From 649b33d7783cf3021928534b7ae127e0a89e8807 Mon Sep 17 00:00:00 2001 From: Jack Humbert Date: Tue, 21 Jun 2016 22:39:54 -0400 Subject: Renames keyboard folder to keyboards, adds couple of tmk's fixes (#432) * fixes from tmk's repo * rename keyboard to keyboards --- .../ergodox_ez/keymaps/coderkun_neo2/readme.md | 31 ++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 keyboards/ergodox_ez/keymaps/coderkun_neo2/readme.md (limited to 'keyboards/ergodox_ez/keymaps/coderkun_neo2/readme.md') diff --git a/keyboards/ergodox_ez/keymaps/coderkun_neo2/readme.md b/keyboards/ergodox_ez/keymaps/coderkun_neo2/readme.md new file mode 100644 index 000000000..2a4d3a535 --- /dev/null +++ b/keyboards/ergodox_ez/keymaps/coderkun_neo2/readme.md @@ -0,0 +1,31 @@ +# coderkun’s Neo2 layout for the ErgoDox EZ + +The idea of this layout is to use it for [Neo2](http://www.neo-layout.org) but also provide layers to use QWERTZ with activated Neo driver and to use (basic) Neo when no driver is available (standard QWERTZ driver is active) (e. g. on other computers, in virtual machines) and to make heavily use of thumb keys. + +The main goal of the default layer is to provide a complete symmetric layout with each modifier equally placed for both hands (mirror, of course). + +It also features a layer for additional keys like F-keys (F1 – F12), some mouse keys and (hopefully in the near future) some useful Unicode symbols. + + +## Layers + +0. Default layer for Neo2 +1. Poor man’s QWERTZ +2. Poor man’s Neo +3. F-keys, mouse keys und Unicode symbols +4. Neo’s software layers 4 rebuilt in hardware + + +## Build + +1. Enable Unicode in Makefile + + ``` + UNICODE_ENABLE = yes + ``` +2. Build as usual + + ``` + make clean + make KEYMAP=coderkun_neo2 + ``` -- cgit v1.2.3