From d2ff66a985b938e87fffe55c1d9f1dc55e356f91 Mon Sep 17 00:00:00 2001 From: Jack Humbert Date: Wed, 23 Aug 2017 22:29:07 -0400 Subject: Creates a layouts/ folder for keymaps shared between keyboards (#1609) * include variables and .h files as pp directives * start layout compilation * split ergodoxes up * don't compile all layouts for everything * might seg fault * reset layouts variable * actually reset layouts * include rules.mk instead * remove includes from rules.mk * update variable setting * load visualizer from path * adds some more examples * adds more layouts * more boards added * more boards added * adds documentation for layouts * use lowercase names for LAYOUT_ * add layout.json files for each layout * add community folder, default keymaps for layouts * touch-up default layouts * touch-up layouts, some keyboard rules.mk * update documentation for layouts * fix up serial/i2c switches --- layouts/community/ergodox/333fred/visualizer.c | 33 ++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 layouts/community/ergodox/333fred/visualizer.c (limited to 'layouts/community/ergodox/333fred/visualizer.c') diff --git a/layouts/community/ergodox/333fred/visualizer.c b/layouts/community/ergodox/333fred/visualizer.c new file mode 100644 index 000000000..2a30562ae --- /dev/null +++ b/layouts/community/ergodox/333fred/visualizer.c @@ -0,0 +1,33 @@ +/* +Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL. +*/ + +#include "simple_visualizer.h" + +// This function should be implemented by the keymap visualizer +// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing +// that the simple_visualizer assumes that you are updating +// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is +// stopped. This can be done by either double buffering it or by using constant strings +static void get_visualizer_layer_and_color(visualizer_state_t* state) { + uint8_t saturation = 60; + if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) { + saturation = 255; + } + if (state->status.layer & 0x10) { + state->target_lcd_color = LCD_COLOR(140, 100, 60); + state->layer_text = "Movement"; + } else if (state->status.layer & 0x8) { + state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF); + state->layer_text = "Media"; + } else if (state->status.layer & 0x4) { + state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF); + state->layer_text = "Symbol"; + } else if (state->status.layer & 0x2) { + state->target_lcd_color = LCD_COLOR(216, 90, 0xFF); + state->layer_text = "Code"; + } else { + state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF); + state->layer_text = "Default"; + } +} -- cgit v1.2.3