From d1d2b87f972c6d17b7ffcfe015f23eee26b60bdb Mon Sep 17 00:00:00 2001 From: Jack Humbert Date: Sun, 30 Apr 2017 10:48:17 -0400 Subject: fixes s60_x keyboard --- keyboards/s60_x/keymaps/ansi_qwertz/Makefile | 21 + keyboards/s60_x/keymaps/ansi_qwertz/config.h | 14 + .../docs/KB_US-International-Alternative.png | Bin 0 -> 54748 bytes .../docs/KB_US-International-Alternative.svg | 1046 +++++++++++++++++++ ...ional-Alternative.svg.2016_08_18_09_06_36.0.svg | 1049 ++++++++++++++++++++ .../ansi_qwertz/docs/KB_US-International.png | Bin 0 -> 54041 bytes .../ansi_qwertz/docs/KB_US-International.svg | 935 +++++++++++++++++ .../s60_x/keymaps/ansi_qwertz/docs/base_layer.PNG | Bin 0 -> 29411 bytes .../keymaps/ansi_qwertz/docs/function_layer.PNG | Bin 0 -> 25567 bytes .../keymaps/ansi_qwertz/docs/gaming_layer.PNG | Bin 0 -> 17895 bytes keyboards/s60_x/keymaps/ansi_qwertz/keymap.c | 237 +++++ keyboards/s60_x/keymaps/ansi_qwertz/readme.md | 94 ++ 12 files changed, 3396 insertions(+) create mode 100644 keyboards/s60_x/keymaps/ansi_qwertz/Makefile create mode 100644 keyboards/s60_x/keymaps/ansi_qwertz/config.h create mode 100644 keyboards/s60_x/keymaps/ansi_qwertz/docs/KB_US-International-Alternative.png create mode 100644 keyboards/s60_x/keymaps/ansi_qwertz/docs/KB_US-International-Alternative.svg create mode 100644 keyboards/s60_x/keymaps/ansi_qwertz/docs/KB_US-International-Alternative.svg.2016_08_18_09_06_36.0.svg create mode 100644 keyboards/s60_x/keymaps/ansi_qwertz/docs/KB_US-International.png create mode 100644 keyboards/s60_x/keymaps/ansi_qwertz/docs/KB_US-International.svg create mode 100644 keyboards/s60_x/keymaps/ansi_qwertz/docs/base_layer.PNG create mode 100644 keyboards/s60_x/keymaps/ansi_qwertz/docs/function_layer.PNG create mode 100644 keyboards/s60_x/keymaps/ansi_qwertz/docs/gaming_layer.PNG create mode 100644 keyboards/s60_x/keymaps/ansi_qwertz/keymap.c create mode 100644 keyboards/s60_x/keymaps/ansi_qwertz/readme.md (limited to 'keyboards/s60_x/keymaps/ansi_qwertz') diff --git a/keyboards/s60_x/keymaps/ansi_qwertz/Makefile b/keyboards/s60_x/keymaps/ansi_qwertz/Makefile new file mode 100644 index 000000000..6a078bcc3 --- /dev/null +++ b/keyboards/s60_x/keymaps/ansi_qwertz/Makefile @@ -0,0 +1,21 @@ +# Build Options +# change to "no" to disable the options, or define them in the Makefile in +# the appropriate keymap folder that will get included automatically +# +BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000) +MOUSEKEY_ENABLE = no # Mouse keys(+4700) +EXTRAKEY_ENABLE = yes # Audio control and System control(+450) +CONSOLE_ENABLE = yes # Console for debug(+400) +COMMAND_ENABLE = yes # Commands for debug and configuration +NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality +MIDI_ENABLE = no # MIDI controls +AUDIO_ENABLE = no # Audio output on port C6 +UNICODE_ENABLE = no # Unicode +BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID +RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. +SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend + +ifndef QUANTUM_DIR + include ../../../../Makefile +endif \ No newline at end of file diff --git a/keyboards/s60_x/keymaps/ansi_qwertz/config.h b/keyboards/s60_x/keymaps/ansi_qwertz/config.h new file mode 100644 index 000000000..6c01d579f --- /dev/null +++ b/keyboards/s60_x/keymaps/ansi_qwertz/config.h @@ -0,0 +1,14 @@ +#ifndef CONFIG_USER_H +#define CONFIG_USER_H + +#include "../../config.h" + +// keymap needs oneshot functionality +#undef NO_ACTION_ONESHOT + +#undef IS_COMMAND +#define IS_COMMAND() ( \ + keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \ +) + +#endif \ No newline at end of file diff --git