From a43ab35b7b807db03e3e8150273218d147d1737e Mon Sep 17 00:00:00 2001 From: tmk Date: Thu, 14 Feb 2013 15:34:33 +0900 Subject: Add poker keymap with layer stacking. --- keyboard/gh60/keymap_poker.h | 31 ++++++++++++--- keyboard/gh60/keymap_poker_stack.h | 77 ++++++++++++++++++++++++++++++++++++++ 2 files changed, 103 insertions(+), 5 deletions(-) create mode 100644 keyboard/gh60/keymap_poker_stack.h (limited to 'keyboard') diff --git a/keyboard/gh60/keymap_poker.h b/keyboard/gh60/keymap_poker.h index 186020b3b..a668b9db4 100644 --- a/keyboard/gh60/keymap_poker.h +++ b/keyboard/gh60/keymap_poker.h @@ -18,7 +18,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ - LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ + CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), /* Layer x001: Poker with Arrow */ @@ -57,8 +57,8 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ - TRNS,TRNS,TRNS, FN0, FN2, LEFT,DOWN,RGHT), + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ + TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), /* Layer x110: Poker with Esc + Fn'd */ KEYMAP_ANSI( GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ @@ -71,8 +71,29 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ - TRNS,TRNS,TRNS, FN0, FN2, LEFT,DOWN,RGHT), + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ + TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), + /* colemak */ + [8] = KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ + LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), + /* dvorak */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ + TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ + CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ + LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ + LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), + /* workman */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ + LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), }; /* diff --git a/keyboard/gh60/keymap_poker_stack.h b/keyboard/gh60/keymap_poker_stack.h new file mode 100644 index 000000000..4c1019352 --- /dev/null +++ b/keyboard/gh60/keymap_poker_stack.h @@ -0,0 +1,77 @@ +static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* + * Poker Layer + */ + /* Layer x000: Poker Default Layer + * ,-----------------------------------------------------------. + * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | + * |-----------------------------------------------------------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| + * |-----------------------------------------------------------| + * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | + * |-----------------------------------------------------------| + * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | + * |-----------------------------------------------------------| + * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| + * `-----------------------------------------------------------' + */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ + LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ + LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), + /* Layer 1: Poker with Arrow */ + KEYMAP_ANSI( + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ + TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT), + /* Layer 2: Poker with Esc */ + KEYMAP_ANSI( + ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), + /* Layer 3: Poker Fn'd */ + KEYMAP_ANSI( + ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ + TRNS,TRNS,TRNS, FN0, TRNS,TRNS,TRNS,TRNS), + /* colemak */ + [4] = KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ + LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), + /* dvorak */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ + TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ + CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ + LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ + LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), + /* workman */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ + LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), +}; + +/* + * Fn action definition + */ +static const uint16_t PROGMEM fn_actions[] = { + /* Poker Layout */ + [0] = ACTION_LAYER_STACK_TOGGLE(1), // FN0 Poker Arrow toggle(Space) + [1] = ACTION_LAYER_STACK_TOGGLE(2), // FN1 Poker Esc toggle(Q) + [2] = ACTION_LAYER_STACK(3), // FN2 Poker Fn + [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) +}; -- cgit v1.2.3 From 0c1d98bd3c0b0ea4f109d2515521f1fcbccf3d3f Mon Sep 17 00:00:00 2001 From: tmk Date: Fri, 15 Feb 2013 15:24:50 +0900 Subject: Add poker keymap with layer stacking --- keyboard/gh60/Makefile.lufa | 3 +++ keyboard/gh60/Makefile.pjrc | 3 +++ keyboard/gh60/keymap.c | 2 ++ keyboard/gh60/keymap_poker.h | 12 ++++++------ 4 files changed, 14 insertions(+), 6 deletions(-) (limited to 'keyboard') diff --git a/keyboard/gh60/Makefile.lufa b/keyboard/gh60/Makefile.lufa index c8d3fa494..7548d4785 100644 --- a/keyboard/gh60/Makefile.lufa +++ b/keyboard/gh60/Makefile.lufa @@ -124,3 +124,6 @@ plain: all poker: OPT_DEFS += -DKEYMAP_POKER poker: all + +poker_stack: OPT_DEFS += -DKEYMAP_POKER_STACK +poker_stack: all diff --git a/keyboard/gh60/Makefile.pjrc b/keyboard/gh60/Makefile.pjrc index f253704fa..8bca1659b 100644 --- a/keyboard/gh60/Makefile.pjrc +++ b/keyboard/gh60/Makefile.pjrc @@ -94,3 +94,6 @@ plain: all poker: OPT_DEFS += -DKEYMAP_POKER poker: all + +poker_stack: OPT_DEFS += -DKEYMAP_POKER_STACK +poker_stack: all diff --git a/keyboard/gh60/keymap.c b/keyboard/gh60/keymap.c index a17c11fc3..9438782f2 100644 --- a/keyboard/gh60/keymap.c +++ b/keyboard/gh60/keymap.c @@ -64,6 +64,8 @@ along with this program. If not, see . #include "keymap_plain.h" #elif defined(KEYMAP_POKER) #include "keymap_poker.h" +#elif defined(KEYMAP_POKER_STACK) + #include "keymap_poker_stack.h" #else static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* diff --git a/keyboard/gh60/keymap_poker.h b/keyboard/gh60/keymap_poker.h index a668b9db4..7dc4efe01 100644 --- a/keyboard/gh60/keymap_poker.h +++ b/keyboard/gh60/keymap_poker.h @@ -18,7 +18,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ - CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ + LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), /* Layer x001: Poker with Arrow */ @@ -48,28 +48,28 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Layer x100: Poker Default + Fn'd */ KEYMAP_ANSI( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), /* Layer x101: Poker with Arrow + Fn'd */ KEYMAP_ANSI( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), /* Layer x110: Poker with Esc + Fn'd */ KEYMAP_ANSI( GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), /* Layer x111: Poker with Arrow and Esc + Fn'd */ KEYMAP_ANSI( GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), @@ -84,7 +84,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ - CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ + LCTL,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), /* workman */ -- cgit v1.2.3 From d9f287586635a401b8d6a80614bee6dbebe2f18c Mon Sep 17 00:00:00 2001 From: tmk Date: Fri, 15 Feb 2013 18:48:36 +0900 Subject: Replace layer_stack with layer_switch --- common.mk | 2 +- common/action.c | 50 ++++++++--------- common/action.h | 39 +++++++------- common/command.c | 4 +- common/layer_stack.c | 108 ------------------------------------- common/layer_stack.h | 45 ---------------- common/layer_switch.c | 68 +++++++++++++++++++++++ common/layer_switch.h | 36 +++++++++++++ keyboard/gh60/keymap_poker.h | 62 +++++++++------------ keyboard/gh60/keymap_poker_stack.h | 6 +-- 10 files changed, 174 insertions(+), 246 deletions(-) delete mode 100644 common/layer_stack.c delete mode 100644 common/layer_stack.h create mode 100644 common/layer_switch.c create mode 100644 common/layer_switch.h (limited to 'keyboard') diff --git a/common.mk b/common.mk index de22f2c8c..5fb76e739 100644 --- a/common.mk +++ b/common.mk @@ -3,7 +3,7 @@ SRC += $(COMMON_DIR)/host.c \ $(COMMON_DIR)/keyboard.c \ $(COMMON_DIR)/action.c \ $(COMMON_DIR)/action_macro.c \ - $(COMMON_DIR)/layer_stack.c \ + $(COMMON_DIR)/layer_switch.c \ $(COMMON_DIR)/keymap.c \ $(COMMON_DIR)/command.c \ $(COMMON_DIR)/timer.c \ diff --git a/common/action.c b/common/action.c index 9a8d75596..4f0a5f906 100644 --- a/common/action.c +++ b/common/action.c @@ -24,7 +24,7 @@ along with this program. If not, see . #include "util.h" #include "debug.h" #include "action.h" -#include "layer_stack.h" +#include "layer_switch.h" /* default layer indicates base layer */ @@ -213,8 +213,8 @@ static action_t get_action(key_t key) action_t action; action.code = ACTION_NO; - /* layer stack */ - action = layer_stack_get_action(key); + /* layer_switch */ + action = layer_switch_get_action(key); if (action.code != ACTION_TRANSPARENT) { return action; } @@ -531,45 +531,38 @@ static void process_action(keyrecord_t *record) break; } break; - case ACT_LAYER_STACK: + case ACT_LAYER_SWITCH: switch (action.layer.code) { case LAYER_MOMENTARY: /* momentary */ if (event.pressed) { - layer_stack_remove_then_push(action.layer.val); - layer_stack_debug(); + layer_switch_on(action.layer.val); } else { - layer_stack_remove(action.layer.val); - layer_stack_debug(); + layer_switch_off(action.layer.val); } break; case LAYER_ON_PRESS: if (event.pressed) { - layer_stack_remove_or_push(action.layer.val); - layer_stack_debug(); + layer_switch_inv(action.layer.val); } break; case LAYER_ON_RELEASE: if (!event.pressed) { - layer_stack_remove_or_push(action.layer.val); - layer_stack_debug(); + layer_switch_inv(action.layer.val); } break; case LAYER_ON_BOTH: - layer_stack_remove_or_push(action.layer.val); - layer_stack_debug(); + layer_switch_inv(action.layer.val); break; case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ if (event.pressed) { if (tap_count < TAPPING_TOGGLE) { - debug("LAYER_STACK: tap toggle(press).\n"); - layer_stack_remove_or_push(action.layer.val); - layer_stack_debug(); + debug("LAYER_SWITCH: tap toggle(press).\n"); + layer_switch_inv(action.layer.val); } } else { if (tap_count <= TAPPING_TOGGLE) { - debug("LAYER_STACK: tap toggle(release).\n"); - layer_stack_remove_or_push(action.layer.val); - layer_stack_debug(); + debug("LAYER_SWITCH: tap toggle(release).\n"); + layer_switch_inv(action.layer.val); } } break; @@ -577,21 +570,19 @@ static void process_action(keyrecord_t *record) // tap key if (event.pressed) { if (IS_TAPPING_KEY(event.key) && tap_count > 0) { - debug("LAYER_STACK: Tap: register_code\n"); + debug("LAYER_SWITCH: Tap: register_code\n"); register_code(action.layer.code); } else { - debug("LAYER_STACK: No tap: layer_stack(on press)\n"); - layer_stack_remove_or_push(action.layer.val); - layer_stack_debug(); + debug("LAYER_SWITCH: No tap: layer_switch(on press)\n"); + layer_switch_inv(action.layer.val); } } else { if (IS_TAPPING_KEY(event.key) && tap_count > 0) { - debug("LAYER_STACK: Tap: unregister_code\n"); + debug("LAYER_SWITCH: Tap: unregister_code\n"); unregister_code(action.layer.code); } else { - debug("LAYER_STACK: No tap: layer_stack(on release)\n"); - layer_stack_remove_or_push(action.layer.val); - layer_stack_debug(); + debug("LAYER_SWITCH: No tap: layer_switch(on release)\n"); + layer_switch_inv(action.layer.val); } } break; @@ -898,6 +889,7 @@ bool sending_anykey(void) host_last_sysytem_report() || host_last_consumer_report()); } +// TODO: rename or reinpl with new layer_switch.c void layer_switch(uint8_t new_layer) { if (current_layer != new_layer) { @@ -966,7 +958,7 @@ static void debug_action(action_t action) case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break; case ACT_LAYER: debug("ACT_LAYER"); break; case ACT_LAYER_BIT: debug("ACT_LAYER_BIT"); break; - case ACT_LAYER_STACK: debug("ACT_LAYER_STACK"); break; + case ACT_LAYER_SWITCH: debug("ACT_LAYER_SWITCH"); break; case ACT_MACRO: debug("ACT_MACRO"); break; case ACT_COMMAND: debug("ACT_COMMAND"); break; case ACT_FUNCTION: debug("ACT_FUNCTION"); break; diff --git a/common/action.h b/common/action.h index 96b8ba2ed..1d00e02d5 100644 --- a/common/action.h +++ b/common/action.h @@ -163,9 +163,6 @@ bool waiting_buffer_has_anykey_pressed(void); * Layer Actions * ------------- * ACT_LAYER(1000): Set layer - * ACT_LAYER_BIT(1001): Bit-op layer - * ACT_LAYER_STACK: Layer stack - * * 1000|LLLL|0000 0000 set current layer on press and return to default on release(momentary) * 1000|LLLL|0000 0001 set current layer on press * 1000|LLLL|0000 0010 set current layer on release @@ -175,6 +172,7 @@ bool waiting_buffer_has_anykey_pressed(void); * 1000|DDDD|1111 1111 set default layer on press * L: 0 means default layer * + * ACT_LAYER_BIT(1001): Bit-op layer * 1001|BBBB|0000 0000 bit-on current layer on press and bit-off on release(momentary) * 1001|BBBB|0000 0001 bit-xor current layer on press * 1001|BBBB|0000 0010 bit-xor current layer on release @@ -183,12 +181,13 @@ bool waiting_buffer_has_anykey_pressed(void); * 1001|BBBB|1111 0000 bit-xor current layer on hold and toggle on several taps * 1001|BBBB|1111 1111 bit-xor default layer on both * - * 1011|LLLL|0000 0000 push on press and remove on release(momentary) - * 1011|LLLL|0000 0001 push or remove on press - * 1011|LLLL|0000 0010 push or remove on release - * 1011|LLLL|0000 0011 push or remove on both - * 1011|LLLL| keycode push or remove on hold and send key on tap - * 1011|LLLL|1111 0000 push or remove on hold and toggle on several taps + * ACT_LAYER_SWITCH: Switch + * 1011|LLLL|0000 0000 On on press and Off on release(momentary) + * 1011|LLLL|0000 0001 Invert on press + * 1011|LLLL|0000 0010 Invert on release + * 1011|LLLL|0000 0011 Invert on both + * 1011|LLLL| keycode Invert on hold and send key on tap + * 1011|LLLL|1111 0000 Invert on hold and toggle on several taps * 1011|LLLL|1111 1111 (not used) * * @@ -219,7 +218,7 @@ enum action_kind_id { ACT_LAYER = 0b1000, ACT_LAYER_BIT = 0b1001, - ACT_LAYER_STACK = 0b1011, + ACT_LAYER_SWITCH = 0b1011, ACT_MACRO = 0b1100, ACT_COMMAND = 0b1110, @@ -233,7 +232,7 @@ enum action_kind_id { #define ACTION(kind, param) ((kind)<<12 | (param)) #define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F) -/* +/* * Key */ #define ACTION_KEY(key) ACTION(ACT_LMODS, key) @@ -316,17 +315,17 @@ enum layer_codes { #define ACTION_LAYER_BIT_TAP_TOGGLE(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE) #define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key)) /* - * Layer Stack + * Layer SWITCH */ /* momentary */ -#define ACTION_LAYER_STACK(layer) ACTION_LAYER_STACK_MOMENTARY(layer) -#define ACTION_LAYER_STACK_MOMENTARY(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_MOMENTARY) -#define ACTION_LAYER_STACK_TOGGLE(layer) ACTION_LAYER_STACK_R(layer) -#define ACTION_LAYER_STACK_P(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_PRESS) -#define ACTION_LAYER_STACK_R(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_RELEASE) -#define ACTION_LAYER_STACK_B(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_BOTH) -#define ACTION_LAYER_STACK_TAP_TOGGLE(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_TAP_TOGGLE) -#define ACTION_LAYER_STACK_TAP_KEY(layer, key) ACTION(ACT_LAYER_STACK, (layer)<<8 | (key)) +#define ACTION_LAYER_SWITCH(layer) ACTION_LAYER_SWITCH_MOMENTARY(layer) +#define ACTION_LAYER_SWITCH_MOMENTARY(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_MOMENTARY) +#define ACTION_LAYER_SWITCH_TOGGLE(layer) ACTION_LAYER_SWITCH_R(layer) +#define ACTION_LAYER_SWITCH_P(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_PRESS) +#define ACTION_LAYER_SWITCH_R(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_RELEASE) +#define ACTION_LAYER_SWITCH_B(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_BOTH) +#define ACTION_LAYER_SWITCH_TAP_TOGGLE(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_TAP_TOGGLE) +#define ACTION_LAYER_SWITCH_TAP_KEY(layer, key) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | (key)) /* diff --git a/common/command.c b/common/command.c index c5b9f0431..82f647c8f 100644 --- a/common/command.c +++ b/common/command.c @@ -26,8 +26,8 @@ along with this program. If not, see . #include "timer.h" #include "keyboard.h" #include "bootloader.h" +#include "layer_switch.h" #include "command.h" -#include "layer_stack.h" #ifdef MOUSEKEY_ENABLE #include "mousekey.h" @@ -549,6 +549,6 @@ static void switch_default_layer(uint8_t layer) default_layer = layer; current_layer = 0; /* 0 means default_layer */ - layer_stack_clear(); + layer_switch_clear(); clear_keyboard(); } diff --git a/common/layer_stack.c b/common/layer_stack.c deleted file mode 100644 index 0076bf779..000000000 --- a/common/layer_stack.c +++ /dev/null @@ -1,108 +0,0 @@ -#include -#include "keyboard.h" -#include "layer_stack.h" -#include "debug.h" - - -static uint8_t top_layer = 0; - -/* [0] always works as sentinel and not used for store.*/ -static layer_item_t layer_stack[LAYER_STACK_SIZE] = {}; - - -void layer_stack_clear(void) -{ - for (uint8_t i = 0; i < LAYER_STACK_SIZE; i++) { - layer_stack[i] = (layer_item_t){ .layer = 0, - .next = 0, - .used = false }; - } -} - -bool layer_stack_push(uint8_t layer) -{ - for (uint8_t i = 1; i < LAYER_STACK_SIZE; i++) { - if (!layer_stack[i].used) { - layer_stack[i] = (layer_item_t){ .layer = layer, - .next = top_layer, - .used = true }; - top_layer = i; - return true; - } - } - return false; -} - -bool layer_stack_pop(void) -{ - if (layer_stack[top_layer].used) { - uint8_t popped = top_layer; - top_layer = layer_stack[popped].next; - layer_stack[popped] = (layer_item_t){}; - return true; - } - return false; -} - -bool layer_stack_remove(uint8_t layer) -{ - if (layer_stack[top_layer].used && layer_stack[top_layer].layer == layer) { - layer_stack_pop(); - debug("layer_stack_remove: top_layer\n"); - return true; - } - - for (uint8_t i = top_layer; layer_stack[i].used; i = layer_stack[i].next) { - debug("layer_stack_remove: ["); debug_dec(i); debug("]"); - debug_dec(layer_stack[i].layer); debug("\n"); - uint8_t removed = layer_stack[i].next; - if (layer_stack[removed].used && layer_stack[removed].layer == layer) { - layer_stack[i].next = layer_stack[removed].next; - layer_stack[removed] = (layer_item_t){}; - debug("layer_stack_remove: removed.