From 5daa3a8836bd80deb00bbee1dd71ea09cdeebdba Mon Sep 17 00:00:00 2001 From: Marvin Ramin Date: Sat, 11 Feb 2017 16:46:13 +0100 Subject: add GON NerD --- keyboards/gonnerd/readme.md | 34 ++++++++++++++++++++++++++++++++++ 1 file changed, 34 insertions(+) create mode 100644 keyboards/gonnerd/readme.md (limited to 'keyboards/gonnerd/readme.md') diff --git a/keyboards/gonnerd/readme.md b/keyboards/gonnerd/readme.md new file mode 100644 index 000000000..1224ff6b0 --- /dev/null +++ b/keyboards/gonnerd/readme.md @@ -0,0 +1,34 @@ +GON NerD keyboard firmware +====================== + +## Changing Bootloader + +It's not possible to simply flash this firmware on the GON NerD keyboard as the original bootloader does not support DFU connections. + +It is possible to change the bootloader of the GON NerD with an ISP programmer. A guide on how to change the bootloader on your GON NerD can be found here: +[Converting NerD60 to TMK](https://deskthority.net/wiki/Converting_NerD60_to_TMK). After changing the bootloader you can flash your QMK keymap onto the keyboard. + +_After changing the bootloader on your GON NerD PCB you will not be able to go back to the original firmware and the official configuration software will +not work anymore. You will lose your warranty and official support from GON!_ + +## Building + +Download or clone the whole firmware and navigate to the keyboards/gonnerd folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file. + +Depending on which keymap you would like to use, you will have to compile slightly differently. + +### Default + +To build with the default keymap, simply run `make default`. + +### Other Keymaps + +Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files. + +To build the firmware binary hex file with a keymap just do `make` with a keymap like this: + +``` +$ make [default|jack|] +``` + +Keymaps follow the format **__\.c__** and are stored in the `keymaps` folder. -- cgit v1.2.3 From b28fb29898efc638000c0388eb30b5fb9200ce4a Mon Sep 17 00:00:00 2001 From: Marvin Ramin Date: Mon, 13 Feb 2017 09:00:25 +0100 Subject: adds documentation for reset button and adds one to the default keymap --- keyboards/gonnerd/keymaps/default/keymap.c | 19 +++++++++--- keyboards/gonnerd/keymaps/mauin/keymap.c | 50 ++++++++++++++++++++++++------ keyboards/gonnerd/readme.md | 4 +++ 3 files changed, 58 insertions(+), 15 deletions(-) (limited to 'keyboards/gonnerd/readme.md') diff --git a/keyboards/gonnerd/keymaps/default/keymap.c b/keyboards/gonnerd/keymaps/default/keymap.c index a37005939..353648ecf 100644 --- a/keyboards/gonnerd/keymaps/default/keymap.c +++ b/keyboards/gonnerd/keymaps/default/keymap.c @@ -4,11 +4,20 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = KEYMAP_60( /* Base */ - KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC,\ - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS,\ - KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_NO, KC_ENT, \ - KC_LSFT,KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT,KC_NO, \ - KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_RALT,KC_RGUI,MO(1), KC_RCTL), + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, \ + KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_NO, KC_ENT, \ + KC_LSFT,KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT,KC_NO, \ + KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_RALT,KC_RGUI,MO(1), KC_RCTL \ + ), + + [1] = KEYMAP_60( /* System layer to have access to RESET button */ + RESET, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, \ + __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, \ + __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, \ + __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, \ + __x__, __x__, __x__, __x__, __x__, __x__, KC_TRNS, __x__ \ + ), }; const uint16_t PROGMEM fn_actions[] = { diff --git a/keyboards/gonnerd/keymaps/mauin/keymap.c b/keyboards/gonnerd/keymaps/mauin/keymap.c index 1a1d515a9..5979a7ca4 100644 --- a/keyboards/gonnerd/keymaps/mauin/keymap.c +++ b/keyboards/gonnerd/keymaps/mauin/keymap.c @@ -23,11 +23,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * `-----------------------------------------------------------' */ [BASE_LAYER] = KEYMAP_60( - KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \ + F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \ - MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, __x__, KC_ENT, \ - KC_LSFT, __x__, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, __x__, \ - KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RALT, MO(3), KC_RCTL \ + MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, __x__, KC_ENT, \ + KC_LSFT, __x__, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, __x__, \ + KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RALT, MO(2), KC_RCTL \ ), /* Layer 1: Function Layer @@ -45,10 +45,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { */ [FUNCTION_LAYER] = KEYMAP_60( KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \ - __x__, KC_MPRV, KC_MPLY, KC_MNXT, __x__, __x__, KC_PGUP, KC_HOME, KC_UP, KC_END, __x__, KC_SLCK, KC_PAUS, __x__, \ - KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, __x__, __x__, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, __x__, __x__, __x__, __x__, \ - KC_LSFT, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, \ - KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, __x__, __x__, __x__, __x__ \ + __x__, KC_MPRV, KC_MPLY, KC_MNXT, __x__, __x__, KC_PGUP, KC_HOME, KC_UP, KC_END, __x__, KC_SLCK, KC_PAUS, __x__, \ + KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, __x__, __x__, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, __x__, __x__, __x__, __x__, \ + KC_LSFT, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, \ + KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, __x__, __x__, __x__, __x__ \ ), /* Layer 2: System Layer @@ -69,10 +69,40 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, \ __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, \ __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, \ - __x__, __x__, __x__, __x__, __x__, __x__, KC_TRNS, __x__ \ + __x__, __x__, __x__, __x__, __x__, __x__, KC_TRNS, __x__ \ ), }; -const uint16_t PROGMEM fn_actions[] = { +enum function_id { + ESC_GRV, // Makes Esc behave like `~ when pressed with the left GUI modifier. This is the "switch between windows of the same application" key combination in macOS +}; +const uint16_t PROGMEM fn_actions[] = { + [0] = ACTION_FUNCTION(ESC_GRV), }; + +void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { + static uint8_t esc_grv_mask; + switch (id) { + case ESC_GRV: + esc_grv_mask = get_mods() & MOD_BIT(KC_LGUI); + if (record->event.pressed) { + if (esc_grv_mask) { + add_key(KC_GRV); + send_keyboard_report(); + } else { + add_key(KC_ESC); + send_keyboard_report(); + } + } else { + if (esc_grv_mask) { + del_key(KC_GRV); + send_keyboard_report(); + } else { + del_key(KC_ESC); + send_keyboard_report(); + } + } + break; + } +} diff --git a/keyboards/gonnerd/readme.md b/keyboards/gonnerd/readme.md index 1224ff6b0..807df308a 100644 --- a/keyboards/gonnerd/readme.md +++ b/keyboards/gonnerd/readme.md @@ -11,6 +11,10 @@ It is possible to change the bootloader of the GON NerD with an ISP programmer. _After changing the bootloader on your GON NerD PCB you will not be able to go back to the original firmware and the official configuration software will not work anymore. You will lose your warranty and official support from GON!_ +## Reset button + +To run the `make dfu` command to flash keymaps onto the board, you need to put the board into DFU mode. As the GON NerD PCBs do not have a reset button on the board to put it into DFU mode, be sure to include a `RESET` button on your keymap. Otherwise you'll have to unscrew your keyboard from the case and short the GND and RST pins. + ## Building Download or clone the whole firmware and navigate to the keyboards/gonnerd folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file. -- cgit v1.2.3