From 9af995c59b2655fa347e43b1eab2122e72ef7fe3 Mon Sep 17 00:00:00 2001 From: Fred Sundvik Date: Thu, 7 Jul 2016 22:28:28 +0300 Subject: Initial structure for Ergodox as subprojects Only the EZ default keymaps compiles at the moment though. --- keyboards/ergodox/keymaps/csharp_dev/readme.md | 47 ++++++++++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 keyboards/ergodox/keymaps/csharp_dev/readme.md (limited to 'keyboards/ergodox/keymaps/csharp_dev/readme.md') diff --git a/keyboards/ergodox/keymaps/csharp_dev/readme.md b/keyboards/ergodox/keymaps/csharp_dev/readme.md new file mode 100644 index 000000000..96af077ad --- /dev/null +++ b/keyboards/ergodox/keymaps/csharp_dev/readme.md @@ -0,0 +1,47 @@ +# ErgoDox EZ C# Developer configuration + +## Changelog + +* Feb 12, 2016 (V1): + * First version commit +* Mar 20, 2016 (V2): + * Removed "Classic QWERTY" layer, inverted GUI and SHIFT on Hold for Space and Enter + +## About +This layout was conceived in an attempt to optimise keyboard layout for developers (C# more specifically, but it can work with most of other languages), and limit the keys required to perform the most frequent actions. + +I came to the realization that my main tool as a developer, the qwerty keyboard was something that did not evolved at its core in almost 150 years. +There are a lot of reasons to this, and it would be a massive entreprise to change a standard so strongly anchored, but I wanted to give it a try and see how would look an input device dedicated to developers, more specifically a C# developer in my case. +The biggest flaw in standard QWERTY keyboards was that I always needed to perform key combination to access commonly used characters or actions. Think about it a minute, how many times a day do you press a modifier key such as Ctrl or Shift, it's insane and could be so easily optimized to require only one key press. + +Then I came across the ErgoDox EZ project, that allowed a full customization of its firmware, and a unique 2 parts design. + +![CSharpDev](csharp_dev_legend.png) + +## Layout design principles +* No key combination required for the most common input characters ( (),[],{},<> ... ) +* No key combination required for the most common actions (copy/paste/undo/save) +* Regroup characters by usage ( + - * = ...) +* Easy access to the most commonly used characters: ; / " . , +* Preregistered macro for the most common C# langage instructions: public / private / string / int / float ... + +## Why is it specific to C Sharp +I defined the characters priority based on their usage in C# language, most of this characters are also used in other coding languages but it may require some tweaking. +For example there is no direct access to ~ or $ keys which can be very common in some languages. +Note it is also specific to Windows environement as the shortcut used in action keys would not work on Mac Os + +## In usage +It was relatively easy to get used to the layout, but it's hard for me to define how easy it was as I was getting used to a blank Ergodox keyboard at the same time. +Still it's extremely satisfying to Save your file with just one easily accessible key or to have one big key to end your code line ( ; ) + +## Improvements +This layout was shared after a bunch of iterations and only once I was happy with it. +Still there are many way to improve or iterate on this: +* Make it language agnostic +* Check and compile language's keyboard's heatmaps to statistically define keys priority (e.g. https://dzone.com/articles/most-pressed-keys-various ) +* QWERTY is still not the most efficient typing layout, I would like to create a Dvorak based similar layout in a near futur + +## Issues +One of the issues encountered while creating this layout was that I did not find a way to have a key to send a modifier on hold, and a key combination while pressed (e.g. I can't set a Key to do Save (Ctrl + S) when pressed and Shift modifier when hold ) + + -- cgit v1.2.3