\n"); - return true; - } - } - return false; -} - -bool layer_stack_remove_then_push(uint8_t layer) -{ - layer_stack_remove(layer); - return layer_stack_push(layer); -} - -bool layer_stack_remove_or_push(uint8_t layer) -{ - return (layer_stack_remove(layer)) || layer_stack_push(layer); -} - -void layer_stack_debug(void) -{ - debug("layer_stack: "); - layer_item_t item = layer_stack[top_layer]; - while (item.used) { - debug_dec(item.layer); - debug("["); debug_dec(item.next); debug("] "); - item = layer_stack[item.next]; - } - debug("\n"); -} - -action_t layer_stack_get_action(key_t key) -{ - action_t action; - action.code = ACTION_TRANSPARENT; - - /* layer stack */ - for (layer_item_t i = layer_stack[top_layer]; i.used; i = layer_stack[i.next]) { - action = action_for_key(i.layer, key); - if (action.code != ACTION_TRANSPARENT) { - layer_stack_debug(); - debug("layer_stack: used. "); debug_dec(i.layer); debug("\n"); - return action; - } - debug("layer_stack: through. "); debug_dec(i.layer); debug("\n"); - } - return action; -} diff --git a/common/layer_stack.h b/common/layer_stack.h deleted file mode 100644 index 25bf37a5b..000000000 --- a/common/layer_stack.h +++ /dev/null @@ -1,45 +0,0 @@ -/* -Copyright 2013 Jun Wako - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see . -*/ -#ifndef LAYER_STACK_H -#define LAYER_STACK_H - -#include -#include "action.h" - - -/* - * Layer stack - */ -#define LAYER_STACK_SIZE 8 -typedef struct { - uint8_t layer:4; - uint8_t next:3; - bool used; -} layer_item_t; - - -void layer_stack_clear(void); -bool layer_stack_push(uint8_t layer); -bool layer_stack_pop(void); -bool layer_stack_remove(uint8_t layer); -bool layer_stack_remove_then_push(uint8_t layer); -bool layer_stack_remove_or_push(uint8_t layer); -void layer_stack_debug(void); -action_t layer_stack_get_action(key_t key); - -#endif - diff --git a/common/layer_switch.c b/common/layer_switch.c new file mode 100644 index 000000000..9bc804e64 --- /dev/null +++ b/common/layer_switch.c @@ -0,0 +1,68 @@ +#include +#include "keyboard.h" +#include "action.h" +#include "debug.h" +#include "layer_switch.h" + + +uint16_t layer_switch_stat = 0; + + +uint16_t layer_switch_stat_get(void) +{ + return layer_switch_stat; +} + +void layer_switch_stat_set(uint16_t stat) +{ + layer_switch_stat = stat; + layer_switch_debug(); +} + +void layer_switch_clear(void) +{ + layer_switch_stat = 0; + layer_switch_debug(); +} + +void layer_switch_on(uint8_t layer) +{ + layer_switch_stat |= (1<= 0; i--) { + if (layer_switch_stat & (1< + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ +#ifndef LAYER_SWITCH_H +#define LAYER_SWITCH_H + +#include +#include "keyboard.h" +#include "action.h" + +uint16_t layer_switch_stat; + +uint16_t layer_switch_stat_get(void); +void layer_switch_stat_set(uint16_t stat); +void layer_switch_clear(void); +void layer_switch_on(uint8_t layer); +void layer_switch_off(uint8_t layer); +/* invert state */ +void layer_switch_inv(uint8_t layer); +void layer_switch_debug(void); +action_t layer_switch_get_action(key_t key); + +#endif diff --git a/keyboard/gh60/keymap_poker.h b/keyboard/gh60/keymap_poker.h index 7dc4efe01..08c24f926 100644 --- a/keyboard/gh60/keymap_poker.h +++ b/keyboard/gh60/keymap_poker.h @@ -20,59 +20,44 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), - /* Layer x001: Poker with Arrow */ + LCTL,LGUI,LALT, SPC, FN3, RGUI,APP, RCTL), + /* Layer 1: Poker with Arrow */ KEYMAP_ANSI( TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ - TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), - /* Layer x010: Poker with Esc */ + TRNS,TRNS,TRNS, TRNS, FN4, LEFT,DOWN,RGHT), + /* Layer 2: Poker with Esc */ KEYMAP_ANSI( ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), - /* Layer x011: Poker with Arrow and Esc */ - KEYMAP_ANSI( - ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ - TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), - /* - * Poker Momentary Fn Layer - */ - /* Layer x100: Poker Default + Fn'd */ + TRNS,TRNS,TRNS, TRNS, FN5, TRNS,TRNS,TRNS), + /* Layer 3: Poker Default + Fn'd */ KEYMAP_ANSI( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ - TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), - /* Layer x101: Poker with Arrow + Fn'd */ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ + TRNS,TRNS,TRNS, FN0, FN3, LEFT,DOWN,RGHT), + + /* Layer 4: Poker Default + Fn'd */ KEYMAP_ANSI( - ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ - TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), - /* Layer x110: Poker with Esc + Fn'd */ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ + TRNS,TRNS,TRNS, FN0, FN4, HOME,PGDN,END), + /* Layer 5: Poker Default + Fn'd */ KEYMAP_ANSI( GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ - TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), - /* Layer x111: Poker with Arrow and Esc + Fn'd */ - KEYMAP_ANSI( - GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ - TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), + TRNS,TRNS,TRNS, FN0, FN5, TRNS,TRNS,TRNS), + /* colemak */ [8] = KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ @@ -101,9 +86,10 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { */ static const uint16_t PROGMEM fn_actions[] = { /* Poker Layout */ - [0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space) - [1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q) - [2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn - [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) + [0] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN0 Task(RControl,RShift+Esc) + [0] = ACTION_LAYER_BIT_TOGGLE(1), // FN1 Poker Arrow toggle(Space) + [1] = ACTION_LAYER_BIT_TOGGLE(2), // FN2 Poker Esc toggle(Q) + [2] = ACTION_LAYER_BIT(3), // FN3 Poker Fn + [3] = ACTION_LAYER_BIT(4), // FN4 Poker Fn }; diff --git a/keyboard/gh60/keymap_poker_stack.h b/keyboard/gh60/keymap_poker_stack.h index 4c1019352..b074abaa5 100644 --- a/keyboard/gh60/keymap_poker_stack.h +++ b/keyboard/gh60/keymap_poker_stack.h @@ -70,8 +70,8 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { */ static const uint16_t PROGMEM fn_actions[] = { /* Poker Layout */ - [0] = ACTION_LAYER_STACK_TOGGLE(1), // FN0 Poker Arrow toggle(Space) - [1] = ACTION_LAYER_STACK_TOGGLE(2), // FN1 Poker Esc toggle(Q) - [2] = ACTION_LAYER_STACK(3), // FN2 Poker Fn + [0] = ACTION_LAYER_SWITCH_TOGGLE(1), // FN0 Poker Arrow toggle(Space) + [1] = ACTION_LAYER_SWITCH_TOGGLE(2), // FN1 Poker Esc toggle(Q) + [2] = ACTION_LAYER_SWITCH(3), // FN2 Poker Fn [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) }; -- cgit v1.2.3 From 0142b571c46c7db314063615c956cbc5ec9720f1 Mon Sep 17 00:00:00 2001 From: tmk Date: Sat, 16 Feb 2013 02:58:19 +0900 Subject: Add keymaps of gh60 - keymap_poker.h poker emulation - keymap_poker_set.h poker emulation with Esc fix and cursor fix - keymap_poker_bit.h poker emulation with Esc fix and cursor fix --- keyboard/gh60/Makefile.lufa | 7 ++- keyboard/gh60/Makefile.pjrc | 7 ++- keyboard/gh60/README.md | 2 +- keyboard/gh60/keymap.c | 6 +- keyboard/gh60/keymap_poker.h | 95 -------------------------------- keyboard/gh60/keymap_poker_bit.h | 109 ++++++++++++++++++++++++++++++++++++ keyboard/gh60/keymap_poker_set.h | 110 +++++++++++++++++++++++++++++++++++++ keyboard/gh60/keymap_poker_stack.h | 77 -------------------------- 8 files changed, 234 insertions(+), 179 deletions(-) delete mode 100644 keyboard/gh60/keymap_poker.h create mode 100644 keyboard/gh60/keymap_poker_bit.h create mode 100644 keyboard/gh60/keymap_poker_set.h delete mode 100644 keyboard/gh60/keymap_poker_stack.h (limited to 'keyboard') diff --git a/keyboard/gh60/Makefile.lufa b/keyboard/gh60/Makefile.lufa index 7548d4785..9adec24b1 100644 --- a/keyboard/gh60/Makefile.lufa +++ b/keyboard/gh60/Makefile.lufa @@ -125,5 +125,8 @@ plain: all poker: OPT_DEFS += -DKEYMAP_POKER poker: all -poker_stack: OPT_DEFS += -DKEYMAP_POKER_STACK -poker_stack: all +poker_bit: OPT_DEFS += -DKEYMAP_POKER_SET +poker_bit: all + +poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT +poker_bit: all diff --git a/keyboard/gh60/Makefile.pjrc b/keyboard/gh60/Makefile.pjrc index 8bca1659b..4559ce32f 100644 --- a/keyboard/gh60/Makefile.pjrc +++ b/keyboard/gh60/Makefile.pjrc @@ -95,5 +95,8 @@ plain: all poker: OPT_DEFS += -DKEYMAP_POKER poker: all -poker_stack: OPT_DEFS += -DKEYMAP_POKER_STACK -poker_stack: all +poker_bit: OPT_DEFS += -DKEYMAP_POKER_SET +poker_bit: all + +poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT +poker_bit: all diff --git a/keyboard/gh60/README.md b/keyboard/gh60/README.md index 405ab3dff..c11f2ae23 100644 --- a/keyboard/gh60/README.md +++ b/keyboard/gh60/README.md @@ -47,7 +47,7 @@ See [keymap_plain.h](keymap_plain.h) for detail. `-----------------------------------------------------------' ### 2 Poker keymap -Poker layer emulation without Esc/grave bug :) +Poker layer emulation See [keymap_poker.h](keymap_poker.h) for detail. diff --git a/keyboard/gh60/keymap.c b/keyboard/gh60/keymap.c index 9438782f2..8739aa163 100644 --- a/keyboard/gh60/keymap.c +++ b/keyboard/gh60/keymap.c @@ -64,8 +64,10 @@ along with this program. If not, see . #include "keymap_plain.h" #elif defined(KEYMAP_POKER) #include "keymap_poker.h" -#elif defined(KEYMAP_POKER_STACK) - #include "keymap_poker_stack.h" +#elif defined(KEYMAP_POKER_SET) + #include "keymap_poker_set.h" +#elif defined(KEYMAP_POKER_BIT) + #include "keymap_poker_bit.h" #else static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* diff --git a/keyboard/gh60/keymap_poker.h b/keyboard/gh60/keymap_poker.h deleted file mode 100644 index 08c24f926..000000000 --- a/keyboard/gh60/keymap_poker.h +++ /dev/null @@ -1,95 +0,0 @@ -static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* - * Poker Layer - */ - /* Layer x000: Poker Default Layer - * ,-----------------------------------------------------------. - * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | - * |-----------------------------------------------------------| - * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| - * |-----------------------------------------------------------| - * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | - * |-----------------------------------------------------------| - * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | - * |-----------------------------------------------------------| - * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| - * `-----------------------------------------------------------' - */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ - LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ - LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN3, RGUI,APP, RCTL), - /* Layer 1: Poker with Arrow */ - KEYMAP_ANSI( - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ - TRNS,TRNS,TRNS, TRNS, FN4, LEFT,DOWN,RGHT), - /* Layer 2: Poker with Esc */ - KEYMAP_ANSI( - ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS, TRNS, FN5, TRNS,TRNS,TRNS), - /* Layer 3: Poker Default + Fn'd */ - KEYMAP_ANSI( - ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ - TRNS,TRNS,TRNS, FN0, FN3, LEFT,DOWN,RGHT), - - /* Layer 4: Poker Default + Fn'd */ - KEYMAP_ANSI( - TRNS F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ - TRNS,TRNS,TRNS, FN0, FN4, HOME,PGDN,END), - /* Layer 5: Poker Default + Fn'd */ - KEYMAP_ANSI( - GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ - TRNS,TRNS,TRNS, FN0, FN5, TRNS,TRNS,TRNS), - - /* colemak */ - [8] = KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ - BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ - LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), - /* dvorak */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ - TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ - LCTL,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ - LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ - LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), - /* workman */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ - BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ - LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), -}; - -/* - * Fn action definition - */ -static const uint16_t PROGMEM fn_actions[] = { - /* Poker Layout */ - [0] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN0 Task(RControl,RShift+Esc) - [0] = ACTION_LAYER_BIT_TOGGLE(1), // FN1 Poker Arrow toggle(Space) - [1] = ACTION_LAYER_BIT_TOGGLE(2), // FN2 Poker Esc toggle(Q) - [2] = ACTION_LAYER_BIT(3), // FN3 Poker Fn - [3] = ACTION_LAYER_BIT(4), // FN4 Poker Fn -}; - diff --git a/keyboard/gh60/keymap_poker_bit.h b/keyboard/gh60/keymap_poker_bit.h new file mode 100644 index 000000000..7dc4efe01 --- /dev/null +++ b/keyboard/gh60/keymap_poker_bit.h @@ -0,0 +1,109 @@ +static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* + * Poker Layer + */ + /* Layer x000: Poker Default Layer + * ,-----------------------------------------------------------. + * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | + * |-----------------------------------------------------------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| + * |-----------------------------------------------------------| + * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | + * |-----------------------------------------------------------| + * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | + * |-----------------------------------------------------------| + * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| + * `-----------------------------------------------------------' + */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ + LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ + LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), + /* Layer x001: Poker with Arrow */ + KEYMAP_ANSI( + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ + TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), + /* Layer x010: Poker with Esc */ + KEYMAP_ANSI( + ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), + /* Layer x011: Poker with Arrow and Esc */ + KEYMAP_ANSI( + ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ + TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), + /* + * Poker Momentary Fn Layer + */ + /* Layer x100: Poker Default + Fn'd */ + KEYMAP_ANSI( + ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ + TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), + /* Layer x101: Poker with Arrow + Fn'd */ + KEYMAP_ANSI( + ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ + TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), + /* Layer x110: Poker with Esc + Fn'd */ + KEYMAP_ANSI( + GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ + TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), + /* Layer x111: Poker with Arrow and Esc + Fn'd */ + KEYMAP_ANSI( + GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ + TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), + /* colemak */ + [8] = KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ + LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), + /* dvorak */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ + TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ + LCTL,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ + LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ + LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), + /* workman */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ + LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), +}; + +/* + * Fn action definition + */ +static const uint16_t PROGMEM fn_actions[] = { + /* Poker Layout */ + [0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space) + [1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q) + [2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn + [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) +}; + diff --git a/keyboard/gh60/keymap_poker_set.h b/keyboard/gh60/keymap_poker_set.h new file mode 100644 index 000000000..9d7761798 --- /dev/null +++ b/keyboard/gh60/keymap_poker_set.h @@ -0,0 +1,110 @@ +static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Poker Default Layer + * ,-----------------------------------------------------------. + * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | + * |-----------------------------------------------------------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| + * |-----------------------------------------------------------| + * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | + * |-----------------------------------------------------------| + * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | + * |-----------------------------------------------------------| + * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| + * `-----------------------------------------------------------' + */ + /* Layer 0: qwerty */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ + LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ + LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* Layer 1: colemak */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ + LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* Layer 2: dvorak */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ + TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ + CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ + LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* Layer3: workman */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ + LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* Layer 4: Poker with Arrow */ + KEYMAP_ANSI( + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ + TRNS,TRNS,TRNS, TRNS, FN1, LEFT,DOWN,RGHT), + /* Layer 5: Poker with Esc */ + KEYMAP_ANSI( + ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), + /* Layer 6: Poker with Arrow and Esc */ + KEYMAP_ANSI( + ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ + TRNS,TRNS,TRNS, TRNS, FN3, LEFT,DOWN,RGHT), + /* Layer 7: Poker Fn'd */ + KEYMAP_ANSI( + ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ + TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS), + /* Layer 8: Poker Fn'd arrow */ + KEYMAP_ANSI( + ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN7, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ + TRNS,TRNS,TRNS, FN4, FN5, HOME,PGDN,END), + /* Layer 9: Poker Fn'd Esc */ + KEYMAP_ANSI( + GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN4, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ + TRNS,TRNS,TRNS, FN7, FN6, TRNS,TRNS,TRNS), + /* Layer 10: Poker Fn'd Arrow + Esc */ + KEYMAP_ANSI( + GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN5, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ + TRNS,TRNS,TRNS, FN6, FN7, HOME,PGDN,END), +}; + +/* + * Fn action definition + */ +static const uint16_t PROGMEM fn_actions[] = { + /* Poker Layout */ + [0] = ACTION_LAYER_SET_P(7), // FN0 move to Fn'd when press + [1] = ACTION_LAYER_SET_P(8), // FN1 move to Fn'd arrow when press + [2] = ACTION_LAYER_SET_P(9), // FN2 move to Fn'd Esc when press + [3] = ACTION_LAYER_SET_P(10), // FN3 move to Fn'd arrow + Esc when press + + [4] = ACTION_LAYER_SET_R(0), // FN4 move to default when release + [5] = ACTION_LAYER_SET_R(4), // FN5 move to arrow when release + [6] = ACTION_LAYER_SET_R(5), // FN6 move to Esc when release + [7] = ACTION_LAYER_SET_R(6), // FN7 move to arrow + Esc when release + + [8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc) +}; diff --git a/keyboard/gh60/keymap_poker_stack.h b/keyboard/gh60/keymap_poker_stack.h deleted file mode 100644 index b074abaa5..000000000 --- a/keyboard/gh60/keymap_poker_stack.h +++ /dev/null @@ -1,77 +0,0 @@ -static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* - * Poker Layer - */ - /* Layer x000: Poker Default Layer - * ,-----------------------------------------------------------. - * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | - * |-----------------------------------------------------------| - * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| - * |-----------------------------------------------------------| - * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | - * |-----------------------------------------------------------| - * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | - * |-----------------------------------------------------------| - * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| - * `-----------------------------------------------------------' - */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ - LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ - LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), - /* Layer 1: Poker with Arrow */ - KEYMAP_ANSI( - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ - TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT), - /* Layer 2: Poker with Esc */ - KEYMAP_ANSI( - ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), - /* Layer 3: Poker Fn'd */ - KEYMAP_ANSI( - ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ - TRNS,TRNS,TRNS, FN0, TRNS,TRNS,TRNS,TRNS), - /* colemak */ - [4] = KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ - BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ - LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), - /* dvorak */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ - TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ - CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ - LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ - LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), - /* workman */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ - BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ - LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), -}; - -/* - * Fn action definition - */ -static const uint16_t PROGMEM fn_actions[] = { - /* Poker Layout */ - [0] = ACTION_LAYER_SWITCH_TOGGLE(1), // FN0 Poker Arrow toggle(Space) - [1] = ACTION_LAYER_SWITCH_TOGGLE(2), // FN1 Poker Esc toggle(Q) - [2] = ACTION_LAYER_SWITCH(3), // FN2 Poker Fn - [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) -}; -- cgit v1.2.3 From 06e4fc66edd15efa5afdcaed2102c7698b626484 Mon Sep 17 00:00:00 2001 From: tmk Date: Sat, 16 Feb 2013 04:16:03 +0900 Subject: Add keymap file of gh60 --- keyboard/gh60/keymap_poker.h | 75 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 75 insertions(+) create mode 100644 keyboard/gh60/keymap_poker.h (limited to 'keyboard') diff --git a/keyboard/gh60/keymap_poker.h b/keyboard/gh60/keymap_poker.h new file mode 100644 index 000000000..10719a95c --- /dev/null +++ b/keyboard/gh60/keymap_poker.h @@ -0,0 +1,75 @@ +static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Poker Default Layer + * ,-----------------------------------------------------------. + * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | + * |-----------------------------------------------------------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| + * |-----------------------------------------------------------| + * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | + * |-----------------------------------------------------------| + * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | + * |-----------------------------------------------------------| + * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| + * `-----------------------------------------------------------' + */ + /* Layer 0: qwerty */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ + LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ + LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* Layer 1: colemak */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ + LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* Layer 2: dvorak */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ + TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ + CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ + LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* Layer3: workman */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ + LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* Layer 4: Poker with Arrow */ + KEYMAP_ANSI( + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ + TRNS,TRNS,TRNS, TRNS, FN0, LEFT,DOWN,RGHT), + /* Layer 5: Poker with Esc */ + KEYMAP_ANSI( + ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS, TRNS, FN0, TRNS,TRNS,TRNS), + /* Layer 6: Poker Fn'd */ + KEYMAP_ANSI( + ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ + TRNS,TRNS,TRNS, FN1, FN0, TRNS,TRNS,TRNS), +}; + +/* + * Fn action definition + */ +static const uint16_t PROGMEM fn_actions[] = { + /* Poker Layout */ + [0] = ACTION_LAYER_SWITCH_MOMENTARY(6), // FN0 switch to Fn + [1] = ACTION_LAYER_SWITCH_TOGGLE(4), // FN1 toggle arrow + [2] = ACTION_LAYER_SWITCH_TOGGLE(5), // FN2 toggle Esc + [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) +}; -- cgit v1.2.3 From abf0b04d14629de35968ee07e3bb587eebccf68b Mon Sep 17 00:00:00 2001 From: tmk Date: Wed, 20 Feb 2013 10:40:07 +0900 Subject: Apply new keymap for gh60 --- keyboard/gh60/Makefile.lufa | 4 +- keyboard/gh60/Makefile.pjrc | 4 +- keyboard/gh60/README.md | 7 +-- keyboard/gh60/config.h | 2 + keyboard/gh60/keymap.c | 105 ++++++++++++++++++++++++------------ keyboard/gh60/keymap_plain.h | 20 ++----- keyboard/gh60/keymap_poker.h | 95 ++++++++++++++++++++------------ keyboard/gh60/keymap_poker_bit.h | 113 ++++++++++----------------------------- keyboard/gh60/keymap_poker_set.h | 71 ++++++++---------------- 9 files changed, 195 insertions(+), 226 deletions(-) (limited to 'keyboard') diff --git a/keyboard/gh60/Makefile.lufa b/keyboard/gh60/Makefile.lufa index 9adec24b1..7a8303296 100644 --- a/keyboard/gh60/Makefile.lufa +++ b/keyboard/gh60/Makefile.lufa @@ -125,8 +125,8 @@ plain: all poker: OPT_DEFS += -DKEYMAP_POKER poker: all -poker_bit: OPT_DEFS += -DKEYMAP_POKER_SET -poker_bit: all +poker_set: OPT_DEFS += -DKEYMAP_POKER_SET +poker_set: all poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT poker_bit: all diff --git a/keyboard/gh60/Makefile.pjrc b/keyboard/gh60/Makefile.pjrc index 4559ce32f..af6ef63ec 100644 --- a/keyboard/gh60/Makefile.pjrc +++ b/keyboard/gh60/Makefile.pjrc @@ -95,8 +95,8 @@ plain: all poker: OPT_DEFS += -DKEYMAP_POKER poker: all -poker_bit: OPT_DEFS += -DKEYMAP_POKER_SET -poker_bit: all +poker_set: OPT_DEFS += -DKEYMAP_POKER_SET +poker_set: all poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT poker_bit: all diff --git a/keyboard/gh60/README.md b/keyboard/gh60/README.md index c11f2ae23..4dc4e5ee2 100644 --- a/keyboard/gh60/README.md +++ b/keyboard/gh60/README.md @@ -47,9 +47,10 @@ See [keymap_plain.h](keymap_plain.h) for detail. `-----------------------------------------------------------' ### 2 Poker keymap -Poker layer emulation -See [keymap_poker.h](keymap_poker.h) for detail. +See [keymap_poker.h](keymap_poker.h) for Poker layer emulation, [keymap_poker_bit.h](keymap_poker_bit.h) and [keymap_poker_set.h](keymap_poker_set.h) for better support of Esc and arrow. + + These keymap supports Colemak, Dvorak and Workmans, use `Magic` + {`1`, `2`, `3`} to switch and `Magic` + `0` to return to Qwerty. #### 2.0 Poker Default Layer ,-----------------------------------------------------------. @@ -108,7 +109,7 @@ See [keymap_poker.h](keymap_poker.h) for detail. ### 3. Funky keymap This is my keymap(default) with HHKB, Vi cursor and Mousekey layer. -See [keymap.h](keymap.h) for detail. +See [keymap.c](keymap.c) for detail. #### 3.0 Funky Default Layer ,-----------------------------------------------------------. diff --git a/keyboard/gh60/config.h b/keyboard/gh60/config.h index a760d5dfb..ef0c9a173 100644 --- a/keyboard/gh60/config.h +++ b/keyboard/gh60/config.h @@ -41,6 +41,8 @@ along with this program. If not, see . /* Set 0 if need no debouncing */ #define DEBOUNCE 5 +/* To use new keymap framework */ +#define USE_KEYMAP_V2 /* key combination for command */ #define IS_COMMAND() ( \ diff --git a/keyboard/gh60/keymap.c b/keyboard/gh60/keymap.c index 8739aa163..391348e98 100644 --- a/keyboard/gh60/keymap.c +++ b/keyboard/gh60/keymap.c @@ -20,6 +20,7 @@ along with this program. If not, see . #include "keycode.h" #include "action.h" #include "action_macro.h" +#include "layer_switch.h" #include "report.h" #include "host.h" #include "print.h" @@ -73,7 +74,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* * Funky */ - /* Layer 0: Default Layer + /* Keymap 0: Default Layer * ,-----------------------------------------------------------. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | * |-----------------------------------------------------------| @@ -92,7 +93,34 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { LCTL,A, S, D, F, G, H, J, K, L, FN3, QUOT, ENT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN2, RSFT, \ LCTL,LGUI,LALT, SPC, RALT,FN4, FN4, FN1), - /* Layer 1: HHKB mode + /* Keymap 1: colemak */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ + LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN1), + /* Keymap 2: dvorak */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ + TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ + CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ + LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ + LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN1), + /* Keymap: workman */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ + LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN1), +}; + +static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { + /* + * Funky + */ + /* Overlay 0: HHKB mode * ,-----------------------------------------------------------. * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete | * |-----------------------------------------------------------| @@ -107,11 +135,11 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { */ KEYMAP_ANSI( PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \ - CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, INS, \ - LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \ - LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN, RSFT, \ + CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,INS, \ + LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \ + LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN, RSFT, \ LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0), - /* Layer 2: Vi mode (Slash) + /* Overlay 1: Vi mode (Slash) * ,-----------------------------------------------------------. * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | * |-----------------------------------------------------------| @@ -126,11 +154,11 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { */ KEYMAP_ANSI( GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ - TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, NO, NO, NO, NO, \ - LCTL,NO, LEFT,DOWN,RGHT,NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, \ - LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN0, RSFT, \ + TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, TRNS,TRNS,TRNS,TRNS, \ + LCTL,TRNS,LEFT,DOWN,RGHT,TRNS,LEFT,DOWN,UP, RGHT,TRNS,TRNS, ENT, \ + LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,HOME,PGDN,PGUP,END, FN0, RSFT, \ LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), - /* Layer 3: Mouse mode (Semicolon/App) + /* Overlay 2: Mouse mode (Semicolon/App) * ,-----------------------------------------------------------. * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | * |-----------------------------------------------------------| @@ -146,10 +174,10 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { */ KEYMAP_ANSI( GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ - TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, NO, \ - LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN0, NO, ENT, \ - LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,NO, RSFT, \ - LCTL,LGUI,LALT, BTN1, NO, FN0, FN0, NO ), + TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,TRNS, \ + LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,FN0, TRNS, ENT, \ + LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,TRNS, RSFT, \ + LCTL,LGUI,LALT, BTN1, TRNS,FN0, FN0, RCTL), }; /* @@ -157,41 +185,52 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { */ static const uint16_t PROGMEM fn_actions[] = { ACTION_LAYER_DEFAULT, // FN0 - ACTION_LAYER_SET(1), // FN1 - ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH), // FN2 Layer with Slash - ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN), // FN3 Layer with Semicolon - ACTION_LAYER_SET(3), // FN4 + ACTION_LAYER_SET(0), // FN1 + ACTION_LAYER_SET_TAP_KEY(1, KC_SLASH), // FN2 + ACTION_LAYER_SET_TAP_KEY(2, KC_SCLN), // FN3 + ACTION_LAYER_SET(2), // FN4 }; #endif +#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0])) +#define OVERLAYS_SIZE (sizeof(overlays) / sizeof(overlays[0])) +#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0])) + /* translates key to keycode */ uint8_t keymap_key_to_keycode(uint8_t layer, key_t key) { - return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]); + /* Overlay: 16-31(OVERLAY_BIT(0x10) | overlay_layer) */ + if (layer & OVERLAY_BIT) { + layer &= OVERLAY_MASK; + if (layer < OVERLAYS_SIZE) { + return pgm_read_byte(&overlays[(layer)][(key.row)][(key.col)]); + } else { + debug("key_to_keycode: overlay "); debug_dec(layer); debug(" is invalid.\n"); + return KC_TRANSPARENT; + } + } + /* Keymap: 0-15 */ + else { + if (layer < KEYMAPS_SIZE) { + return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]); + } else { + // fall back to layer 0 + debug("key_to_keycode: base "); debug_dec(layer); debug(" is invalid.\n"); + return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]); + } + } } -/* translates Fn index to action */ +/* translates Fn keycode to action */ action_t keymap_fn_to_action(uint8_t keycode) { action_t action; - if (FN_INDEX(keycode) < sizeof(fn_actions) / sizeof(fn_actions[0])) { + if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) { action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]); } else { action.code = ACTION_NO; } return action; } - -/* convert key to action */ -action_t action_for_key(uint8_t layer, key_t key) -{ - uint8_t keycode = keymap_key_to_keycode(layer, key); - switch (keycode) { - case KC_FN0 ... KC_FN31: - return keymap_fn_to_action(keycode); - default: - return keymap_keycode_to_action(keycode); - } -} diff --git a/keyboard/gh60/keymap_plain.h b/keyboard/gh60/keymap_plain.h index ad0bc2f26..85331715d 100644 --- a/keyboard/gh60/keymap_plain.h +++ b/keyboard/gh60/keymap_plain.h @@ -1,24 +1,10 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* - * Plain - */ - /* Layer 0: Default Layer - * ,-----------------------------------------------------------. - * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | - * |-----------------------------------------------------------| - * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| - * |-----------------------------------------------------------| - * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | - * |-----------------------------------------------------------| - * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | - * |-----------------------------------------------------------| - * |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| - * `-----------------------------------------------------------' - */ + /* Keymap 0: qwerty */ KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \ LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \ LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), }; - +static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {}; +static const uint16_t PROGMEM fn_actions[] = {}; diff --git a/keyboard/gh60/keymap_poker.h b/keyboard/gh60/keymap_poker.h index 10719a95c..2bbda6106 100644 --- a/keyboard/gh60/keymap_poker.h +++ b/keyboard/gh60/keymap_poker.h @@ -1,75 +1,104 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* Poker Default Layer - * ,-----------------------------------------------------------. - * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | - * |-----------------------------------------------------------| - * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| - * |-----------------------------------------------------------| - * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | - * |-----------------------------------------------------------| - * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | - * |-----------------------------------------------------------| - * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| - * `-----------------------------------------------------------' - */ - /* Layer 0: qwerty */ + /* Keymap 0: qwerty */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ - LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ + CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), - /* Layer 1: colemak */ + /* Keymap 1: colemak */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), - /* Layer 2: dvorak */ + /* Keymap 2: dvorak */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), - /* Layer3: workman */ + /* Keymap: workman */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), - /* Layer 4: Poker with Arrow */ +}; +static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { + /* Overlay 0: Poker with Arrow */ KEYMAP_ANSI( TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ - TRNS,TRNS,TRNS, TRNS, FN0, LEFT,DOWN,RGHT), - /* Layer 5: Poker with Esc */ + TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT), + /* Overlay 1: Poker with Esc */ KEYMAP_ANSI( ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS, TRNS, FN0, TRNS,TRNS,TRNS), - /* Layer 6: Poker Fn'd */ + TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), + /* Overlay 2: Poker Fn + * ,-----------------------------------------------------------. + * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | + * |-----------------------------------------------------------| + * | |FnQ| Up| | | | | | |Cal| |Hom|Ins|FnL | + * |-----------------------------------------------------------| + * | |Lef|Dow|Rig| | |Psc|Slk|Pau| |Tsk|End| | + * |-----------------------------------------------------------| + * | |Del| |Web|Mut|VoU|VoD| |PgU|PgD|Del| | + * |-----------------------------------------------------------| + * | | | | FnS | | | | | + * `-----------------------------------------------------------' + * Fn: to Fn overlay + * FnL: to Layout selector overaly + * FnQ: toggle Esc overlay + * FnS: toggle Arrow overlay + */ KEYMAP_ANSI( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - TRNS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, FN4, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ - TRNS,TRNS,TRNS, FN1, FN0, TRNS,TRNS,TRNS), + TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS), + /* Overlay 3: Layout selector + * ,-----------------------------------------------------------. + * | Lq| Lc| Ld| Lw| | | | | | | | | | | + * |-----------------------------------------------------------| + * | |Lq |Lw | | | | | | | | | | | | + * |-----------------------------------------------------------| + * | | | |Ld | | | | | | | | | | + * |-----------------------------------------------------------| + * | | | |Lc | | | | | | | | | + * |-----------------------------------------------------------| + * | | | | | | | | | + * `-----------------------------------------------------------' + * Lq: set Qwerty layout + * Lc: set Colemak layout + * Ld: set Dvorak layout + * Lw: set Workman layout + */ + KEYMAP_ANSI( + FN5, FN6, FN7, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,FN5, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), }; - -/* - * Fn action definition - */ static const uint16_t PROGMEM fn_actions[] = { /* Poker Layout */ - [0] = ACTION_LAYER_SWITCH_MOMENTARY(6), // FN0 switch to Fn - [1] = ACTION_LAYER_SWITCH_TOGGLE(4), // FN1 toggle arrow - [2] = ACTION_LAYER_SWITCH_TOGGLE(5), // FN2 toggle Esc - [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) + [0] = ACTION_OVERLAY(2), // to Fn overlay + [1] = ACTION_OVERLAY_TOGGLE(0), // toggle arrow overlay + [2] = ACTION_OVERLAY_TOGGLE(1), // toggle Esc overlay + [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // Task(RControl,RShift+Esc) + [4] = ACTION_OVERLAY(3), // to Layout selector + [5] = ACTION_SET_DEFAULT_LAYER(0), // set qwerty layout + [6] = ACTION_SET_DEFAULT_LAYER(1), // set colemak layout + [7] = ACTION_SET_DEFAULT_LAYER(2), // set dvorak layout + [8] = ACTION_SET_DEFAULT_LAYER(3), // set workman layout }; diff --git a/keyboard/gh60/keymap_poker_bit.h b/keyboard/gh60/keymap_poker_bit.h index 7dc4efe01..982632d05 100644 --- a/keyboard/gh60/keymap_poker_bit.h +++ b/keyboard/gh60/keymap_poker_bit.h @@ -1,109 +1,50 @@ +// Poker fix with toggle and bit operation +// Fn + Esc = ` +// Fn + {left, down, up, right} = {home, pgdown, pgup, end} static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* - * Poker Layer - */ - /* Layer x000: Poker Default Layer - * ,-----------------------------------------------------------. - * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | - * |-----------------------------------------------------------| - * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| - * |-----------------------------------------------------------| - * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | - * |-----------------------------------------------------------| - * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | - * |-----------------------------------------------------------| - * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| - * `-----------------------------------------------------------' - */ + /* Keymap 0: qwerty */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), - /* Layer x001: Poker with Arrow */ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), +}; +static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { + /* Overlay 0: Poker Default + Fn'd */ + KEYMAP_ANSI( + TRNS,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + CAPS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN4, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ + TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS), + /* Overlay 1: Poker with Arrow */ KEYMAP_ANSI( TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ - TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), - /* Layer x010: Poker with Esc */ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, PGUP, \ + TRNS,TRNS,TRNS, TRNS, FN3, HOME,PGDN,END), + /* Overlay 2: Poker with Esc */ KEYMAP_ANSI( ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), - /* Layer x011: Poker with Arrow and Esc */ + TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), + /* Overlay 3: Poker with Arrow + Fn'd */ KEYMAP_ANSI( - ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ - TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), - /* - * Poker Momentary Fn Layer - */ - /* Layer x100: Poker Default + Fn'd */ - KEYMAP_ANSI( - ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ - TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), - /* Layer x101: Poker with Arrow + Fn'd */ - KEYMAP_ANSI( - ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ - TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), - /* Layer x110: Poker with Esc + Fn'd */ - KEYMAP_ANSI( - GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ - TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), - /* Layer x111: Poker with Arrow and Esc + Fn'd */ - KEYMAP_ANSI( - GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ - TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), - /* colemak */ - [8] = KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ - BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ - LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), - /* dvorak */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ - TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ - LCTL,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ - LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ - LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), - /* workman */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ - BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ - LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), + TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT), }; - -/* - * Fn action definition - */ static const uint16_t PROGMEM fn_actions[] = { /* Poker Layout */ - [0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space) - [1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q) - [2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn - [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) + [0] = ACTION_OVERLAY_INV4(0b0101, 0), // Poker Fn(with fix for Esc) + [1] = ACTION_OVERLAY_TOGGLE(1), // Poker Arrow toggle + [2] = ACTION_OVERLAY_TOGGLE(2), // Poker Esc toggle + [3] = ACTION_OVERLAY_INV4(0b1101, 0), // Poker Fn(with fix for Arrow) + [4] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) }; - diff --git a/keyboard/gh60/keymap_poker_set.h b/keyboard/gh60/keymap_poker_set.h index 9d7761798..bf4d8959f 100644 --- a/keyboard/gh60/keymap_poker_set.h +++ b/keyboard/gh60/keymap_poker_set.h @@ -1,88 +1,59 @@ +// Poker fix with set(state transition) +// Fn + Esc = ` +// Fn + {left, down, up, right} = {home, pgdown, pgup, end} static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* Poker Default Layer - * ,-----------------------------------------------------------. - * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | - * |-----------------------------------------------------------| - * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| - * |-----------------------------------------------------------| - * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | - * |-----------------------------------------------------------| - * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | - * |-----------------------------------------------------------| - * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| - * `-----------------------------------------------------------' - */ - /* Layer 0: qwerty */ + /* Keymap 0: qwerty */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), - /* Layer 1: colemak */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ - BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ - LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), - /* Layer 2: dvorak */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ - TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ - CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ - LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ - LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), - /* Layer3: workman */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ - BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ - LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), - /* Layer 4: Poker with Arrow */ +}; +static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { + /* Overlay 0: Poker with Arrow */ KEYMAP_ANSI( TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ TRNS,TRNS,TRNS, TRNS, FN1, LEFT,DOWN,RGHT), - /* Layer 5: Poker with Esc */ + /* Overlay 1: Poker with Esc */ KEYMAP_ANSI( ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), - /* Layer 6: Poker with Arrow and Esc */ + /* Overlay 2: Poker with Arrow and Esc */ KEYMAP_ANSI( ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ TRNS,TRNS,TRNS, TRNS, FN3, LEFT,DOWN,RGHT), - /* Layer 7: Poker Fn'd */ + /* Overlay 3: Poker Fn'd */ KEYMAP_ANSI( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS), - /* Layer 8: Poker Fn'd arrow */ + /* Overlay 4: Poker Fn'd arrow */ KEYMAP_ANSI( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ TRNS,FN7, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ TRNS,TRNS,TRNS, FN4, FN5, HOME,PGDN,END), - /* Layer 9: Poker Fn'd Esc */ + /* Overlay 5: Poker Fn'd Esc */ KEYMAP_ANSI( GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ TRNS,FN4, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ TRNS,TRNS,TRNS, FN7, FN6, TRNS,TRNS,TRNS), - /* Layer 10: Poker Fn'd Arrow + Esc */ + /* Overlay 6: Poker Fn'd Arrow + Esc */ KEYMAP_ANSI( GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ TRNS,FN5, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ @@ -96,15 +67,15 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { */ static const uint16_t PROGMEM fn_actions[] = { /* Poker Layout */ - [0] = ACTION_LAYER_SET_P(7), // FN0 move to Fn'd when press - [1] = ACTION_LAYER_SET_P(8), // FN1 move to Fn'd arrow when press - [2] = ACTION_LAYER_SET_P(9), // FN2 move to Fn'd Esc when press - [3] = ACTION_LAYER_SET_P(10), // FN3 move to Fn'd arrow + Esc when press + [0] = ACTION_OVERLAY_SET_P(3), // FN0 move to Fn'd when press + [1] = ACTION_OVERLAY_SET_P(4), // FN1 move to Fn'd arrow when press + [2] = ACTION_OVERLAY_SET_P(5), // FN2 move to Fn'd Esc when press + [3] = ACTION_OVERLAY_SET_P(6), // FN3 move to Fn'd arrow + Esc when press - [4] = ACTION_LAYER_SET_R(0), // FN4 move to default when release - [5] = ACTION_LAYER_SET_R(4), // FN5 move to arrow when release - [6] = ACTION_LAYER_SET_R(5), // FN6 move to Esc when release - [7] = ACTION_LAYER_SET_R(6), // FN7 move to arrow + Esc when release + [4] = ACTION_OVERLAY_CLEAR, // FN4 clear overlay when release + [5] = ACTION_OVERLAY_SET_R(0), // FN5 move to arrow when release + [6] = ACTION_OVERLAY_SET_R(1), // FN6 move to Esc when release + [7] = ACTION_OVERLAY_SET_R(2), // FN7 move to arrow + Esc when release [8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc) }; -- cgit v1.2.3 From 75a92ff653735635289a204176e60aa80c33bc7f Mon Sep 17 00:00:00 2001 From: tmk Date: Thu, 21 Feb 2013 10:15:08 +0900 Subject: Fix keymap of gh60 and hhkb --- keyboard/gh60/keymap.c | 37 ++++++++++++++++---------------- keyboard/hhkb/config.h | 2 ++ keyboard/hhkb/config_iwrap.h | 2 ++ keyboard/hhkb/keymap.c | 51 ++++++++++++++++---------------------------- 4 files changed, 40 insertions(+), 52 deletions(-) (limited to 'keyboard') diff --git a/keyboard/gh60/keymap.c b/keyboard/gh60/keymap.c index 391348e98..77ec09cfd 100644 --- a/keyboard/gh60/keymap.c +++ b/keyboard/gh60/keymap.c @@ -90,30 +90,30 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KEYMAP_ANSI( ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ - LCTL,A, S, D, F, G, H, J, K, L, FN3, QUOT, ENT, \ - LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN2, RSFT, \ - LCTL,LGUI,LALT, SPC, RALT,FN4, FN4, FN1), + LCTL,A, S, D, F, G, H, J, K, L, FN2, QUOT, ENT, \ + LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN1, RSFT, \ + LCTL,LGUI,LALT, SPC, RALT,FN3, FN3, FN0), /* Keymap 1: colemak */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN1), + LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0), /* Keymap 2: dvorak */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ - LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN1), + LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0), /* Keymap: workman */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN1), + LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0), }; static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { @@ -130,7 +130,7 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { * |-----------------------------------------------------------| * |Shift | | | | | | +| -|End|PgD|Dow|Shift | * |-----------------------------------------------------------| - * |Ctrl|Gui |Alt | Space |Alt |Gui |App |Fn0 | + * |Ctrl|Gui |Alt | Space |Alt |Gui |App | | * `-----------------------------------------------------------' */ KEYMAP_ANSI( @@ -138,7 +138,7 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,INS, \ LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \ LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN, RSFT, \ - LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0), + LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, TRNS), /* Overlay 1: Vi mode (Slash) * ,-----------------------------------------------------------. * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | @@ -147,7 +147,7 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { * |-----------------------------------------------------------| * |Contro| |Lef|Dow|Rig| |Lef|Dow|Up |Rig| | |Return | * |-----------------------------------------------------------| - * |Shift | | | | | |Hom|PgD|PgU|End|Fn0|Shift | + * |Shift | | | | | |Hom|PgD|PgU|End| |Shift | * |-----------------------------------------------------------| * |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| * `-----------------------------------------------------------' @@ -156,7 +156,7 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, TRNS,TRNS,TRNS,TRNS, \ LCTL,TRNS,LEFT,DOWN,RGHT,TRNS,LEFT,DOWN,UP, RGHT,TRNS,TRNS, ENT, \ - LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,HOME,PGDN,PGUP,END, FN0, RSFT, \ + LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,HOME,PGDN,PGUP,END, TRNS, RSFT, \ LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), /* Overlay 2: Mouse mode (Semicolon/App) * ,-----------------------------------------------------------. @@ -164,31 +164,30 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { * |-----------------------------------------------------------| * |Tab | | | | | |MwL|MwD|MwU|MwR| | | | | * |-----------------------------------------------------------| - * |Contro| |Ac0|Ac1|Ac1| |McL|McD|McU|McR|Fn0| |Return | + * |Contro| |Ac0|Ac1|Ac1| |McL|McD|McU|McR| | |Return | * |-----------------------------------------------------------| * |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | * |-----------------------------------------------------------| - * |Ctrl|Gui |Alt | Space | |Fn0 |Fn0 | | + * |Ctrl|Gui |Alt | Space | | | | | * `-----------------------------------------------------------' * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel */ KEYMAP_ANSI( GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,TRNS, \ - LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,FN0, TRNS, ENT, \ + LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,TRNS,TRNS, ENT, \ LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,TRNS, RSFT, \ - LCTL,LGUI,LALT, BTN1, TRNS,FN0, FN0, RCTL), + LCTL,LGUI,LALT, BTN1, TRNS,TRNS,TRNS,RCTL), }; /* * Fn action definition */ static const uint16_t PROGMEM fn_actions[] = { - ACTION_LAYER_DEFAULT, // FN0 - ACTION_LAYER_SET(0), // FN1 - ACTION_LAYER_SET_TAP_KEY(1, KC_SLASH), // FN2 - ACTION_LAYER_SET_TAP_KEY(2, KC_SCLN), // FN3 - ACTION_LAYER_SET(2), // FN4 + ACTION_OVERLAY_TAP_TOGGLE(0), // FN0 + ACTION_OVERLAY_TAP_KEY(1, KC_SLASH), // FN1 + ACTION_OVERLAY_TAP_KEY(2, KC_SCLN), // FN2 + ACTION_OVERLAY(2), // FN3 }; #endif diff --git a/keyboard/hhkb/config.h b/keyboard/hhkb/config.h index 5fcec95eb..72e4d26e9 100644 --- a/keyboard/hhkb/config.h +++ b/keyboard/hhkb/config.h @@ -36,6 +36,8 @@ along with this program. If not, see . #define MATRIX_ROWS 8 #define MATRIX_COLS 8 +/* To use new keymap framework */ +#define USE_KEYMAP_V2 /* * Boot magic keys diff --git a/keyboard/hhkb/config_iwrap.h b/keyboard/hhkb/config_iwrap.h index 734d66977..d50b704d7 100644 --- a/keyboard/hhkb/config_iwrap.h +++ b/keyboard/hhkb/config_iwrap.h @@ -31,6 +31,8 @@ along with this program. If not, see . #define MATRIX_ROWS 8 #define MATRIX_COLS 8 +/* To use new keymap framework */ +#define USE_KEYMAP_V2 /* key combination for command */ #define IS_COMMAND() (keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT))) diff --git a/keyboard/hhkb/keymap.c b/keyboard/hhkb/keymap.c index ef21282ff..1fb65873d 100644 --- a/keyboard/hhkb/keymap.c +++ b/keyboard/hhkb/keymap.c @@ -85,7 +85,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \ CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS, UP, NO, BSPC, \ LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \ - LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN,RSFT,FN0, \ + LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN,RSFT,TRNS, \ LGUI,LALT, SPC, RALT,RGUI), /* Layer 2: Vi mode (Slash) @@ -104,7 +104,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \ TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, NO, NO, NO, BSPC, \ LCTL,NO, LEFT,DOWN,RGHT,NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, \ - LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN0, RSFT,NO, \ + LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, TRNS,RSFT,NO, \ LGUI,LALT, SPC, RALT,RGUI), /* Layer 3: Mouse mode (Semicolon) @@ -123,9 +123,9 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { */ KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \ TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, BSPC, \ - LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN0, QUOT,ENT, \ + LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,TRNS,QUOT,ENT, \ LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,SLSH,RSFT,NO, \ - LGUI,LALT, BTN1, RALT,FN0), + LGUI,LALT, BTN1, RALT,TRNS), /* Layer 4: Matias half keyboard style (Space) * ,-----------------------------------------------------------. @@ -144,7 +144,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { BSPC,P, O, I, U, Y, T, R, E, W, Q, NO, NO, TAB, \ LCTL,SCLN,L, K, J, H, G, F, D, S, A, RCTL,RCTL, \ LSFT,SLSH,DOT, COMM,M, N, B, V, C, X, Z, RSFT,NO, \ - LGUI,LALT, FN0, RALT,RGUI), + LGUI,LALT, TRNS, RALT,RGUI), /* Layer5: another Mouse mode (Space) * ,-----------------------------------------------------------. @@ -164,7 +164,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, BSPC, \ LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,NO, NO, ENT, \ LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,NO, RSFT,NO, \ - LGUI,LALT, FN0, RALT,RGUI), + LGUI,LALT, TRNS, RALT,RGUI), }; @@ -182,26 +182,23 @@ enum function_id { */ // TODO: use [1] = KEYMAP(...) to prevent from changing index of element? static const uint16_t PROGMEM fn_actions[] = { - ACTION_LAYER_DEFAULT, // FN0 - ACTION_LAYER_SET(1), // FN1 - ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH), // FN2 Layer with Slash - ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN), // FN3 Layer with Semicolon + ACTION_DEFAULT_LAYER, // FN0 + ACTION_KEYMAP(1), // FN1 + ACTION_KEYMAP_TAP_KEY(2, KC_SLASH), // FN2 Layer with Slash + ACTION_KEYMAP_TAP_KEY(3, KC_SCLN), // FN3 Layer with Semicolon - ACTION_LAYER_SET(3), // FN4 -// ACTION_LAYER_SET_TOGGLE(3), // FN4 + ACTION_KEYMAP(3), // FN4 +// ACTION_KEYMAP_TOGGLE(3), // FN4 // ACTION_FUNCTION(MACRO, 