a/keyboards/s60_x/keymaps/ansi_qwertz/docs/KB_US-International-Alternative.png b/keyboards/s60_x/keymaps/ansi_qwertz/docs/KB_US-International-Alternative.png new file mode 100644 index 000000000..168780c82 Binary files /dev/null and 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a/keyboards/s60_x/keymaps/ansi_qwertz/docs/KB_US-International-Alternative.svg.2016_08_18_09_06_36.0.svg b/keyboards/s60_x/keymaps/ansi_qwertz/docs/KB_US-International-Alternative.svg.2016_08_18_09_06_36.0.svg new file mode 100644 index 000000000..2304b2a4c --- /dev/null +++ b/keyboards/s60_x/keymaps/ansi_qwertz/docs/KB_US-International-Alternative.svg.2016_08_18_09_06_36.0.svg @@ -0,0 +1,1049 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Shift + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Ë + ¯ + Ë› + ˘ + o + . + ˇ + Ë™ + + + diff --git a/keyboards/s60_x/keymaps/ansi_qwertz/docs/KB_US-International.png b/keyboards/s60_x/keymaps/ansi_qwertz/docs/KB_US-International.png new file mode 100644 index 000000000..875eb3652 Binary files /dev/null and b/keyboards/s60_x/keymaps/ansi_qwertz/docs/KB_US-International.png differ diff --git a/keyboards/s60_x/keymaps/ansi_qwertz/docs/KB_US-International.svg b/keyboards/s60_x/keymaps/ansi_qwertz/docs/KB_US-International.svg new file mode 100644 index 000000000..1ca6a9c87 --- /dev/null +++ b/keyboards/s60_x/keymaps/ansi_qwertz/docs/KB_US-International.svg @@ -0,0 +1,935 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Shift + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/keyboards/s60_x/keymaps/ansi_qwertz/docs/base_layer.PNG b/keyboards/s60_x/keymaps/ansi_qwertz/docs/base_layer.PNG new file mode 100644 index 000000000..c730c2d65 Binary files /dev/null and b/keyboards/s60_x/keymaps/ansi_qwertz/docs/base_layer.PNG differ diff --git a/keyboards/s60_x/keymaps/ansi_qwertz/docs/function_layer.PNG b/keyboards/s60_x/keymaps/ansi_qwertz/docs/function_layer.PNG new file mode 100644 index 000000000..fae2439ca Binary files /dev/null and b/keyboards/s60_x/keymaps/ansi_qwertz/docs/function_layer.PNG differ diff --git a/keyboards/s60_x/keymaps/ansi_qwertz/docs/gaming_layer.PNG b/keyboards/s60_x/keymaps/ansi_qwertz/docs/gaming_layer.PNG new file mode 100644 index 000000000..59b202be2 Binary files /dev/null and b/keyboards/s60_x/keymaps/ansi_qwertz/docs/gaming_layer.PNG differ diff --git a/keyboards/s60_x/keymaps/ansi_qwertz/keymap.c b/keyboards/s60_x/keymaps/ansi_qwertz/keymap.c new file mode 100644 index 000000000..ebb3aece3 --- /dev/null +++ b/keyboards/s60_x/keymaps/ansi_qwertz/keymap.c @@ -0,0 +1,237 @@ +/* +Copyright 2016 Julien Pecqueur +Copyright 2016 Felix Uhl + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#include "s60_x.h" + +//make keymap a little easier to read +#define _______ KC_TRNS +#define XXXXXXX KC_NO + +#define ONESHOT_TAP_TOGGLE 2 +#define ONESHOT_TIMEOUT 1 + +//uncomment to activate dead keys +//#define DONT_REVIVE_DEADKEYS 1 + +//Function keycodes for better readability +//SpaceFN +//OneShot LeftShift +//GamingMode Lock (disables SpaceFn and OneShot LShift) +//Function +//Mute microphone +#define KC_SPACEFN KC_FN0 +#define KC_OSLS KC_FN3 +#define KC_GMLK KC_FN1 +#define KC_FUNC KC_FN2 +#define MICMUTE RCTL(KC_LCTL) + +enum function_codes { + F_SPACEFN = 0, + F_OSLS = 3, + F_GMLK = 1, + F_FUNC = 2 +}; + +enum layer_names { + DEFAULT, + GAMING, + FUNCTION +}; + +enum languages { + GERMAN +}; + +#define LANGUAGE GERMAN + +enum custom_keycodes { + KC_CM_A = SAFE_RANGE, +// KC_CM_B, + KC_CM_C, +// KC_CM_D, + KC_CM_E, +// KC_CM_F, + KC_CM_G, +// KC_CM_H, + KC_CM_I, +// KC_CM_J, + KC_CM_K, + KC_CM_L, + KC_CM_M, + KC_CM_N, + KC_CM_O, + KC_CM_P, +// KC_CM_Q, + KC_CM_R, + KC_CM_S, +// KC_CM_T, + KC_CM_U, +// KC_CM_V, + KC_CM_W, +// KC_CM_X, + KC_CM_Y, + KC_CM_Z +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Layout 0: Default Layer + * ,-----------------------------------------------------------. + * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \|Del| + * |-----------------------------------------------------------| + * |Tab | Q| W| E| R| T| Z| U| I| O| P| [| ]|BckSp| + * |-----------------------------------------------------------| + * |Ctrl | A| S| D| F| G| H| J| K| L| ;| '|Return | + * |-----------------------------------------------------------| + * |Shift | Y| X| C| V| B| N| M| ,| .| /| Up |RSft| + * |-----------------------------------------------------------| + * |Fn2 |Gui |Alt | SpaceFn |Alt |Left|Down|Right| + * `-----------------------------------------------------------' + */ + [DEFAULT] = KEYMAP( + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_DEL, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Z, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \ + KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \ + KC_LSFT, KC_NUBS, KC_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_NO, KC_UP, KC_RSFT, \ + KC_FUNC, KC_LGUI, KC_LALT, KC_SPACEFN, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT + ), + + /* Layout 1: Gaming Layer, SpaceFn disabled + * ,-----------------------------------------------------------. + * | | | | | | | | | | | | | | | | + * |-----------------------------------------------------------| + * | | | | | | | | | | | | | | | + * |-----------------------------------------------------------| + * | | | | | | | | | | | | | | + * |-----------------------------------------------------------| + * | | | | | | | | | | | | |Fn1 | + * |-----------------------------------------------------------| + * | |RSft| | Space | | | | | + * `-----------------------------------------------------------' + */ + [GAMING] = KEYMAP( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_GMLK, \ + _______, KC_RSFT, _______, KC_SPC, _______, _______, _______, _______ + ), + + /* Layout 2: Function Layer + * MicMute requires special software to be installed. Check readme.md for more information + * ,-----------------------------------------------------------. + * |` | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|RES| + * |-----------------------------------------------------------| + * | | | | |Prv|Ply|Nxt| Ü | | Ö | |Prt|Slk|Pau | + * |-----------------------------------------------------------| + * | | Ä | ß | |Vl-|Mut|Vl+| | | | | |PEnt | + * |-----------------------------------------------------------| + * | | | | |MicMut|Cal| | | | |Pau |PUp |Fn1 | + * |-----------------------------------------------------------| + * | | | | | |Home|PDn |End | + * `-----------------------------------------------------------' + */ + [FUNCTION] = KEYMAP( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, RESET, \ + _______, _______, KC_CM_W, KC_CM_E, KC_MPRV, KC_MPLY, KC_MNXT, KC_CM_U, KC_CM_I, KC_CM_O, KC_CM_P, KC_PSCR, KC_SLCK, KC_PAUS, \ + _______, KC_CM_A, KC_CM_S, _______, KC_VOLD, KC_MUTE, KC_VOLU, _______, KC_CM_K, KC_CM_L, _______, _______, _______, KC_PENT, \ + _______, _______, KC_CM_Y, _______, KC_CM_C, MICMUTE, KC_CALC, KC_CM_N, KC_CM_M, _______, _______, _______, _______, KC_PGUP, KC_GMLK, \ + _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END + ), +}; + +/* +* Fn action definition +*/ +const uint16_t PROGMEM fn_actions[] = { + [F_SPACEFN] = ACTION_LAYER_TAP_KEY(2, KC_SPACE), // SpaceFn layout 1 + [F_GMLK] = ACTION_LAYER_TOGGLE(1), // Disable SpaceFn and Oneshot Shift + [F_FUNC] = ACTION_LAYER_MOMENTARY(2), // SpaceFn layout 1 + [F_OSLS] = ACTION_MODS_ONESHOT(MOD_LSFT) // Oneshot Leftshift +}; + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ + return MACRO_NONE; +}; + +void matrix_init_user(void) { + +} + +void matrix_scan_user(void) { + +} + +bool process_german(uint16_t keycode, keyrecord_t *record) { + uint16_t send_code = 0; + if (record->event.pressed) { + switch (keycode) { + case KC_CM_A: + send_code = KC_Q; + break; + case KC_CM_O: + send_code = KC_P; + break; + case KC_CM_U: + send_code = KC_Y; + break; + case KC_CM_S: + send_code = KC_S; + break; + } + + if (send_code == 0) { + return true; + } + else { + register_code(KC_RALT); + register_code(send_code); + unregister_code(send_code); + unregister_code(KC_RALT); + return false; + } + } + return true; +} + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + //revive dead keys +#ifndef DONT_REVIVE_DEADKEYS + bool shift_active = keyboard_report->mods & (MOD_BIT(KC_LSFT) | MOD_BIT(KC_LSFT)); + bool altgr_active = keyboard_report->mods & (MOD_BIT(KC_RALT)); + if ((keycode == KC_QUOT && !altgr_active) || + keycode == KC_GRV || + (keycode == KC_6 && shift_active)) + { + if (record->event.pressed) { + register_code(keycode); + unregister_code(keycode); + register_code(KC_SPACE); + unregister_code(KC_SPACE); + } + return false; + } +#endif +#if LANGUAGE == GERMAN + return process_german(keycode, record); +#else + return true; +#endif +} + +void led_set_user(uint8_t usb_led) { + +} \ No newline at end of file diff --git a/keyboards/s60_x/keymaps/ansi_qwertz/readme.md b/keyboards/s60_x/keymaps/ansi_qwertz/readme.md new file mode 100644 index 000000000..b22010612 --- /dev/null +++ b/keyboards/s60_x/keymaps/ansi_qwertz/readme.md @@ -0,0 +1,94 @@ +# ANSI_QWERTZ + +[Click here to go to the layers directly.](readme.md#1-layers) + +This keymap was specifically designed to support keycaps with ANSI layout and legends, while retaining the possibility of inputting characters +with diacritics that are normally not used in the english language. + +It currently relies on the US-International keyboard layout, which can be installed in any current operating system without the use of third party hardware. + +##0 Features +* Input of letters with diacritics on familiar QWERTZ layout +* Support for ANSI-legend keycaps +* Option to "revive" all dead keys +* Dedicated arrow cluster +* SpaceFN for easy access to Function keys and diacritic input +* Locking "Gaming Mode" that disables SpaceFN and allows to bind GUI key in Games +* Reset key binding, no need to press hardware reset button to program +* Microphone Mute key (requires 3rd-party software, see below) + +###0.0 Languages +The US-International Layout is currently required for the support of non-english languages. This keymap swaps Y and Z to provide the familiar QWERTZ position for characters when using that layout. +All diacritic characters are input by either holding `Space` or `Fn` and pressing the corresponding key. For languages that aren't yet supported explicitly, +one can also use AltGr to input the characters as intended by the US-Intl layout or the dead keys, if they're kept from being [revived](readme.md#04-revive-dead-keys). + +The illustration below shows the "US International" layout available in the Language settings of Windows, Linux and Mac OS. + +![KB_US-International](docs/KB_US-International.png) + +Not all languages are supported by this layout. Linux also offers the "US International Alternative" layout, +which contains more dead keys to input pretty much every diacritic character in a language using latin letters. More information