcd_state_t lcd_state = LCD_STATE_INITIAL; // Feel free to modify the animations below, or even add new ones if needed // Don't worry, if the startup animation is long, you can use the keyboard like normal // during that time static keyframe_animation_t startup_animation = { .num_frames = 2, .loop = false, .frame_lengths = {0, gfxMillisecondsToTicks(10000), 0}, .frame_functions = { lcd_keyframe_draw_logo, backlight_keyframe_animate_color, }, }; static keyframe_animation_t lcd_layer_display = { .num_frames = 1, .loop = false, .frame_lengths = {gfxMillisecondsToTicks(0)}, .frame_functions = {lcd_keyframe_display_layer_and_led_states} }; static keyframe_animation_t suspend_animation = { .num_frames = 4, .loop = false, .frame_lengths = {0, gfxMillisecondsToTicks(1000), 0, 0}, .frame_functions = { lcd_keyframe_display_layer_text, backlight_keyframe_animate_color, lcd_keyframe_disable, backlight_keyframe_disable, }, }; static keyframe_animation_t resume_animation = { .num_frames = 4, .loop = false, .frame_lengths = {0, 0, 0, gfxMillisecondsToTicks(10000), 0}, .frame_functions = { lcd_keyframe_enable, backlight_keyframe_enable, lcd_keyframe_draw_logo, backlight_keyframe_animate_color, }, }; // The color animation animates the LCD color when you change layers static keyframe_animation_t color_animation = { .num_frames = 2, .loop = false, // Note that there's a 200 ms no-operation frame, // this prevents the color from changing when activating the layer // momentarily .frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)}, .frame_functions = {keyframe_no_operation, backlight_keyframe_animate_color}, }; void initialize_user_visualizer(visualizer_state_t* state) { // The brightness will be dynamically adjustable in the future // But for now, change it here. lcd_backlight_brightness(130); state->current_lcd_color = initial_color; state->target_lcd_color = logo_background_color; lcd_state = LCD_STATE_INITIAL; start_keyframe_animation(&startup_animation); } void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) { // Add more tests, change the colors and layer texts here // Usually you want to check the high bits (higher layers first) // because that's the order layers are processed for keypresses // You can for check for example: // state->status.layer // state->status.default_layer // state->status.leds (see led.h for available statuses) uint8_t saturation = 60; if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) { saturation = 255; } if (state->status.layer & 0x4) { state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF); state->layer_text = "Media & Mouse"; } else if (state->status.layer & 0x2) { state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF); state->layer_text = "Symbol"; } else { state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF); state->layer_text = "Default"; } if (lcd_state == LCD_STATE_INITIAL || state->status.layer != prev_status->layer || state->status.default_layer != prev_status->default_layer || state->status.leds != prev_status->leds) { start_keyframe_animation(&color_animation); start_keyframe_animation(&lcd_layer_display); } // You can also stop existing animations, and start your custom ones here // remember that you should normally have only one animation for the LCD // and one for the background. But you can also combine them if you want. } void user_visualizer_suspend(visualizer_state_t* state) { state->layer_text = "Suspending..."; uint8_t hue = LCD_HUE(state->current_lcd_color); uint8_t sat = LCD_SAT(state->current_lcd_color); state->target_lcd_color = LCD_COLOR(hue, sat, 0); start_keyframe_animation(&suspend_animation); } void user_visualizer_resume(visualizer_state_t* state) { state->current_lcd_color = initial_color; state->target_lcd_color = logo_background_color; lcd_state = LCD_STATE_INITIAL; start_keyframe_animation(&resume_animation); }