0), // FN4 - ACTION_LAYER_SET_TAP_KEY(5, KC_SPC), // FN5 + ACTION_KEYMAP_TAP_KEY(5, KC_SPC), // FN5 // ACTION_LMOD_TAP_KEY(KC_LCTL, KC_BSPC), // FN6 Control with tap Backspace ACTION_LMOD_TAP_KEY(KC_LCTL, KC_ESC), // FN6 Control with tap Backspace ACTION_RMOD_TAP_KEY(KC_RCTL, KC_ENT), // FN7 Control with tap Enter ACTION_LMOD_ONESHOT(KC_LSFT), // FN8 Oneshot Shift - ACTION_LAYER_SET_TAP_TOGGLE(1), // FN9 - ACTION_LAYER_BIT_TAP_KEY(1, KC_GRV), // FN10 Layer with Grave - //ACTION_LAYER_BIT(1), // FN10 - //ACTION_LAYER_BIT_TAP_TOGGLE(1), // FN10 - ACTION_FUNCTION_TAP(LSHIFT_LPAREN), // FN11 Function: LShift with tap '(' - ACTION_FUNCTION_TAP(RSHIFT_RPAREN), // FN12 Function: RShift with tap ')' - ACTION_FUNCTION(MACRO, 1), // FN13 Macro: + [9] = ACTION_KEYMAP_TAP_TOGGLE(1), // FN9 + [11] = ACTION_FUNCTION_TAP(LSHIFT_LPAREN), // FN11 Function: LShift with tap '(' + [12] = ACTION_FUNCTION_TAP(RSHIFT_RPAREN), // FN12 Function: RShift with tap ')' + [13] = ACTION_FUNCTION(MACRO, 1), // FN13 Macro: }; @@ -230,7 +227,7 @@ static const prog_macro_t *get_macro(uint8_t id, bool pressed) /* * user defined action function */ -void keymap_call_function(keyrecord_t *record, uint8_t id, uint8_t opt) +void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { keyevent_t event = record->event; uint8_t tap_count = record->tap_count; @@ -328,15 +325,3 @@ action_t keymap_fn_to_action(uint8_t keycode) } return action; } - -/* convert key to action */ -action_t action_for_key(uint8_t layer, key_t key) -{ - uint8_t keycode = keymap_key_to_keycode(layer, key); - switch (keycode) { - case KC_FN0 ... KC_FN31: - return keymap_fn_to_action(keycode); - default: - return keymap_keycode_to_action(keycode); - } -} -- cgit v1.2.3 From 6778324de2f8cbdf4eeada7b2be05937dc833e9b Mon Sep 17 00:00:00 2001 From: tmk Date: Mon, 25 Feb 2013 15:48:34 +0900 Subject: Fix keymap MACRO of pc98 adn hhkb --- converter/pc98_usb/keymap.c | 64 ++++++++++++++++++++++++++++++++++++++++----- keyboard/hhkb/keymap.c | 37 ++++++++++++++------------ 2 files changed, 78 insertions(+), 23 deletions(-) (limited to 'keyboard') diff --git a/converter/pc98_usb/keymap.c b/converter/pc98_usb/keymap.c index 6bc549b05..f793539df 100644 --- a/converter/pc98_usb/keymap.c +++ b/converter/pc98_usb/keymap.c @@ -64,10 +64,10 @@ along with this program. If not, see . { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \ { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \ { KC_NO, KC_##K51, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \ - { KC_NO, KC_NO, KC_##K5A, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \ + { KC_##K58, KC_##K59, KC_##K5A, KC_##K5B, KC_NO, KC_NO, KC_NO, KC_NO }, \ { KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_##K67 }, \ { KC_##K68, KC_##K69, KC_##K6A, KC_##K6B, KC_NO, KC_NO, KC_NO, KC_NO }, \ - { KC_##K70, KC_NO, KC_NO, KC_##K73, KC_##K74, KC_NO, KC_NO, KC_NO }, \ + { KC_##K70, KC_##K71, KC_NO, KC_##K73, KC_##K74, KC_NO, KC_NO, KC_NO }, \ { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO } \ } @@ -91,11 +91,11 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { `-----------------------------------------------' */ KEYMAP( - CANCEL,COPY, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, - ESC, 1, 2, 3, 4, 5, NO, NO, 6, 7, 8, 9, 0, BSPC, + CANCEL,COPY, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, FN6, + ESC, 1, 2, 3, 4, 5, FN4, FN5, 6, 7, 8, 9, 0, BSPC, TAB, Q, W, E, R, T, UP, Y, U, I, O, P, ENT, LCTL, A, S, D, F, G, MINS, EQL, H, J, K, L, FN2, - LSFT, Z, X, C, V, B, INS, DOWN, DEL, N, M,COMM, DOT, FN1, + LSFT, Z, X, C, V, B, GRV, BSLS, QUOT, N, M,COMM, DOT, FN1, LGUI, LALT, LCTL, LSFT, SPC, SPC, RALT ), KEYMAP( @@ -115,18 +115,70 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { LGUI, LALT, LCTL, LSFT, SPC, SPC, RALT ), }; - static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {}; +/* + * Macro definition + */ +enum macro_id { + LBRACKET, + RBRACKET, + DUMMY, +}; + +const prog_macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ + keyevent_t event = record->event; + //uint8_t tap_count = record->tap_count; + + switch (id) { + case LBRACKET: + return (event.pressed ? + MACRO( T(LBRC), END ) : + MACRO( T(LBRC), END ) ); + case RBRACKET: + return (event.pressed ? + MACRO( T(RBRC), END ) : + MACRO( T(RBRC), END ) ); + } + return MACRO_NONE; +} + +/* + * Action function + */ +void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) +{ +/* + keyevent_t event = record->event; + uint8_t tap_count = record->tap_count; + switch (id) { + case 0xFF: + action_macro_play(get_macro(opt, event.pressed)); + break; + } +*/ +} + + +/* + * Fn actions + */ static const uint16_t PROGMEM fn_actions[] = { ACTION_KEYMAP_TAP_TOGGLE(0), // FN0 ACTION_KEYMAP_TAP_KEY(1, KC_SLASH), // FN1 ACTION_KEYMAP_TAP_KEY(2, KC_SCLN), // FN2 ACTION_KEYMAP(2), // FN3 + ACTION_MACRO(LBRACKET), // FN4 + ACTION_MACRO(RBRACKET), // FN5 + ACTION_MACRO(DUMMY), // FN6 }; + + + /* * No need to edit. */ diff --git a/keyboard/hhkb/keymap.c b/keyboard/hhkb/keymap.c index 1fb65873d..d4e009ede 100644 --- a/keyboard/hhkb/keymap.c +++ b/keyboard/hhkb/keymap.c @@ -65,9 +65,9 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { */ KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \ - FN6, A, S, D, F, G, H, J, K, L, FN3, QUOT,FN7, \ - FN8, Z, X, C, V, B, N, M, COMM,DOT, FN2, FN12,FN9, \ - LGUI,LALT, FN5, FN13,FN4), + LCTL,A, S, D, F, G, H, J, K, L, FN3, QUOT,FN7, \ + LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN2, FN12,FN9, \ + LGUI,LALT, FN5, FN14,FN4), /* Layer 1: HHKB mode (HHKB Fn) * ,-----------------------------------------------------------. @@ -173,7 +173,11 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { enum function_id { LSHIFT_LPAREN, RSHIFT_RPAREN, - MACRO = 0xff +}; + +enum macro_id { + SHIFT_D, + HELLO, }; @@ -198,28 +202,30 @@ static const uint16_t PROGMEM fn_actions[] = { [9] = ACTION_KEYMAP_TAP_TOGGLE(1), // FN9 [11] = ACTION_FUNCTION_TAP(LSHIFT_LPAREN), // FN11 Function: LShift with tap '(' [12] = ACTION_FUNCTION_TAP(RSHIFT_RPAREN), // FN12 Function: RShift with tap ')' - [13] = ACTION_FUNCTION(MACRO, 1), // FN13 Macro: + [13] = ACTION_MACRO(SHIFT_D), + [14] = ACTION_MACRO(HELLO), }; /* * Macro definition */ -#define MACRO(...) ({ static prog_macro_t _m[] PROGMEM = { __VA_ARGS__ }; _m; }) -#define MACRO_NONE 0 -static const prog_macro_t *get_macro(uint8_t id, bool pressed) +const prog_macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { + keyevent_t event = record->event; + //uint8_t tap_count = record->tap_count; + switch (id) { - case 0: - return (pressed ? + case SHIFT_D: + return (event.pressed ? MACRO( MD(LSHIFT), D(D), END ) : MACRO( U(D), MU(LSHIFT), END ) ); - case 1: - return (pressed ? - MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ) : + case HELLO: + return (event.pressed ? + MACRO( I(0), T(H), T(E), T(L), T(L), W(255), T(O), END ) : MACRO_NONE ); } - return 0; + return MACRO_NONE; } @@ -300,9 +306,6 @@ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) } } break; - case MACRO: - action_macro_play(get_macro(opt, event.pressed)); - break; } } -- cgit v1.2.3 From a207e848b3b308406263576c1e0d066067888416 Mon Sep 17 00:00:00 2001 From: tmk Date: Tue, 26 Feb 2013 16:27:09 +0900 Subject: Add tap flags on record_t --- common/action.c | 46 ++++++++-------- common/action.h | 18 +++++-- common/action_macro.c | 1 - keyboard/hhkb/keymap.c | 143 ++++++++++++++++++++++--------------------------- 4 files changed, 104 insertions(+), 104 deletions(-) (limited to 'keyboard') diff --git a/common/action.c b/common/action.c index fc8818030..7f3e236f0 100644 --- a/common/action.c +++ b/common/action.c @@ -206,7 +206,7 @@ void action_exec(keyevent_t event) static void process_action(keyrecord_t *record) { keyevent_t event = record->event; - uint8_t tap_count = record->tap_count; + uint8_t tap_count = record->tap.count; if (IS_NOEVENT(event)) { return; } @@ -295,7 +295,7 @@ static void process_action(keyrecord_t *record) if (waiting_buffer_has_anykey_pressed()) { debug("MODS_TAP: Tap: Cancel: add_mods\n"); // ad hoc: set 0 to cancel tap - record->tap_count = 0; + record->tap.count = 0; add_mods(mods); } else { debug("MODS_TAP: Tap: register_code\n"); @@ -697,16 +697,17 @@ static bool process_tapping(keyrecord_t *keyp) // if tapping if (IS_TAPPING_PRESSED()) { if (WITHIN_TAPPING_TERM(event)) { - if (tapping_key.tap_count == 0) { + if (tapping_key.tap.count == 0) { if (IS_TAPPING_KEY(event.key) && !event.pressed) { // first tap! debug("Tapping: First tap(0->1).\n"); - tapping_key.tap_count = 1; + tapping_key.tap.count = 1; + tapping_key.tap.interrupted = (waiting_buffer_has_anykey_pressed() ? true : false); debug_tapping_key(); process_action(&tapping_key); // enqueue - keyp->tap_count = tapping_key.tap_count; + keyp->tap = tapping_key.tap; return false; } #if TAPPING_TERM >= 500 @@ -730,19 +731,19 @@ static bool process_tapping(keyrecord_t *keyp) // tap_count > 0 else { if (IS_TAPPING_KEY(event.key) && !event.pressed) { - debug("Tapping: Tap release("); debug_dec(tapping_key.tap_count); debug(")\n"); - keyp->tap_count = tapping_key.tap_count; + debug("Tapping: Tap release("); debug_dec(tapping_key.tap.count); debug(")\n"); + keyp->tap = tapping_key.tap; process_action(keyp); tapping_key = *keyp; debug_tapping_key(); return true; } else if (is_tap_key(keyp->event.key) && event.pressed) { - if (tapping_key.tap_count > 1) { + if (tapping_key.tap.count > 1) { debug("Tapping: Start new tap with releasing last tap(>1).\n"); // unregister key process_action(&(keyrecord_t){ - .tap_count = tapping_key.tap_count, + .tap = tapping_key.tap, .event.key = tapping_key.event.key, .event.time = event.time, .event.pressed = false @@ -766,7 +767,7 @@ static bool process_tapping(keyrecord_t *keyp) } // after TAPPING_TERM else { - if (tapping_key.tap_count == 0) { + if (tapping_key.tap.count == 0) { debug("Tapping: End. Timeout. Not tap(0): "); debug_event(event); debug("\n"); process_action(&tapping_key); @@ -776,17 +777,17 @@ static bool process_tapping(keyrecord_t *keyp) } else { if (IS_TAPPING_KEY(event.key) && !event.pressed) { debug("Tapping: End. last timeout tap release(>0)."); - keyp->tap_count = tapping_key.tap_count; + keyp->tap = tapping_key.tap; process_action(keyp); tapping_key = (keyrecord_t){}; return true; } else if (is_tap_key(keyp->event.key) && event.pressed) { - if (tapping_key.tap_count > 1) { + if (tapping_key.tap.count > 1) { debug("Tapping: Start new tap with releasing last timeout tap(>1).\n"); // unregister key process_action(&(keyrecord_t){ - .tap_count = tapping_key.tap_count, + .tap = tapping_key.tap, .event.key = tapping_key.event.key, .event.time = event.time, .event.pressed = false @@ -810,10 +811,11 @@ static bool process_tapping(keyrecord_t *keyp) } } else if (IS_TAPPING_RELEASED()) { if (WITHIN_TAPPING_TERM(event)) { - if (tapping_key.tap_count > 0 && IS_TAPPING_KEY(event.key) && event.pressed) { + if (tapping_key.tap.count > 0 && IS_TAPPING_KEY(event.key) && event.pressed) { // sequential tap. - keyp->tap_count = tapping_key.tap_count + 1; - debug("Tapping: Tap press("); debug_dec(keyp->tap_count); debug(")\n"); + keyp->tap = tapping_key.tap; + keyp->tap.count += 1; + debug("Tapping: Tap press("); debug_dec(keyp->tap.count); debug(")\n"); process_action(keyp); tapping_key = *keyp; debug_tapping_key(); @@ -858,16 +860,16 @@ static bool process_tapping(keyrecord_t *keyp) static void waiting_buffer_scan_tap(void) { // tapping already is settled - if (tapping_key.tap_count > 0) return; - // invalid state: tapping_key released && tap_count == 0 + if (tapping_key.tap.count > 0) return; + // invalid state: tapping_key released && tap.count == 0 if (!tapping_key.event.pressed) return; for (uint8_t i = waiting_buffer_tail; i != waiting_buffer_head; i = (i + 1) % WAITING_BUFFER_SIZE) { if (IS_TAPPING_KEY(waiting_buffer[i].event.key) && !waiting_buffer[i].event.pressed && WITHIN_TAPPING_TERM(waiting_buffer[i].event)) { - tapping_key.tap_count = 1; - waiting_buffer[i].tap_count = 1; + tapping_key.tap.count = 1; + waiting_buffer[i].tap.count = 1; process_action(&tapping_key); debug("waiting_buffer_scan_tap: found at ["); debug_dec(i); debug("]\n"); @@ -987,6 +989,7 @@ bool is_tap_key(key_t key) default: return false; } + case ACT_MACRO: case ACT_FUNCTION: if (action.func.opt & FUNC_TAP) { return true; } return false; @@ -1006,7 +1009,8 @@ static void debug_event(keyevent_t event) } static void debug_record(keyrecord_t record) { - debug_event(record.event); debug(":"); debug_dec(record.tap_count); + debug_event(record.event); debug(":"); debug_dec(record.tap.count); + if (record.tap.interrupted) debug("-"); } static void debug_action(action_t action) { diff --git a/common/action.h b/common/action.h index 9dea4b0aa..39e0ae328 100644 --- a/common/action.h +++ b/common/action.h @@ -23,9 +23,19 @@ along with this program. If not, see . /* Struct to record event and tap count */ +typedef union { + struct { + bool interrupted :1; + bool reserved2 :1; + bool reserved1 :1; + bool reserved0 :1; + uint8_t count :4; + }; +} tap_t; + typedef struct { keyevent_t event; - uint8_t tap_count; + tap_t tap; } keyrecord_t; /* Action struct. @@ -377,6 +387,7 @@ enum layer_params { */ /* Macro */ #define ACTION_MACRO(id) ACTION(ACT_MACRO, (id)) +#define ACTION_MACRO_TAP(id) ACTION(ACT_MACRO, FUNC_TAP<<8 | (id)) #define ACTION_MACRO_OPT(id, opt) ACTION(ACT_MACRO, (opt)<<8 | (id)) /* Command */ @@ -386,7 +397,8 @@ enum layer_params { enum function_opts { FUNC_TAP = 0x8, /* indciates function is tappable */ }; -#define ACTION_FUNCTION(id, opt) ACTION(ACT_FUNCTION, (opt)<<8 | id) -#define ACTION_FUNCTION_TAP(id) ACTION(ACT_FUNCTION, FUNC_TAP<<8 | id) +#define ACTION_FUNCTION(id) ACTION(ACT_FUNCTION, (id)) +#define ACTION_FUNCTION_TAP(id) ACTION(ACT_FUNCTION, FUNC_TAP<<8 | (id)) +#define ACTION_FUNCTION_OPT(id, opt) ACTION(ACT_FUNCTION, (opt)<<8 | (id)) #endif /* ACTION_H */ diff --git a/common/action_macro.c b/common/action_macro.c index 72859c0dd..ca7ffa822 100644 --- a/common/action_macro.c +++ b/common/action_macro.c @@ -41,7 +41,6 @@ void action_macro_play(const prog_macro_t *macro_p) case MODS_DOWN: MACRO_READ(); debug("MODS_DOWN("); debug_hex(macro); debug(")\n"); - debug("MODS_UP("); debug_hex(macro); debug(")\n"); add_mods(macro); break; case MODS_UP: diff --git a/keyboard/hhkb/keymap.c b/keyboard/hhkb/keymap.c index d4e009ede..0d07c79cf 100644 --- a/keyboard/hhkb/keymap.c +++ b/keyboard/hhkb/keymap.c @@ -56,18 +56,18 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * |-----------------------------------------------------------| * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs| * |-----------------------------------------------------------| - * |Fn6 | A| S| D| F| G| H| J| K| L|Fn3| '|Return | + * |Contro| A| S| D| F| G| H| J| K| L|Fn3| '|Fn4 | * |-----------------------------------------------------------| - * |Fn8 | Z| X| C| V| B| N| M| ,| .|Fn2|Fn12 |Fn1| + * |Fn5 | Z| X| C| V| B| N| M| ,| .|Fn2|Shift |Fn1| * `-----------------------------------------------------------' - * |Gui|Alt | Fn5 |Alt |Fn4| + * |Gui|Alt | Fn6 |Alt |Fn7| * `-------------------------------------------' */ KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \ - LCTL,A, S, D, F, G, H, J, K, L, FN3, QUOT,FN7, \ - LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN2, FN12,FN9, \ - LGUI,LALT, FN5, FN14,FN4), + LCTL,A, S, D, F, G, H, J, K, L, FN3, QUOT,FN4, \ + FN5,Z, X, C, V, B, N, M, COMM,DOT, FN2, RSFT,FN1, \ + LGUI,LALT, FN6, RALT,FN7), /* Layer 1: HHKB mode (HHKB Fn) * ,-----------------------------------------------------------. @@ -77,7 +77,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * |-----------------------------------------------------------| * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter | * |-----------------------------------------------------------| - * |Shift | | | | | | +| -|End|PgD|Dow|Shift |Fn0| + * |Shift | | | | | | +| -|End|PgD|Dow|Shift | | * `-----------------------------------------------------------' * |Gui|Alt | Space |Alt |Gui| * `-------------------------------------------' @@ -127,7 +127,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,SLSH,RSFT,NO, \ LGUI,LALT, BTN1, RALT,TRNS), - /* Layer 4: Matias half keyboard style (Space) + /* Layer 4: Matias half-qwerty keyboard style (Space) * ,-----------------------------------------------------------. * | -| 0| 9| 8| 7| 6| 5| 4| 3| 2| 1| | | |Esc| * |-----------------------------------------------------------| @@ -176,7 +176,8 @@ enum function_id { }; enum macro_id { - SHIFT_D, + LSHIFT_PAREN, + RSHIFT_PAREN, HELLO, }; @@ -184,26 +185,26 @@ enum macro_id { /* * Fn action definition */ -// TODO: use [1] = KEYMAP(...) to prevent from changing index of element? static const uint16_t PROGMEM fn_actions[] = { - ACTION_DEFAULT_LAYER, // FN0 - ACTION_KEYMAP(1), // FN1 - ACTION_KEYMAP_TAP_KEY(2, KC_SLASH), // FN2 Layer with Slash - ACTION_KEYMAP_TAP_KEY(3, KC_SCLN), // FN3 Layer with Semicolon - - ACTION_KEYMAP(3), // FN4 -// ACTION_KEYMAP_TOGGLE(3), // FN4 -// ACTION_FUNCTION(MACRO, 0), // FN4 - ACTION_KEYMAP_TAP_KEY(5, KC_SPC), // FN5 -// ACTION_LMOD_TAP_KEY(KC_LCTL, KC_BSPC), // FN6 Control with tap Backspace - ACTION_LMOD_TAP_KEY(KC_LCTL, KC_ESC), // FN6 Control with tap Backspace - ACTION_RMOD_TAP_KEY(KC_RCTL, KC_ENT), // FN7 Control with tap Enter - ACTION_LMOD_ONESHOT(KC_LSFT), // FN8 Oneshot Shift - [9] = ACTION_KEYMAP_TAP_TOGGLE(1), // FN9 - [11] = ACTION_FUNCTION_TAP(LSHIFT_LPAREN), // FN11 Function: LShift with tap '(' - [12] = ACTION_FUNCTION_TAP(RSHIFT_RPAREN), // FN12 Function: RShift with tap ')' - [13] = ACTION_MACRO(SHIFT_D), - [14] = ACTION_MACRO(HELLO), + [0] = ACTION_DEFAULT_LAYER, // Default layer(not used) +// [1] = ACTION_KEYMAP(1), // HHKB layer + [1] = ACTION_KEYMAP_TAP_TOGGLE(1), // HHKB layer(toggle with 5 taps) + [2] = ACTION_KEYMAP_TAP_KEY(2, KC_SLASH), // Cursor layer with Slash* + [3] = ACTION_KEYMAP_TAP_KEY(3, KC_SCLN), // Mousekey layer with Semicolon* + [4] = ACTION_RMOD_TAP_KEY(KC_RCTL, KC_ENT), // RControl with tap Enter* + [5] = ACTION_LMOD_ONESHOT(KC_LSFT), // Oneshot Shift* +// [6] = ACTION_KEYMAP_TAP_KEY(4, KC_SPC), // Half-qwerty layer with Space + [6] = ACTION_KEYMAP_TAP_KEY(5, KC_SPC), // Mousekey layer with Space +// [7] = ACTION_KEYMAP(3), // Mousekey layer + [7] = ACTION_KEYMAP_TOGGLE(3), // Mousekey layer(toggle) + +// [8] = ACTION_LMOD_TAP_KEY(KC_LCTL, KC_BSPC), // LControl with tap Backspace +// [9] = ACTION_LMOD_TAP_KEY(KC_LCTL, KC_ESC), // LControl with tap Esc +// [11] = ACTION_FUNCTION_TAP(LSHIFT_LPAREN), // Function: LShift with tap '(' +// [12] = ACTION_FUNCTION_TAP(RSHIFT_RPAREN), // Function: RShift with tap ')' +// [13] = ACTION_MACRO_TAP(LSHIFT_PAREN), // Macro: LShift with tap '(' +// [14] = ACTION_MACRO_TAP(RSHIFT_PAREN), // Macro: RShift with tap ')' +// [15] = ACTION_MACRO(HELLO), // Macro: say hello }; @@ -213,13 +214,25 @@ static const uint16_t PROGMEM fn_actions[] = { const prog_macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { keyevent_t event = record->event; - //uint8_t tap_count = record->tap_count; + tap_t tap = record->tap; switch (id) { - case SHIFT_D: - return (event.pressed ? - MACRO( MD(LSHIFT), D(D), END ) : - MACRO( U(D), MU(LSHIFT), END ) ); + case LSHIFT_PAREN: + if (tap.count > 0 && !tap.interrupted) { + return (event.pressed ? + MACRO( MD(LSHIFT), D(9), U(9), MU(LSHIFT), END ) : MACRO_NONE); + } else { + return (event.pressed ? + MACRO( MD(LSHIFT), END ) : MACRO( MU(LSHIFT), END ) ); + } + case RSHIFT_PAREN: + if (tap.count > 0 && !tap.interrupted) { + return (event.pressed ? + MACRO( MD(RSHIFT), D(0), U(0), MU(RSHIFT), END ) : MACRO_NONE); + } else { + return (event.pressed ? + MACRO( MD(RSHIFT), END ) : MACRO( MU(RSHIFT), END ) ); + } case HELLO: return (event.pressed ? MACRO( I(0), T(H), T(E), T(L), T(L), W(255), T(O), END ) : @@ -236,74 +249,46 @@ const prog_macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t op void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { keyevent_t event = record->event; - uint8_t tap_count = record->tap_count; - - debug("action_call_function: "); - if (event.pressed) debug("pressed"); else debug("released"); - debug(" id: "); debug_hex(id); - debug(" tap_count: "); debug_dec(tap_count); - debug("\n"); + tap_t tap = record->tap; switch (id) { case LSHIFT_LPAREN: // LShft + tap '(' + // NOTE: cant use register_code to avoid conflicting with magic key bind if (event.pressed) { - if (tap_count == 0) { + if (tap.count == 0 || tap.interrupted) { add_mods(MOD_BIT(KC_LSHIFT)); } else { - if (waiting_buffer_has_anykey_pressed()) { - // ad hoc: set 0 to cancel tap - record->tap_count = 0; - add_mods(MOD_BIT(KC_LSHIFT)); - } else { - // NOTE to avoid conflicting command key bind(LShift+RShift) - //register_code(KC_LSHIFT); - //register_code(KC_9); - host_add_mods(MOD_BIT(KC_LSHIFT)); - host_add_key(KC_9); - host_send_keyboard_report(); - } - } - } else { - if (tap_count == 0) { - del_mods(MOD_BIT(KC_LSHIFT)); - } else { - //unregister_code(KC_9); - //unregister_code(KC_LSHIFT); + host_add_mods(MOD_BIT(KC_LSHIFT)); + host_add_key(KC_9); + host_send_keyboard_report(); host_del_mods(MOD_BIT(KC_LSHIFT)); host_del_key(KC_9); host_send_keyboard_report(); } + } else { + if (tap.count == 0 || tap.interrupted) { + del_mods(MOD_BIT(KC_LSHIFT)); + } } break; case RSHIFT_RPAREN: // RShift + tap ')' if (event.pressed) { - if (tap_count == 0) { + if (tap.count == 0 || tap.interrupted) { add_mods(MOD_BIT(KC_RSHIFT)); } else { - if (waiting_buffer_has_anykey_pressed()) { - // ad hoc: set 0 to cancel tap - record->tap_count = 0; - add_mods(MOD_BIT(KC_RSHIFT)); - } else { - //register_code(KC_RSHIFT); - //register_code(KC_0); - host_add_mods(MOD_BIT(KC_RSHIFT)); - host_add_key(KC_0); - host_send_keyboard_report(); - } - } - } else { - if (tap_count == 0) { - del_mods(MOD_BIT(KC_RSHIFT)); - } else { - //unregister_code(KC_0); - //unregister_code(KC_RSHIFT); + host_add_mods(MOD_BIT(KC_RSHIFT)); + host_add_key(KC_0); + host_send_keyboard_report(); host_del_mods(MOD_BIT(KC_RSHIFT)); host_del_key(KC_0); host_send_keyboard_report(); } + } else { + if (tap.count == 0 || tap.interrupted) { + del_mods(MOD_BIT(KC_RSHIFT)); + } } break; } -- cgit v1.2.3 From 40f1a4930a10ce9253c1215949b497c322db41da Mon Sep 17 00:00:00 2001 From: tmk Date: Wed, 27 Feb 2013 10:32:46 +0900 Subject: Fix SET_DEFAULT_LAYER action and keymap of gh60 --- README.md | 2 +- common/action.c | 6 ------ keyboard/gh60/keymap.c | 55 ++++++++++++++++++++++++++++++++++++-------------- 3 files changed, 41 insertions(+), 22 deletions(-) (limited to 'keyboard') diff --git a/README.md b/README.md index d4fee96c4..7ceffce77 100644 --- a/README.md +++ b/README.md @@ -470,7 +470,7 @@ See `keyboard/hhkb/keymap.c` for sample. ### 3. Layer Layer is key-action map to assign action to every physical key. You can define multiple layers in keymap and make layers active out of keymap during operation at will. - First layer is indexed by `0` which usually become **`default layer`** and active in initial state. + First layer is indexed by `0` which usually become `default layer` and active in initial state. You can define **16 layers** at most in each keymaps[] and overlays[]. diff --git a/common/action.c b/common/action.c index 7f3e236f0..7ca481fba 100644 --- a/common/action.c +++ b/common/action.c @@ -384,21 +384,15 @@ static void process_action(keyrecord_t *record) /* Keymap Reset default layer */ case (OP_RESET | ON_PRESS): if (event.pressed) { - overlay_clear(); - keymap_clear(); default_layer_set(action.layer.val); } break; case (OP_RESET | ON_RELEASE): if (!event.pressed) { - overlay_clear(); - keymap_clear(); default_layer_set(action.layer.val); } break; case (OP_RESET | ON_BOTH): - overlay_clear(); - keymap_clear(); default_layer_set(action.layer.val); break; diff --git a/keyboard/gh60/keymap.c b/keyboard/gh60/keymap.c index 77ec09cfd..af7af64d1 100644 --- a/keyboard/gh60/keymap.c +++ b/keyboard/gh60/keymap.c @@ -107,20 +107,15 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0), - /* Keymap: workman */ + /* Keymap 3: workman */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0), -}; -static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { - /* - * Funky - */ - /* Overlay 0: HHKB mode + /* Overlay 4: HHKB mode * ,-----------------------------------------------------------. * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete | * |-----------------------------------------------------------| @@ -134,12 +129,12 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { * `-----------------------------------------------------------' */ KEYMAP_ANSI( - PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \ + GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \ CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,INS, \ LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \ LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN, RSFT, \ - LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, TRNS), - /* Overlay 1: Vi mode (Slash) + LCTL,LGUI,LALT, SPC, RALT,RGUI,FN4, TRNS), + /* Overlay 5: Vi mode (Slash) * ,-----------------------------------------------------------. * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | * |-----------------------------------------------------------| @@ -158,7 +153,7 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { LCTL,TRNS,LEFT,DOWN,RGHT,TRNS,LEFT,DOWN,UP, RGHT,TRNS,TRNS, ENT, \ LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,HOME,PGDN,PGUP,END, TRNS, RSFT, \ LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), - /* Overlay 2: Mouse mode (Semicolon/App) + /* Overlay 6: Mouse mode (Semicolon/App) * ,-----------------------------------------------------------. * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | * |-----------------------------------------------------------| @@ -178,16 +173,46 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,TRNS,TRNS, ENT, \ LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,TRNS, RSFT, \ LCTL,LGUI,LALT, BTN1, TRNS,TRNS,TRNS,RCTL), + /* Overlay 7: Layout selector + * ,-----------------------------------------------------------. + * | Lq| Lc| Ld| Lw| | | | | | | | | | | + * |-----------------------------------------------------------| + * | |Lq |Lw | | | | | | | | | | | | + * |-----------------------------------------------------------| + * | | | |Ld | | | | | | | | | | + * |-----------------------------------------------------------| + * | | | |Lc | | | | | | | | | + * |-----------------------------------------------------------| + * | | | | | | | | | + * `-----------------------------------------------------------' + * Lq: set Qwerty layout + * Lc: set Colemak layout + * Ld: set Dvorak layout + * Lw: set Workman layout + */ + KEYMAP_ANSI( + FN5, FN6, FN7, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,FN5, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), }; +static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {}; + /* * Fn action definition */ static const uint16_t PROGMEM fn_actions[] = { - ACTION_OVERLAY_TAP_TOGGLE(0), // FN0 - ACTION_OVERLAY_TAP_KEY(1, KC_SLASH), // FN1 - ACTION_OVERLAY_TAP_KEY(2, KC_SCLN), // FN2 - ACTION_OVERLAY(2), // FN3 + [0] = ACTION_KEYMAP(4), // FN0 + [1] = ACTION_KEYMAP_TAP_KEY(5, KC_SLASH), // FN1 + [2] = ACTION_KEYMAP_TAP_KEY(6, KC_SCLN), // FN2 + [3] = ACTION_KEYMAP(6), // FN3 + [4] = ACTION_KEYMAP(7), // to Layout selector + [5] = ACTION_SET_DEFAULT_LAYER(0), // set qwerty layout + [6] = ACTION_SET_DEFAULT_LAYER(1), // set colemak layout + [7] = ACTION_SET_DEFAULT_LAYER(2), // set dvorak layout + [8] = ACTION_SET_DEFAULT_LAYER(3), // set workman layout }; #endif -- cgit v1.2.3 From 1aa067e5414873559f59e310f38bb43e8803a45f Mon Sep 17 00:00:00 2001 From: tmk Date: Tue, 5 Mar 2013 02:42:28 +0900 Subject: Clean action.h and add keymap doc --- README.md | 30 ++++---- common/action.c | 6 ++ common/action.h | 68 ++++-------------- doc/keymap.md | 145 ++++++++++++++++++--------------------- keyboard/gh60/keymap.c | 18 ++--- keyboard/gh60/keymap_poker.h | 12 ++-- keyboard/gh60/keymap_poker_set.h | 16 ++--- 7 files changed, 126 insertions(+), 169 deletions(-) (limited to 'keyboard') diff --git a/README.md b/README.md index 14d55ea36..e349ee61d 100644 --- a/README.md +++ b/README.md @@ -25,23 +25,23 @@ Projects You can find some keyboard specific projects under `converter` and `keyboard` directory. ### converter -* [ps2_usb](converter/ps2_usb/) - [PS/2 keyboard to USB][GH_ps2] -* adb_usb - [ADB keyboard to USB][GH_adb] -* m0110_usb - [Machintosh 128K/512K/Plus keyboard to USB][GH_m0110] -* terminal_usb - [IBM Model M terminal keyboard(PS/2 scancode set3) to USB][GH_terminal] -* news_usb - [Sony NEWS keyboard to USB][GH_news] -* x68k_usb - [Sharp X68000 keyboard to USB][GH_x68k] -* sun_usb - Sun to USB(type4, 5 and 3?) -* usb_usb - USB to USB(experimental) +* [ps2_usb](converter/ps2_usb/) - [PS/2 keyboard to USB][GH_ps2] +* [adb_usb](converter/adb_usb/) - [ADB keyboard to USB][GH_adb] +* [m0110_usb](converter/m0110_usb) - [Machintosh 128K/512K/Plus keyboard to USB][GH_m0110] +* [terminal_usb](converter/terminal_usb/) - [IBM Model M terminal keyboard(PS/2 scancode set3) to USB][GH_terminal] +* [news_usb](converter/news_usb/) - [Sony NEWS keyboard to USB][GH_news] +* [x68k_usb](converter/x68k_usb/) - [Sharp X68000 keyboard to USB][GH_x68k] +* [sun_usb](converter/sun_usb/) - Sun to USB(type4, 5 and 3?) +* [usb_usb](converter/usb_usb/) - USB to USB(experimental) ### keyboard -* hhkb - [Happy Hacking Keyboard professional][GH_hhkb] -* macway - [Compact keyboard mod][GH_macway] -* hbkb - [Happy Buckling sprint keyboard(IBM Model M mod)][GH_hbkb] -* IIgs_Standard - Apple IIGS keyboard mod(by JeffreySung) -* hid_liber - [HID liberation controller][HID_liber](by alaricljs) -* phantom - [Phantom keyboard][PHANTOM] (by Tranquilite) -* gh60 - [GH60 keyboard][GH60] +* [hhkb](keyboard/hhkb/) - [Happy Hacking Keyboard professional][GH_hhkb] +* [macway](keyboard/macway/) - [Compact keyboard mod][GH_macway] +* [hbkb](keyboard/hbkb/) - [Happy Buckling sprint keyboard(IBM Model M mod)][GH_hbkb] +* [IIgs_Standard](keyboard/IIgs_Standard/) - Apple IIGS keyboard mod(by JeffreySung) +* [hid_liber](keyboard/hid_liber/) - [HID liberation controller][HID_liber](by alaricljs) +* [phantom](keyboard/phantom/) - [Phantom keyboard][PHANTOM] (by Tranquilite) +* [gh60](keyboard/gh60/) - [GH60 keyboard][GH60] [GH_macway]: http://geekhack.org/showwiki.php?title=Island:11930 [GH_hhkb]: http://geekhack.org/showwiki.php?title=Island:12047 diff --git a/common/action.c b/common/action.c index 7ca481fba..15e125a3e 100644 --- a/common/action.c +++ b/common/action.c @@ -360,6 +360,7 @@ static void process_action(keyrecord_t *record) case OP_RESET: switch (action.layer.val & 0x03) { case 0: + // NOTE: reserved overlay_clear(); keymap_clear(); break; @@ -379,6 +380,7 @@ static void process_action(keyrecord_t *record) overlay_clear(); keymap_clear(); break; + /* NOTE: 4-7 rserved */ } break; /* Keymap Reset default layer */ @@ -519,6 +521,7 @@ static void process_action(keyrecord_t *record) // Overlay Invert bit4 case OP_INV4 | 0: if (action.layer.val == 0) { + // NOTE: reserved for future use overlay_clear(); } else { overlay_set(overlay_stat ^ action.layer.val); @@ -526,6 +529,7 @@ static void process_action(keyrecord_t *record) break; case OP_INV4 | 1: if (action.layer.val == 0) { + // on pressed if (event.pressed) overlay_clear(); } else { overlay_set(overlay_stat ^ action.layer.val<<4); @@ -533,6 +537,7 @@ static void process_action(keyrecord_t *record) break; case OP_INV4 | 2: if (action.layer.val == 0) { + // on released if (!event.pressed) overlay_clear(); } else { overlay_set(overlay_stat ^ action.layer.val<<8); @@ -540,6 +545,7 @@ static void process_action(keyrecord_t *record) break; case OP_INV4 | 3: if (action.layer.val == 0) { + // on both overlay_clear(); } else { overlay_set(overlay_stat ^ action.layer.val<<12); diff --git a/common/action.h b/common/action.h index a8c56a613..ead917983 100644 --- a/common/action.h +++ b/common/action.h @@ -298,90 +298,50 @@ enum layer_params { /* * Default Layer */ -#define ACTION_DEFAULT_LAYER ACTION(ACT_KEYMAP, 0<<8 | OP_RESET | 0) -#define ACTION_DEFAULT_LAYER_SET(layer) ACTION_KEYMAP_RESET(layer) -#define ACTION_DEFAULT_LAYER_SET_P(layer) ACTION_KEYMAP_RESET_P(layer) -#define ACTION_DEFAULT_LAYER_SET_R(layer) ACTION_KEYMAP_RESET_R(layer) -#define ACTION_DEFAULT_LAYER_SET_B(layer) ACTION_KEYMAP_RESET_B(layer) -#define ACTION_SET_DEFAULT_LAYER(layer) ACTION_KEYMAP_RESET(layer) -#define ACTION_SET_DEFAULT_LAYER_P(layer) ACTION_KEYMAP_RESET_P(layer) -#define ACTION_SET_DEFAULT_LAYER_R(layer) ACTION_KEYMAP_RESET_R(layer) -#define ACTION_SET_DEFAULT_LAYER_B(layer) ACTION_KEYMAP_RESET_B(layer) +#define ACTION_DEFAULT_LAYER ACTION(ACT_KEYMAP, ON_RELEASE<<8 | OP_RESET | 0) +#define ACTION_DEFAULT_LAYER_SET(layer) ACTION_DEFAULT_LAYER_TO(layer, ON_RELEASE) +#define ACTION_DEFAULT_LAYER_TO(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | (on)) /* * Keymap Layer */ -#define ACTION_KEYMAP(layer) ACTION_KEYMAP_MOMENTARY(layer) #define ACTION_KEYMAP_MOMENTARY(layer) ACTION_KEYMAP_ON_OFF(layer) -#define ACTION_KEYMAP_TOGGLE(layer) ACTION_KEYMAP_INV_R(layer) -/* Keymap Set and clear overaly */ -#define ACTION_KEYMAP_RESET(layer) ACTION_KEYMAP_RESET_R(layer) -#define ACTION_KEYMAP_RESET_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_PRESS) -#define ACTION_KEYMAP_RESET_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_RELEASE) -#define ACTION_KEYMAP_RESET_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_BOTH) +#define ACTION_KEYMAP_TOGGLE(layer) ACTION_KEYMAP_INV(layer, ON_RELEASE) /* Keymap Invert */ -#define ACTION_KEYMAP_INV(layer) ACTION_KEYMAP_INV_B(layer) +#define ACTION_KEYMAP_INV(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | (on)) #define ACTION_KEYMAP_TAP_TOGGLE(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | 0) -#define ACTION_KEYMAP_INV_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | ON_PRESS) -#define ACTION_KEYMAP_INV_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | ON_RELEASE) -#define ACTION_KEYMAP_INV_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | ON_BOTH) /* Keymap On */ -#define ACTION_KEYMAP_ON(layer) ACTION_KEYMAP_ON_OFF(layer) +#define ACTION_KEYMAP_ON(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | (on)) #define ACTION_KEYMAP_ON_OFF(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | 0) -#define ACTION_KEYMAP_ON_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | ON_PRESS) -#define ACTION_KEYMAP_ON_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | ON_RELEASE) -#define ACTION_KEYMAP_ON_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | ON_BOTH) /* Keymap Off */ -#define ACTION_KEYMAP_OFF(layer) ACTION_KEYMAP_OFF_ON(layer) +#define ACTION_KEYMAP_OFF(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | (on)) #define ACTION_KEYMAP_OFF_ON(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | 0) -#define ACTION_KEYMAP_OFF_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | ON_PRESS) -#define ACTION_KEYMAP_OFF_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | ON_RELEASE) -#define ACTION_KEYMAP_OFF_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | ON_BOTH) /* Keymap Set */ -#define ACTION_KEYMAP_SET(layer) ACTION_KEYMAP_SET_CLEAR(layer) +#define ACTION_KEYMAP_SET(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | (on)) #define ACTION_KEYMAP_SET_CLEAR(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | 0) -#define ACTION_KEYMAP_SET_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | ON_PRESS) -#define ACTION_KEYMAP_SET_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | ON_RELEASE) -#define ACTION_KEYMAP_SET_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | ON_BOTH) /* Keymap Invert with tap key */ #define ACTION_KEYMAP_TAP_KEY(layer, key) ACTION(ACT_KEYMAP, (layer)<<8 | (key)) /* * Overlay Layer */ -#define ACTION_OVERLAY(layer) ACTION_OVERLAY_MOMENTARY(layer) #define ACTION_OVERLAY_MOMENTARY(layer) ACTION_OVERLAY_ON_OFF(layer) -#define ACTION_OVERLAY_TOGGLE(layer) ACTION_OVERLAY_INV_R(layer) +#define ACTION_OVERLAY_TOGGLE(layer) ACTION_OVERLAY_INV(layer, ON_RELEASE) /* Overlay Clear */ -#define ACTION_OVERLAY_CLEAR ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | 0) -#define ACTION_OVERLAY_CLEAR_P ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | ON_PRESS) -#define ACTION_OVERLAY_CLEAR_R ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | ON_RELEASE) -#define ACTION_OVERLAY_CLEAR_B ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | ON_BOTH) +#define ACTION_OVERLAY_CLEAR(on) ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | (on)) /* Overlay Invert 4-bit chunk */ #define ACTION_OVERLAY_INV4(bits, shift) ACTION(ACT_OVERLAY, (bits)<<8 | OP_INV4 | shift) /* Overlay Invert */ -#define ACTION_OVERLAY_INV(layer) ACTION_OVERLAY_INV_B(layer) +#define ACTION_OVERLAY_INV(layer, on) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | (on)) #define ACTION_OVERLAY_TAP_TOGGLE(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | 0) -#define ACTION_OVERLAY_INV_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | ON_PRESS) -#define ACTION_OVERLAY_INV_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | ON_RELEASE) -#define ACTION_OVERLAY_INV_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | ON_BOTH) /* Overlay On */ -#define ACTION_OVERLAY_ON(layer) ACTION_OVERLAY_ON_OFF(layer) +#define ACTION_OVERLAY_ON(layer, on) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | (on)) #define ACTION_OVERLAY_ON_OFF(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | 0) -#define ACTION_OVERLAY_ON_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | ON_PRESS) -#define ACTION_OVERLAY_ON_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | ON_RELEASE) -#define ACTION_OVERLAY_ON_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | ON_BOTH) /* Overlay Off */ -#define ACTION_OVERLAY_OFF(layer) ACTION_OVERLAY_OFF_ON(layer) +#define ACTION_OVERLAY_OFF(layer, on) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | (on)) #define ACTION_OVERLAY_OFF_ON(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | 0) -#define ACTION_OVERLAY_OFF_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | ON_PRESS) -#define ACTION_OVERLAY_OFF_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | ON_RELEASE) -#define ACTION_OVERLAY_OFF_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | ON_BOTH) /* Overlay Set */ -#define ACTION_OVERLAY_SET(layer) ACTION_OVERLAY_SET_CLEAR(layer) +#define ACTION_OVERLAY_SET(layer, on) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | (on)) #define ACTION_OVERLAY_SET_CLEAR(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | 0) -#define ACTION_OVERLAY_SET_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | ON_PRESS) -#define ACTION_OVERLAY_SET_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | ON_RELEASE) -#define ACTION_OVERLAY_SET_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | ON_BOTH) /* Overlay Invert with tap key */ #define ACTION_OVERLAY_TAP_KEY(layer, key) ACTION(ACT_OVERLAY, (layer)<<8 | (key)) diff --git a/doc/keymap.md b/doc/keymap.md index 132975e17..a20ac18a2 100644 --- a/doc/keymap.md +++ b/doc/keymap.md @@ -2,7 +2,7 @@ Keymap framework - how to define your keymap ============================================ ***NOTE: This is not final version, may be inconsistent with source code and changed occasionally for a while.