From 9af995c59b2655fa347e43b1eab2122e72ef7fe3 Mon Sep 17 00:00:00 2001 From: Fred Sundvik Date: Thu, 7 Jul 2016 22:28:28 +0300 Subject: Initial structure for Ergodox as subprojects Only the EZ default keymaps compiles at the moment though. --- .../infinity_ergodox/keymaps/default/visualizer.c | 168 --------------------- 1 file changed, 168 deletions(-) delete mode 100644 keyboards/infinity_ergodox/keymaps/default/visualizer.c (limited to 'keyboards/infinity_ergodox/keymaps/default/visualizer.c') diff --git a/keyboards/infinity_ergodox/keymaps/default/visualizer.c b/keyboards/infinity_ergodox/keymaps/default/visualizer.c deleted file mode 100644 index c0d335ce6..000000000 --- a/keyboards/infinity_ergodox/keymaps/default/visualizer.c +++ /dev/null @@ -1,168 +0,0 @@ -/* -Copyright 2016 Fred Sundvik - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see . -*/ - -// Currently we are assuming that both the backlight and LCD are enabled -// But it's entirely possible to write a custom visualizer that use only -// one of them -#ifndef LCD_BACKLIGHT_ENABLE -#error This visualizer needs that LCD backlight is enabled -#endif - -#ifndef LCD_ENABLE -#error This visualizer needs that LCD is enabled -#endif - -#include "visualizer.h" -#include "led_test.h" - -static const char* welcome_text[] = {"TMK", "Infinity Ergodox"}; - -// Just an example how to write custom keyframe functions, we could have moved -// all this into the init function -bool display_welcome(keyframe_animation_t* animation, visualizer_state_t* state) { - (void)animation; - // Read the uGFX documentation for information how to use the displays - // http://wiki.ugfx.org/index.php/Main_Page - gdispClear(White); - // You can use static variables for things that can't be found in the animation - // or state structs - gdispDrawString(0, 3, welcome_text[0], state->font_dejavusansbold12, Black); - gdispDrawString(0, 15, welcome_text[1], state->font_dejavusansbold12, Black); - // Always remember to flush the display - gdispFlush(); - // you could set the backlight color as well, but we won't do it here, since - // it's part of the following animation - // lcd_backlight_color(hue, saturation, intensity); - // We don't need constant updates, just drawing the screen once is enough - return false; -} - -// Feel free to modify the animations below, or even add new ones if needed - -// Don't worry, if the startup animation is long, you can use the keyboard like normal -// during that time -static keyframe_animation_t startup_animation = { - .num_frames = 4, - .loop = false, - .frame_lengths = {0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0}, - .frame_functions = { - display_welcome, - keyframe_animate_backlight_color, - keyframe_no_operation, - enable_visualization - }, -}; - -// The color animation animates the LCD color when you change layers -static keyframe_animation_t color_animation = { - .num_frames = 2, - .loop = false, - // Note that there's a 200 ms no-operation frame, - // this prevents the color from changing when activating the layer - // momentarily - .frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)}, - .frame_functions = {keyframe_no_operation, keyframe_animate_backlight_color}, -}; - -// The LCD animation alternates between the layer name display and a -// bitmap that displays all active layers -static keyframe_animation_t lcd_animation = { - .num_frames = 2, - .loop = true, - .frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)}, - .frame_functions = {keyframe_display_layer_text, keyframe_display_layer_bitmap}, -}; - -static keyframe_animation_t suspend_animation = { - .num_frames = 3, - .loop = false, - .frame_lengths = {0, gfxMillisecondsToTicks(1000), 0}, - .frame_functions = { - keyframe_display_layer_text, - keyframe_animate_backlight_color, - keyframe_disable_lcd_and_backlight, - }, -}; - -static keyframe_animation_t resume_animation = { - .num_frames = 5, - .loop = false, - .frame_lengths = {0, 0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0}, - .frame_functions = { - keyframe_enable_lcd_and_backlight, - display_welcome, - keyframe_animate_backlight_color, - keyframe_no_operation, - enable_visualization, - }, -}; - -void initialize_user_visualizer(visualizer_state_t* state) { - // The brightness will be dynamically adjustable in the future - // But for now, change it here. - lcd_backlight_brightness(0x50); - state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0xFF); - state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF); - start_keyframe_animation(&startup_animation); - start_keyframe_animation(&led_test_animation); -} - -void update_user_visualizer_state(visualizer_state_t* state) { - // Add more tests, change the colors and layer texts here - // Usually you want to check the high bits (higher layers first) - // because that's the order layers are processed for keypresses - // You can for check for example: - // state->status.layer - // state->status.default_layer - // state->status.leds (see led.h for available statuses) - if (state->status.layer & 0x8) { - state->target_lcd_color = LCD_COLOR(0xC0, 0xB0, 0xFF); - state->layer_text = "Numpad"; - } - else if (state->status.layer & 0x4) { - state->target_lcd_color = LCD_COLOR(0, 0xB0, 0xFF); - state->layer_text = "KBD functions"; - } - else if (state->status.layer & 0x2) { - state->target_lcd_color = LCD_COLOR(0x80, 0xB0, 0xFF); - state->layer_text = "Function keys"; - } - else { - state->target_lcd_color = LCD_COLOR(0x40, 0xB0, 0xFF); - state->layer_text = "Default"; - } - // You can also stop existing animations, and start your custom ones here - // remember that you should normally have only one animation for the LCD - // and one for the background. But you can also combine them if you want. - start_keyframe_animation(&lcd_animation); - start_keyframe_animation(&color_animation); -} - -void user_visualizer_suspend(visualizer_state_t* state) { - state->layer_text = "Suspending..."; - uint8_t hue = LCD_HUE(state->current_lcd_color); - uint8_t sat = LCD_SAT(state->current_lcd_color); - state->target_lcd_color = LCD_COLOR(hue, sat, 0); - start_keyframe_animation(&suspend_animation); -} - -void user_visualizer_resume(visualizer_state_t* state) { - state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0x00); - state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF); - start_keyframe_animation(&resume_animation); - start_keyframe_animation(&led_test_animation); -} -- cgit v1.2.3