/* Copyright 2017 Fred Sundvik * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "animations.h" #include "visualizer.h" #ifdef LCD_ENABLE #include "lcd_keyframes.h" #endif #ifdef LCD_BACKLIGHT_ENABLE #include "lcd_backlight_keyframes.h" #endif #if defined(VISUALIZER_ENABLE) && defined(LCD_ENABLE) && defined(LCD_BACKLIGHT_ENABLE) // Don't worry, if the startup animation is long, you can use the keyboard like normal // during that time keyframe_animation_t default_startup_animation = { .num_frames = 4, .loop = false, .frame_lengths = {0, 0, 0, gfxMillisecondsToTicks(5000), 0}, .frame_functions = { lcd_keyframe_enable, backlight_keyframe_enable, lcd_keyframe_draw_logo, backlight_keyframe_animate_color, }, }; keyframe_animation_t default_suspend_animation = { .num_frames = 4, .loop = false, .frame_lengths = {0, gfxMillisecondsToTicks(1000), 0, 0}, .frame_functions = { lcd_keyframe_display_layer_text, backlight_keyframe_animate_color, lcd_keyframe_disable, backlight_keyframe_disable, }, }; #endif