// this is the style you want to emulate. // This is the canonical layout file for the Quantum project. If you want to add another keyboard, #include "menelaus.h" #define ____ KC_TRNS #define xxxx KC_NO // Layers #define QW 0 #define DV 1 #define QL 2 #define DL 3 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QWERTY] = KEYMAP( 1, 2, 3, 4, 5, ____, 6, 7, 8, 9, 0, \ Q, W, E, R, T, ____, Y, U, I, O, P, \ A, S, D, F, G, ____, H, J, K, L, SCLN, \ Z, X, C, V, B, BSPC, N, M, COMM, DOT, SLSH, \ ESC, TAB, LCTL, MO(QL),LSFT, ENT, SPC, LALT, LGUI, LEFT, RGHT ), [_QUP] = KEYMAP( F1, F2, F3, F4, F5, ____, F6, F7, F8, F9, F10, \ ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \ ____, ____, ____, ____, ____, ____, ____, LEFT, DOWN, UP, RGHT, \ ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \ ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ), [_DVORAK] = KEYMAP( 1, 2, 3, 4, 5, ____, 6, 7, 8, 9, 0, \ QUOT, COMM, DOT, P, Y, ____, F, G, C, R, L, \ A, O, E, U, I, ____, D, H, T, N, S, \ SCLN, Q, J, K, X, BSPC, B, M, W, V, Z, \ ESC, TAB, LCTL, MO(DP),LSFT, ENT, SPC, LALT, LGUI, LEFT, RGHT ), [_QUP] = KEYMAP( F1, F2, F3, F4, F5, ____, F6, F7, F8, F9, F10, \ ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \ ____, ____, ____, ____, ____, ____, ____, LEFT, DOWN, UP, RGHT, \ ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \ ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ) }; const uint16_t PROGMEM fn_actions[] = { }; const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { // MACRODOWN only works in this function switch (id) { case 0: if (record->event.pressed) { register_code(KC_RSFT); } else { unregister_code(KC_RSFT); } break; } return MACRO_NONE; }; static uint8_t qw_dv_swap_state = 0; bool process_record_user (uint16_t keycode, keyrecord_t *record) { if (keycode == KC_LGUI) { if (record->event.pressed) qw_dv_swap_state |= B00000001; else qw_dv_swap_state &= ~(B00000001); } if (keycode == KC_LCTL) { if (record->event.pressed) qw_dv_swap_state |= B00000010; else qw_dv_swap_state &= ~(B00000010); } if (qw_dv_swap_state == B00000011) { uint8_t layer = biton32(layer_state); if (layer == QW) TO(DV); else if (layer == DV) TO(QW); return true; } }