can be found [here](http://web.archive.org/web/20160818101234/http://dry.sailingissues.com/us-international-keyboard-layout.html). + +![KB_US-International-Alternative](docs/KB_US-International-Alternative.png) + +####0.0.0 Explicitly Supported Languages +* German + +####0.0.1 Implicitly Supported Languages +This list only applies to Windows. Linux systems support all languages, see above. This list might be incomplete! Please add your language if you find it's supported. + +* French + +###0.1 SpaceFN +SpaceFN basically means that `Space` acts as a normal spacebar when tapped, but acts as a layer-key when held down. +This means that you can't hold space to output multiple spaces consecutively and that space only registers once released. +The advantage is that the spacebar is easier to reach than any other `Fn`-key could be. + +###0.2 "Gaming Mode" +To alleviate the problems SpaceFN would cause when gaming, the Gaming Mode is pretty much a layer that can be turned on by pressing Fn+RShift. +This will turn the double-role Spacebar into a normal one, so the Fn-layer (and thus function and media keys) can only be accessed with the Fn-key. +It also turns the GUI-key (aka Win-key aka Super-key) into Right Shift, so it can be bound in Games. This is especially useful when playing with ESDF instead of WASD. + +###0.3 Mute Microphone +The function layer has a "Mute Microphone"-key. As this is not an existing media key and you can't normally set a shortcut to this function, +you need to set this up in software before using it, see below. This key is bound to `RCtrl+LCtrl`, a keycombination that +no other program in existence uses for anything, at least to my knowledge. It also can't be pressed with this keymap in any other way. + +####0.3.0 Linux +Follow [these instructions](http://askubuntu.com/a/13364). + +#####0.3.1 Windows (Requires 3rd Party Software) +*DISCLAIMER: I take no responsibility for any potential harm caused by third party applications!* + +You'll need a utility called "MicMute". It is available on [Sourceforge](https://sourceforge.net/projects/micmute/). +After installing and running the tool, you only need to use the "Setup Shortcut" option to bind the key to muting the microphone +and check whether your microphone is selected under "Devices". + +###0.4 Revive Dead Keys +Some diacritics that are commonly used are dead keys on the international layouts, for example `` ` ``, `'`, or `"`. +The dead keys on the regular international layout (shown in red [here](readme.md#00-languages)) are revived with this keymap by automatically inserting a space if one of those characters is typed. +If you don't want this to be the case, uncomment the following line in `keymap.c` prior to compiling: +``` +//#define DONT_REVIVE_DEADKEYS 1 +``` + +##1 Layers +###1.0 Base Layer +The base layer is shown here for ANSI keysm, HHKB-style right shift and split backspace. If you use a 2U backspace key there, `Del` will not be available. +Again, the Y and Z keys are swapped, so you get the QWERTZ-positions of Y and Z when using the US-International layout. + +![base_layer](docs/base_layer.PNG) + +###1.1 Gaming layer +To turn this layer on, please use the combination `Fn+RShift`, not `Space+RShift`. If you do the latter, the Function layer will become stuck. You can press `Fn` once to unstick it if this happens to you. A solution is being worked on. + +![gaming_layer](docs/gaming_layer.PNG) + +###1.2 Function Layer +This is the function layer for German diacritics. It can be accessed via the `Fn` or by holding `Space` on the base layer. + +![function_layer](docs/function_layer.PNG) + + + + -- cgit v1.2.3