*** -## Keymap +## 0. Keymap and layers **Keymap** is comprised of multiple layers of key layout, you can define **16** layers at most. **Layer** is an array of **keycodes** to define **actions** on each physical keys. respective layers can be validated simultaneously. Layers are indexed with 0 to 15 and higher layer has precedence. @@ -22,7 +22,7 @@ respective layers can be validated simultaneously. Layers are indexed with 0 to 0 /___________/ V low 0 `-------------------------- -### Keymap status +### 0.1 Keymap status Keymap has its state in two parameters: **`default_layer`** indicates a base keymap layer(0-15) which is always valid and to be referred, **`keymap_stat`** is 16bit variable which has current on/off status of layers on its each bit. @@ -63,15 +63,15 @@ On the other hand, you shall change `keymap_state` to overlay base layer with so keymap_stat = 0x6002 <-----' -### Layer Precedence and Transparency +### 0.2 Layer Precedence and Transparency Note that ***higher layer has higher priority on stack of layers***, namely firmware falls down from top layer to bottom to look up keycode. Once it spots keycode other than **`KC_TRNS`**(transparent) on a layer it stops searching and lower layers aren't referred. You can place `KC_TRNS` on overlay layer changes just part of layout to fall back on lower or base layer. -Key with `KC_TRANS` doen't has its own keycode and refers to its lower layers for keycode, instead. -See layer 1 or 2 below for example. +Key with `KC_TRANS` doen't has its own keycode and refers to lower valid layers for keycode, instead. +See example below. -### Keymap Example +### 0.3 Keymap Example Keymap is **`keymaps[]`** C array in fact and you can define layers in it with **`KEYMAP()`** C macro and keycodes. To use complex actions you need to define `Fn` keycode in **`fn_actions[]`** array. This is a keymap example for [HHKB](http://en.wikipedia.org/wiki/Happy_Hacking_Keyboard) keyboard. @@ -145,7 +145,7 @@ You can find other keymap definitions in file `keymap.c` located on project dire }; static const uint16_t PROGMEM fn_actions[] = { - ACTION_KEYMAP(1), // FN0 + ACTION_KEYMAP_MOMENTARY(1), // FN0 ACTION_KEYMAP_TAP_KEY(2, KC_SCLN), // FN1 ACTION_KEYMAP_TOGGLE(2), // FN2 }; @@ -154,7 +154,7 @@ You can find other keymap definitions in file `keymap.c` located on project dire ## 1. Keycode -See [`common/keycode.h`](common/keycode.h) or keycode table below. Keycode is internal **8bit code** to inidicate action performed on key in keymap. Keycode has `KC_` prefixed symbol respectively. Most of keycodes like `KC_A` have simple action registers key to host on press and unregister on release, while some of other keycodes has some special actions like `Fn` keys, Media contorl keys, System control keys and Mousekeys. +See [`common/keycode.h`](../common/keycode.h) or keycode table below for the detail. Keycode is internal **8bit code** to inidicate action performed on key in keymap. Keycode has `KC_` prefixed symbol respectively. Most of keycodes like `KC_A` have simple action registers key to host on press and unregister on release, while some of other keycodes has some special actions like `Fn` keys, Media contorl keys, System control keys and Mousekeys. ***In `KEYMAP()` macro you should omit prefix part `KC_` of keycode to keep keymap compact.*** For example, just use `A` instead you place `KC_A` in `KEYMAP()`. Some keycodes has 4-letter **short name** in addition to descriptive name, you'll prefer short one in `KEYMAP()`. @@ -194,7 +194,7 @@ There are 8 modifiers which has discrimination between left and right. `KC_FNnn` are keycodes for `Fn` key which not given any actions at the beginning unlike most of keycodes has its own inborn action. To use these keycodes in `KEYMAP` you need to assign action you want at first. Action of `Fn` key is defined in `fn_actions[]` and its index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` keyocde indicates the action defined in first element of the array. ***32 `Fn` keys can be defined at most.*** ### 1.6 Keycode Table - See keycode table in [`doc/keycode.txt`](doc/keycode.txt) for description of keycodes. + See keycode table in [`doc/keycode.txt`](./keycode.txt) for description of keycodes. In regard to implementation side most of keycodes are identical with [HID usage][HID_usage](pdf) sent to host for real and some virtual keycodes are defined to support special actions. [HID_usage]: http://www.usb.org/developers/devclass_docs/Hut1_11.pdf @@ -202,7 +202,7 @@ There are 8 modifiers which has discrimination between left and right. ## 2. Action -See [`common/action.h`](common/action.h). Action is a **16bit code** and defines function to perform on events of a key like press, release, holding and tapping. +See [`common/action.h`](../common/action.h). Action is a **16bit code** and defines function to perform on events of a key like press, release, holding and tapping. Most of keys just register 8bit scancode to host, but to support other complex features needs 16bit extended action codes internally. However, using 16bit action codes in keymap results in double size in memory against using jsut keycodes. To avoid this waste 8bit keycodes are used in `KEYMAP` instead of action codes. @@ -233,48 +233,51 @@ Or `Alt,Shift + Tab` can be defined. `ACTION_LMODS_KEY()` requires **4-bit modif -### 2.2 Layer Actions +### 2.2 Layer Action +These actions operate layers of keymap. + +Parameters: +- layer: 0-15 +- on: { press | release | both } + #### 2.2.0 Default Layer -`default_layer` is layer which always is on and refered to when actions is not defined on other layers. +`default_layer` is layer which always is valid and referred to when actions is not defined on other layers. ##### Return to Default Layer -Turns on `default layer` only with clearing other all layers. +Turns on only `default layer` with clearing other all layers. ACTION_DEFAULT_LAYER ##### Set Default Layer -Sets 'default layer' to layer and turn it on without clear any other layers. - - ACTION_DEFAULT_LAYER_SET(layer) - -This does it on { press | release | both }. +Sets 'default layer' to layer and turn it on. + ACTION_DEFAULT_LAYER_SET_TO(layer) ACTION_DEFAULT_LAYER_SET(layer, on) #### 2.2.1 Keymap -These actions operate given layer argument which ranges from 0 to 15. +These actions operate layer status of keymap. -##### Switch to layer +##### Momentary Switch Turns on layer momentary while holding, in other words turn on when key is pressed and off when released. ACTION_KEYMAP_MOMENTARY(layer) -##### Toggle layer +##### Toggle Switch Turns on layer on first type and turns off on next. ACTION_KEYMAP_TOGGLE(layer) -##### Switch to layer with tap key +##### Momentary Switch with tap key Turns on layer momentary while holding but registers key on tap. ACTION_KEYMAP_TAP_KEY(layer, key) -##### Switch to layer with tap toggle +##### Momentary Switch with tap toggle Turns on layer momentary while holding but toggles it with serial taps. ACTION_KEYMAP_TAP_TOGGLE(layer) @@ -325,6 +328,7 @@ Invert 4bits out of 16bits of overlay status on both press and release. ACTION_OVERLAY_INV4(bits, shift) + ### 2.3 Macro action ***TBD*** @@ -398,93 +402,80 @@ See `keyboard/hhkb/keymap.c` for sample. -## 3. Layer - Layer is key-action map to assign action to every physical key. You can define multiple layers in keymap and make layers active out of keymap during operation at will. +## 4. Layer switching Example +There are some ways to switch layer with 'Layer' actions. - First layer is indexed by `0` which usually become `default layer` and active in initial state. +### 4.1 Momentary switching +Momentary switching changes layer only while holding Fn key. -You can define **16 layers** at most in each keymaps and overlays. +This action makes 'Layer 1' active(valid) on key press event and inactive on release event. Namely you can overlay a layer on base layer temporarily with this. - ____________ - / / - / // - 15 /___________/// - 14 /___________//_ - 13 /___________/ / - /: : : : : // - 3 /___________/// - 2 /___________/// - 1 /___________// - .->0 /___________/ - `--- default_layer = 0 + ACTION_KEYMAP_MOMENTARY(1) - you can define a layer with placing keycode symbols separated with `comma` in `KEYMAP`, which is formed with resemblance to physical keyboard layout so as you can easily put keycode on place you want to map. ***You can define most of keys with just using keycodes*** except for `Fn` key serving special actions. -### 3.0 Transparency -With KC_TRNS you can define transparent key which itself doesn't have action but refer to lower valid layer. Transparent key is useful when you want to change part of layout not over all. +After switch actions of destination layer are perfomed. +***Thus you shall need to place action to come back on destination layer***, or you will be stuck in destination layer without way to get back. Usually you need to palce same action or 'KC_TRNS` on destination layer to get back. +### 4.2 Toggle switching +Toggle switching changes layer after press then release. With this you can keep staying on the layer until you press the key again to return. -## 4. Layer switching -You can have some ways to switch layer with these actions. -There are two kind of layer switch action `Layer Set` and `Layer Bit` and two type of switching behaviour **Momentary** and **Toggle**. +This is toggle action of 'Layer 2'. -### 4.1 Momentary switching -Momentary switching changes layer only while holding Fn key. + ACTION_KEYMAP_TOGGLE(2) -#### 4.1.1 Momentary Set -This action makes `Layer 1` active on key press event and inactive on release event.. - ACTION_KEYMAP_MOMENTARY(1) +### 4.3 Momentary switching with Tap key +These actions switch layer only while holding `Fn` key and register key on tap. **Tap** means to press and release key quickly. -It switches to destination layer immediately when key is pressed, after that actions on keymap of destination layer is perfomed. ***Thus you shall need to place action to come back on destination layer***, or you will be stuck in destination layer without way to get back. To get back to `default layer` you can use this action. + ACTION_KEYMAP_TAP_KEY(2, KC_SCLN) - ACTION_LAYER_DEFAULT +With this you can place layer switching function on normal key like ';' without losing its original key register function. -#### 4.1.2 Momentary Bit -This `Layer Bit` action performs XOR `1` with `current layer` on both press and release event. If you are on `Layer 0` now next layer to switch will be `Layer 1`. To come back to previous layer you need to place same action on destination layer. - ACTION_LAYER_BIT(1) -### 4.2 Toggle switching -Toggle switching changes layer after press then release. You keep being on the layer until you press key to return. +### 4.4 Momentary switching with Tap Toggle +This switches layer only while holding `Fn` key and toggle layer after several taps. **Tap** means to press and release key quickly. -#### 4.2.1 Toggle Set -This `Layer Set Toggle` action is to set `Layer 1` to `current layer` on release and do none on press. + ACTION_KEYMAP_TAP_TOGGLE(1) - ACTION_LAYER_SET_TOGGLE(1) +Number of taps can be defined with `TAPPING_TOGGLE` in `config.h`, `5` by default. -To get back to `default layer` you can use this action. - ACTION_LAYER_DEFAULT -#### 4.2.2 Toggle Bit -This `Layer Bit Toggle` action is to XOR `1` with `current layer` on release and do none on press. If you are on `Layer 2` you'll switch to `Layer 3` on press. To come back to previous layer you need to place same action on destination layer. +## Tapping +Tapping is to press and release key quickly. Tapping speed is determined with setting of `TAPPING_TERM`, which can be defined in `config.h`, 200ms by default. - ACTION_LAYER_BIT_TOGGLE(1) +### Tap Key +This is feature to assign normal key action and modifier including `Fn` to just one physical key. This is a kind of [Dual role modifier][dual_role]. It works as modifier or `Fn` when holding a key but registers normal key when tapping. +Action for modifier with tap key. -### 4.3 Momentary switching with Tap key -These actions switch to layer only while holding `Fn` key and register key on tap. **Tap** means to press and release key quickly. + ACTION_LMODS_TAP_KEY(mods, key) - ACTION_LAYER_SET_TAP_KEY(2, KC_SCLN) - ACTION_LAYER_SET_BIT_KEY(2, KC_SCLN) +Action for `Fn` with tap key. -With these you can place layer switching function on normal alphabet key like `;` without losing its original register function. + ACTION_KEYMAP_TAP_KEY(layer, key) -### 4.4 Momentary switching with Tap Toggle -This changes layer only while holding `Fn` key and toggle layer after several taps. **Tap** means to press and release key quickly. +[dual_role]: http://en.wikipedia.org/wiki/Modifier_key#Dual-role_modifier_keys - ACTION_LAYER_SET_TAP_TOGGLE(layer) - ACTION_LAYER_BIT_TAP_TOGGLE(layer) -Number of taps can be defined with `TAPPING_TOGGLE` in `config.h`, `5` by default. +### Tap Toggle +This is feature to assign both toggle layer and momentary switch layer action to just one physical key. It works as mementary switch when holding a key but toggle switch when tapping. + + ACTION_KEYMAP_TAP_TOGGLE(layer) -## Tapping -### Tap Key ### One Shot Modifier +This adds oneshot feature to modifier key. 'One Shot Modifier' is one time modifier which has effect only on following one alpha key. +It works as normal modifier key when holding but oneshot modifier when tapping. + + ACTION_LMODS_ONESHOT(mods) + +Say you want to type 'The', you have to push and hold Shift before type 't' then release Shift before type 'h' and 'e' or you'll get 'THe'. With One Shot Modifier you can tap Shift then type 't', 'h' and 'e' normally, you don't need to holding Shift key properly here. + + ## Legacy Keymap diff --git a/keyboard/gh60/keymap.c b/keyboard/gh60/keymap.c index af7af64d1..1f5344d4c 100644 --- a/keyboard/gh60/keymap.c +++ b/keyboard/gh60/keymap.c @@ -204,15 +204,15 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {}; * Fn action definition */ static const uint16_t PROGMEM fn_actions[] = { - [0] = ACTION_KEYMAP(4), // FN0 - [1] = ACTION_KEYMAP_TAP_KEY(5, KC_SLASH), // FN1 - [2] = ACTION_KEYMAP_TAP_KEY(6, KC_SCLN), // FN2 - [3] = ACTION_KEYMAP(6), // FN3 - [4] = ACTION_KEYMAP(7), // to Layout selector - [5] = ACTION_SET_DEFAULT_LAYER(0), // set qwerty layout - [6] = ACTION_SET_DEFAULT_LAYER(1), // set colemak layout - [7] = ACTION_SET_DEFAULT_LAYER(2), // set dvorak layout - [8] = ACTION_SET_DEFAULT_LAYER(3), // set workman layout + [0] = ACTION_KEYMAP_MOMENTARY(4), + [1] = ACTION_KEYMAP_TAP_KEY(5, KC_SLASH), + [2] = ACTION_KEYMAP_TAP_KEY(6, KC_SCLN), + [3] = ACTION_KEYMAP_MOMENTARY(6), + [4] = ACTION_KEYMAP_MOMENTARY(7), // to Layout selector + [5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout + [6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout + [7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout + [8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout }; #endif diff --git a/keyboard/gh60/keymap_poker.h b/keyboard/gh60/keymap_poker.h index 2bbda6106..3e0921ad9 100644 --- a/keyboard/gh60/keymap_poker.h +++ b/keyboard/gh60/keymap_poker.h @@ -92,13 +92,13 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { }; static const uint16_t PROGMEM fn_actions[] = { /* Poker Layout */ - [0] = ACTION_OVERLAY(2), // to Fn overlay + [0] = ACTION_OVERLAY_MOMENTARY(2), // to Fn overlay [1] = ACTION_OVERLAY_TOGGLE(0), // toggle arrow overlay [2] = ACTION_OVERLAY_TOGGLE(1), // toggle Esc overlay [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // Task(RControl,RShift+Esc) - [4] = ACTION_OVERLAY(3), // to Layout selector - [5] = ACTION_SET_DEFAULT_LAYER(0), // set qwerty layout - [6] = ACTION_SET_DEFAULT_LAYER(1), // set colemak layout - [7] = ACTION_SET_DEFAULT_LAYER(2), // set dvorak layout - [8] = ACTION_SET_DEFAULT_LAYER(3), // set workman layout + [4] = ACTION_OVERLAY_MOMENTARY(3), // to Layout selector + [5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout + [6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout + [7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout + [8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout }; diff --git a/keyboard/gh60/keymap_poker_set.h b/keyboard/gh60/keymap_poker_set.h index bf4d8959f..eaaf3159d 100644 --- a/keyboard/gh60/keymap_poker_set.h +++ b/keyboard/gh60/keymap_poker_set.h @@ -67,15 +67,15 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { */ static const uint16_t PROGMEM fn_actions[] = { /* Poker Layout */ - [0] = ACTION_OVERLAY_SET_P(3), // FN0 move to Fn'd when press - [1] = ACTION_OVERLAY_SET_P(4), // FN1 move to Fn'd arrow when press - [2] = ACTION_OVERLAY_SET_P(5), // FN2 move to Fn'd Esc when press - [3] = ACTION_OVERLAY_SET_P(6), // FN3 move to Fn'd arrow + Esc when press + [0] = ACTION_OVERLAY_SET(3, ON_PRESS), // FN0 move to Fn'd when press + [1] = ACTION_OVERLAY_SET(4, ON_PRESS), // FN1 move to Fn'd arrow when press + [2] = ACTION_OVERLAY_SET(5, ON_PRESS), // FN2 move to Fn'd Esc when press + [3] = ACTION_OVERLAY_SET(6, ON_PRESS), // FN3 move to Fn'd arrow + Esc when press - [4] = ACTION_OVERLAY_CLEAR, // FN4 clear overlay when release - [5] = ACTION_OVERLAY_SET_R(0), // FN5 move to arrow when release - [6] = ACTION_OVERLAY_SET_R(1), // FN6 move to Esc when release - [7] = ACTION_OVERLAY_SET_R(2), // FN7 move to arrow + Esc when release + [4] = ACTION_OVERLAY_CLEAR(ON_RELEASE), // FN4 clear overlay when release + [5] = ACTION_OVERLAY_SET(0, ON_RELEASE), // FN5 move to arrow when release + [6] = ACTION_OVERLAY_SET(1, ON_RELEASE), // FN6 move to Esc when release + [7] = ACTION_OVERLAY_SET(2, ON_RELEASE), // FN7 move to arrow + Esc when release [8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc) }; -- cgit v1.2.3 From 5808317b694004c43a6e0f76e9715415cce19a25 Mon Sep 17 00:00:00 2001 From: tmk Date: Tue, 5 Mar 2013 15:41:21 +0900 Subject: Fix keymap for new framework --- README.md | 2 +- common/keymap.c | 18 +- converter/m0110_usb/Makefile.lufa | 91 +++++++ converter/m0110_usb/README.md | 7 +- converter/m0110_usb/config.h | 1 + converter/m0110_usb/keymap.c | 9 +- converter/pc98_usb/keymap.c | 2 +- keyboard/IIgs/Makefile | 95 ++++++++ keyboard/IIgs/README | 45 ++++ keyboard/IIgs/config.h | 68 ++++++ keyboard/IIgs/doc/PIN_BYPASS.jpg | Bin 0 -> 329437 bytes keyboard/IIgs/doc/Teensy++_Mod.jpg | Bin 0 -> 74137 bytes keyboard/IIgs/hid_listen.mac | Bin 0 -> 13524 bytes keyboard/IIgs/keymap.c | 142 +++++++++++ keyboard/IIgs/led.c | 24 ++ keyboard/IIgs/matrix.c | 363 ++++++++++++++++++++++++++++ keyboard/IIgs_Standard/Makefile | 95 -------- keyboard/IIgs_Standard/README | 45 ---- keyboard/IIgs_Standard/config.h | 68 ------ keyboard/IIgs_Standard/doc/PIN_BYPASS.jpg | Bin 329437 -> 0 bytes keyboard/IIgs_Standard/doc/Teensy++_Mod.jpg | Bin 74137 -> 0 bytes keyboard/IIgs_Standard/hid_listen.mac | Bin 13524 -> 0 bytes keyboard/IIgs_Standard/keymap.c | 142 ----------- keyboard/IIgs_Standard/led.c | 24 -- keyboard/IIgs_Standard/matrix.c | 363 ---------------------------- keyboard/hhkb/keymap.c | 6 +- protocol/vusb/vusb.c | 4 + 27 files changed, 854 insertions(+), 760 deletions(-) create mode 100644 converter/m0110_usb/Makefile.lufa create mode 100644 keyboard/IIgs/Makefile create mode 100644 keyboard/IIgs/README create mode 100644 keyboard/IIgs/config.h create mode 100644 keyboard/IIgs/doc/PIN_BYPASS.jpg create mode 100644 keyboard/IIgs/doc/Teensy++_Mod.jpg create mode 100755 keyboard/IIgs/hid_listen.mac create mode 100644 keyboard/IIgs/keymap.c create mode 100644 keyboard/IIgs/led.c create mode 100644 keyboard/IIgs/matrix.c delete mode 100644 keyboard/IIgs_Standard/Makefile delete mode 100644 keyboard/IIgs_Standard/README delete mode 100644 keyboard/IIgs_Standard/config.h delete mode 100644 keyboard/IIgs_Standard/doc/PIN_BYPASS.jpg delete mode 100644 keyboard/IIgs_Standard/doc/Teensy++_Mod.jpg delete mode 100755 keyboard/IIgs_Standard/hid_listen.mac delete mode 100644 keyboard/IIgs_Standard/keymap.c delete mode 100644 keyboard/IIgs_Standard/led.c delete mode 100644 keyboard/IIgs_Standard/matrix.c (limited to 'keyboard') diff --git a/README.md b/README.md index b85e03ddb..e9dad457d 100644 --- a/README.md +++ b/README.md @@ -39,7 +39,7 @@ You can find some keyboard specific projects under `converter` and `keyboard` di * [hhkb](keyboard/hhkb/) - [Happy Hacking Keyboard professional][GH_hhkb] * [macway](keyboard/macway/) - [Compact keyboard mod][GH_macway] * [hbkb](keyboard/hbkb/) - [Happy Buckling sprint keyboard(IBM Model M mod)][GH_hbkb] -* [IIgs_Standard](keyboard/IIgs_Standard/) - Apple [IIGS] keyboard mod(by JeffreySung) +* [IIgs_Standard](keyboard/IIgs/) - Apple [IIGS] keyboard mod(by JeffreySung) * [hid_liber](keyboard/hid_liber/) - [HID liberation controller][HID_liber](by alaricljs) * [phantom](keyboard/phantom/) - [Phantom keyboard][PHANTOM] (by Tranquilite) * [gh60](keyboard/gh60/) - [GH60 keyboard][GH60] diff --git a/common/keymap.c b/common/keymap.c index f72be5779..aa8d944a7 100644 --- a/common/keymap.c +++ b/common/keymap.c @@ -38,12 +38,6 @@ action_t action_for_key(uint8_t layer, key_t key) return keycode_to_action(keycode); } } - -__attribute__ ((weak)) -const prog_macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { return MACRO_NONE; } - -__attribute__ ((weak)) -void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {} #else /* * legacy keymap support @@ -71,13 +65,17 @@ action_t action_for_key(uint8_t layer, key_t key) return keycode_to_action(keycode); } } -/* not used for legacy keymap */ -void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) -{ -} #endif +__attribute__ ((weak)) +const prog_macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { return MACRO_NONE; } + +__attribute__ ((weak)) +void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {} + + + /* translates keycode to action */ static action_t keycode_to_action(uint8_t keycode) diff --git a/converter/m0110_usb/Makefile.lufa b/converter/m0110_usb/Makefile.lufa new file mode 100644 index 000000000..028bdf933 --- /dev/null +++ b/converter/m0110_usb/Makefile.lufa @@ -0,0 +1,91 @@ +# Target file name (without extension). +TARGET = m0110_lufa + +# Directory common source filess exist +TOP_DIR = ../.. + +# Directory keyboard dependent files exist +TARGET_DIR = . + +# keyboard dependent files +SRC = keymap.c \ + matrix.c \ + led.c \ + m0110.c + +CONFIG_H = config.h + + +# MCU name, you MUST set this to match the board you are using +# type "make clean" after changing this, so all files will be rebuilt +#MCU = at90usb162 # Teensy 1.0 +MCU = atmega32u4 # Teensy 2.0 +#MCU = at90usb646 # Teensy++ 1.0 +#MCU = at90usb1286 # Teensy++ 2.0 + + +# Processor frequency. +# Normally the first thing your program should do is set the clock prescaler, +# so your program will run at the correct speed. You should also set this +# variable to same clock speed. The _delay_ms() macro uses this, and many +# examples use this variable to calculate timings. Do not add a "UL" here. +F_CPU = 16000000 + + +# +# LUFA specific +# +# Target architecture (see library "Board Types" documentation). +ARCH = AVR8 + +# Input clock frequency. +# This will define a symbol, F_USB, in all source code files equal to the +# input clock frequency (before any prescaling is performed) in Hz. This value may +# differ from F_CPU if prescaling is used on the latter, and is required as the +# raw input clock is fed directly to the PLL sections of the AVR for high speed +# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL' +# at the end, this will be done automatically to create a 32-bit value in your +# source code. +# +# If no clock division is performed on the input clock inside the AVR (via the +# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU. +F_USB = $(F_CPU) + +# Interrupt driven control endpoint task +OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT + + +# Build Options +# *Comment out* to disable the options. +# +MOUSEKEY_ENABLE = yes # Mouse keys +#PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support +EXTRAKEY_ENABLE = yes # Audio control and System control +CONSOLE_ENABLE = yes # Console for debug +#NKRO_ENABLE = yes # USB Nkey Rollover + + +# Boot Section Size in bytes +# Teensy halfKay 512 +# Atmel DFU loader 4096 +# LUFA bootloader 4096 +OPT_DEFS += -DBOOT_SIZE=4096 + + + +#---------------- Programming Options -------------------------- +PROGRAM_CMD = teensy_loader_cli -mmcu=$(MCU) -w -v $(TARGET).hex + + +# Search Path +VPATH += $(TARGET_DIR) +VPATH += $(TOP_DIR) + + +include $(TOP_DIR)/protocol/lufa.mk +include $(TOP_DIR)/protocol.mk +include $(TOP_DIR)/common.mk +include $(TOP_DIR)/rules.mk + +hasu: EXTRAFLAGS += -DHASU +hasu: all diff --git a/converter/m0110_usb/README.md b/converter/m0110_usb/README.md index 206f43425..80503e875 100644 --- a/converter/m0110_usb/README.md +++ b/converter/m0110_usb/README.md @@ -53,7 +53,8 @@ You can edit *Makefile* and *config.h* to change compile options and pin configu $ git clone git://github.com/tmk/tmk_keyboard.git (or download source) $ cd m0110_usb - $ make + $ make -f Makefile.lufa clean + $ make -f Makefile.lufa and program your Teensy with [PJRC Teensy loader](http://www.pjrc.com/teensy/loader.html). @@ -74,7 +75,7 @@ You can change keymaps by editing *keymap.c*. |---------------------------------------------------------| |---------------| |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shift | | 1| 2| 3| | `---------------------------------------------------------' |-----------|Ent| - |Alt|Gui | Space |Ctl |Alt| | 0| .| | + |Ctl|Alt | Space |Gui |Ctl| | 0| .| | `-----------------------------------------------' `---------------' #### *HHKB/WASD Layer(WASD/IJKL)* ,---------------------------------------------------------. ,---------------. @@ -86,7 +87,7 @@ You can change keymaps by editing *keymap.c*. |---------------------------------------------------------| |---------------| |Shift |End| |PgD| | | |PgD| |End| |Shift | | 1| 2| 3| | `---------------------------------------------------------' |-----------|Ent| - |Alt|Gui | Space |Ctl |Alt| | 0| .| | + |Ctl|Alt | Space |Gui |Ctl| | 0| .| | `-----------------------------------------------' `---------------' ### M0110A diff --git a/converter/m0110_usb/config.h b/converter/m0110_usb/config.h index be00259e6..d43f28383 100644 --- a/converter/m0110_usb/config.h +++ b/converter/m0110_usb/config.h @@ -24,6 +24,7 @@ along with this program. If not, see . #define VENDOR_ID 0xFEED #define PRODUCT_ID 0x0110 +#define DEVICE_VER 0x0100 #define MANUFACTURER t.m.k. #define PRODUCT M0110 keyboard converter #define DESCRIPTION convert M0110 keyboard to USB diff --git a/converter/m0110_usb/keymap.c b/converter/m0110_usb/keymap.c index 191bf3a15..7a3bc3585 100644 --- a/converter/m0110_usb/keymap.c +++ b/converter/m0110_usb/keymap.c @@ -19,7 +19,6 @@ along with this program. If not, see . #include #include #include -#include "usb_keyboard.h" #include "keycode.h" #include "print.h" #include "debug.h" @@ -148,7 +147,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * |---------------------------------------------------------| |---------------| * |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shft|Up | | 1| 2| 3| | * |---------------------------------------------------------| |-----------|Ent| - * |Alt |Gui | Space |Ctl| \|Lft|Rgt|Dn | | 0| .| | + * |Ctl |Alt | Space |Gui| \|Lft|Rgt|Dn | | 0| .| | * `---------------------------------------------------------' `---------------' */ KEYMAP( @@ -156,7 +155,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, P7, P8, P9, PMNS, FN0, A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, P4, P5, P6, PPLS, LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, UP, P1, P2, P3, PENT, - LALT,LGUI, SPC, LCTL,BSLS,LEFT,RGHT,DOWN, P0, PDOT + LCTL,LALT, SPC, LGUI,BSLS,LEFT,RGHT,DOWN, P0, PDOT ), /* Cursor Layer(WASD, IJKL) * ,---------------------------------------------------------. ,---------------. @@ -168,7 +167,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * |---------------------------------------------------------| |---------------| * |Shift |End| |PgD| | | |PgD| |End| |Shif|PgU| | 1| 2| 3| | * |---------------------------------------------------------| |-----------|Ent| - * |Alt |Gui | Space |Gui |Ins|Hom|End|PgD| | 0| .| | + * |Ctl |Alt | Space |Gui |Ins|Hom|End|PgD| | 0| .| | * `---------------------------------------------------------' `---------------' */ KEYMAP( @@ -176,7 +175,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { CAPS,HOME,UP, PGUP,NO, NO, NO, PGUP,UP, HOME,PSCR,SLCK,PAUS, P7, P8, P9, PMNS, FN0, LEFT,DOWN,RGHT,NO, NO, NO, LEFT,DOWN,RGHT,NO, NO, ENT, P4, P5, P6, PPLS, LSFT,END, NO, PGDN,NO, NO, NO, PGDN,NO, END, NO, PGUP, P1, P2, P3, PENT, - LALT,LGUI, SPC, LCTL,INS, HOME,END, PGDN, P0, PDOT + LCTL,LALT, SPC, LGUI,INS, HOME,END, PGDN, P0, PDOT ), }; diff --git a/converter/pc98_usb/keymap.c b/converter/pc98_usb/keymap.c index f793539df..279b2b60c 100644 --- a/converter/pc98_usb/keymap.c +++ b/converter/pc98_usb/keymap.c @@ -168,7 +168,7 @@ static const uint16_t PROGMEM fn_actions[] = { ACTION_KEYMAP_TAP_TOGGLE(0), // FN0 ACTION_KEYMAP_TAP_KEY(1, KC_SLASH), // FN1 ACTION_KEYMAP_TAP_KEY(2, KC_SCLN), // FN2 - ACTION_KEYMAP(2), // FN3 + ACTION_KEYMAP_MOMENTARY(2), // FN3 ACTION_MACRO(LBRACKET), // FN4 ACTION_MACRO(RBRACKET), // FN5 ACTION_MACRO(DUMMY), // FN6 diff --git a/keyboard/IIgs/Makefile b/keyboard/IIgs/Makefile new file mode 100644 index 000000000..c18e9720c --- /dev/null +++ b/keyboard/IIgs/Makefile @@ -0,0 +1,95 @@ +#---------------------------------------------------------------------------- +# On command line: +# +# make all = Make software. +# +# make clean = Clean out built project files. +# +# make coff = Convert ELF to AVR COFF. +# +# make extcoff = Convert ELF to AVR Extended COFF. +# +# make program = Download the hex file to the device. +# Please customize your programmer settings(PROGRAM_CMD) +# +# make teensy = Download the hex file to the device, using teensy_loader_cli. +# (must have teensy_loader_cli installed). +# +# make dfu = Download the hex file to the device, using dfu-programmer (must +# have dfu-programmer installed). +# +# make flip = Download the hex file to the device, using Atmel FLIP (must +# have Atmel FLIP installed). +# +# make dfu-ee = Download the eeprom file to the device, using dfu-programmer +# (must have dfu-programmer installed). +# +# make flip-ee = Download the eeprom file to the device, using Atmel FLIP +# (must have Atmel FLIP installed). +# +# make debug = Start either simulavr or avarice as specified for debugging, +# with avr-gdb or avr-insight as the front end for debugging. +# +# make filename.s = Just compile filename.c into the assembler code only. +# +# make filename.i = Create a preprocessed source file for use in submitting +# bug reports to the GCC project. +# +# To rebuild project do "make clean" then "make all". +#---------------------------------------------------------------------------- + +# Target file name (without extension). +TARGET = IIgs_Standard + +# Directory common source filess exist +TOP_DIR = ../.. + +# Directory keyboard dependent files exist +TARGET_DIR = . + +# keyboard dependent files +SRC = keymap.c \ + matrix.c \ + led.c + +CONFIG_H = config.h + + +# MCU name, you MUST set this to match the board you are using +# type "make clean" after changing this, so all files will be rebuilt +#MCU = at90usb162 # Teensy 1.0 +#MCU = atmega32u4 # Teensy 2.0 +#MCU = at90usb646 # Teensy++ 1.0 +MCU = at90usb1286 # Teensy++ 2.0 + + +# Processor frequency. +# Normally the first thing your program should do is set the clock prescaler, +# so your program will run at the correct speed. You should also set this +# variable to same clock speed. The _delay_ms() macro uses this, and many +# examples use this variable to calculate timings. Do not add a "UL" here. +F_CPU = 16000000 + + +# Build Options +# comment out to disable the options. +# +MOUSEKEY_ENABLE = no # Mouse keys +#PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support +EXTRAKEY_ENABLE = yes # Audio control and System control +#NKRO_ENABLE = yes # USB Nkey Rollover + + + +#---------------- Programming Options -------------------------- +PROGRAM_CMD = teensy_loader_cli -mmcu=$(MCU) -w -v $(TARGET).hex + + + +# Search Path +VPATH += $(TARGET_DIR) +VPATH += $(TOP_DIR) + +include $(TOP_DIR)/protocol/pjrc.mk +include $(TOP_DIR)/common.mk +include $(TOP_DIR)/rules.mk diff --git a/keyboard/IIgs/README b/keyboard/IIgs/README new file mode 100644 index 000000000..4f9cad1ca --- /dev/null +++ b/keyboard/IIgs/README @@ -0,0 +1,45 @@ +Replacable USB Controller for Apple IIgs/Standard(M0116) +JeffreySung(nattyman@gmail.com) + +=============================== + +Feature +------- +- Replaceable keyboard controller for Apple IIgs(A9M0330)/Standard(M0116) +- Teensy++ 2.0 required +- Some signal bypass required +- ADB keyboard doesn't use matrix for modifier keys. With virtual row for modifier keys, + these keys are merged into key matrix using virtual row. + +History +======= +- 2012.09.17 First Release +- 2012.09.17 CapsLock support +- 2012.09.19 Power button added +Build +===== +0. Just Type "Make" and return. + +Hardware +======== +PJRC Teensy +----------- +0. The following ports should not be connected to board. + From top view of Teensy++, from GND and counter clock wise. + -7,26(in keyboard PCB, these pins are VDD,GND) + -30,31(in Teensy++, these pins are Ref,GND respectively) + -5,6(D2,D3 for bluetooth in future) +1. Bypass #31 pin(from board) to E4(Teensy) +2. Bypass #30 pin(from board) to F2(Teensy) +3. Bypass #6 pin(from board) to A0(Teensy) +4. Refer doc directory + +To Do +===== +0. When DEBOUNCE defined, there is a errors. +1. Layer Change by toggling Clear Key +2. Eject Key add. (following files should be modified.) + common/keycode.h + common/keyboard.c +3. Use bluetooth +EOF diff --git a/keyboard/IIgs/config.h b/keyboard/IIgs/config.h new file mode 100644 index 000000000..11acf87c0 --- /dev/null +++ b/keyboard/IIgs/config.h @@ -0,0 +1,68 @@ +/* +Copyright 2011 Jun Wako + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#ifndef CONFIG_H +#define CONFIG_H + +/* controller configuration */ +#include "controller_teensy.h" + + +/* USB Device descriptor parameter */ +/* for Apple +#define VENDOR_ID 0x05AC +#define PRODUCT_ID 0xBEE0 +*/ +#define VENDOR_ID 0xFEED +#define PRODUCT_ID 0xBEE0 +#define DEVICE_VER 0x0202 +#define MANUFACTURER t.m.k. +#define PRODUCT Apple Desktop Bus Keyboard + + +/* message strings */ +#define DESCRIPTION Apple M0116/A9M0660 keyboard firmware + + +/* matrix size */ +#define MATRIX_ROWS 11 // last row is virtual for modifier +#define MATRIX_COLS 8 +/* define if matrix has ghost */ +#define MATRIX_HAS_GHOST +/* Set 0 if need no debouncing */ +#define DEBOUNCE 5 + + +/* key combination for command */ +#define IS_COMMAND() ( \ + keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_LCTRL) | MOD_BIT(KC_LALT) | MOD_BIT(KC_LGUI)) || \ + keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \ +) + + +/* layer switching */ +#define LAYER_SWITCH_DELAY 100 +#define LAYER_SEND_FN_TERM 300 + + +/* mouse keys */ +#ifdef MOUSEKEY_ENABLE +# define MOUSEKEY_DELAY_TIME 192 +#endif + + +#endif diff --git a/keyboard/IIgs/doc/PIN_BYPASS.jpg b/keyboard/IIgs/doc/PIN_BYPASS.jpg new file mode 100644 index 000000000..2998f0c3f Binary files /dev/null and b/keyboard/IIgs/doc/PIN_BYPASS.jpg differ diff --git a/keyboard/IIgs/doc/Teensy++_Mod.jpg b/keyboard/IIgs/doc/Teensy++_Mod.jpg new file mode 100644 index 000000000..146c1ab93 Binary files /dev/null and b/keyboard/IIgs/doc/Teensy++_Mod.jpg differ diff --git a/keyboard/IIgs/hid_listen.mac b/keyboard/IIgs/hid_listen.mac new file mode 100755 index 000000000..8758fdf88 Binary files /dev/null and b/keyboard/IIgs/hid_listen.mac differ diff --git a/keyboard/IIgs/keymap.c b/keyboard/IIgs/keymap.c new file mode 100644 index 000000000..cd33e223a --- /dev/null +++ b/keyboard/IIgs/keymap.c @@ -0,0 +1,142 @@ +/* +Copyright 2012 Jeffrey Sung + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +/* + * Keymap for Apple IIgs/Standard Keyboard + */ +#include +#include +#include +#include "keycode.h" +#include "print.h" +#include "debug.h" +#include "util.h" +#include "keymap.h" + + +// Convert physical keyboard layout to matrix array. +// This is a macro to define keymap easily in keyboard layout form. +#define KEYMAP( R10C5, \ + R3C7, R3C6, R3C5, R3C4, R3C3, R3C2, R3C1, R8C1, R8C0, R3C0, R0C0, R0C1, R0C2, R0C3, R4C4, R4C5, R4C6, R4C7, \ + R9C7, R9C6, R9C5, R9C4, R9C3, R9C2, R9C1, R9C0, R1C0, R1C1, R1C2, R1C3, R1C4, R2C4, R2C5, R2C6, R2C3, \ + R10C0,R7C7, R7C6, R7C5, R7C4, R7C3, R7C2, R7C1, R7C0, R0C4, R1C6, R1C7, R1C5, R2C0, R2C1, R2C2, R2C7, \ + R10C1,R6C7, R6C6, R6C5, R6C4, R6C3, R6C2, R6C1, R6C0, R0C5, R0C6, R4C0, R4C1, R4C2, \ + R10C4,R10C2,R10C3,R5C4, R5C7, R5C5, R5C6, R5C0, R5C2, R0C7, R5C1, R5C3, R4C3 \ +) { \ + { R0C0, R0C1, R0C2, R0C3, R0C4, R0C5, R0C6, R0C7 }, \ + { R1C0, R1C1, R1C2, R1C3, R1C4, R1C5, R1C6, R1C7 }, \ + { R2C0, R2C1, R2C2, R2C3, R2C4, R2C5, R2C6, R2C7 }, \ + { R3C0, R3C1, R3C2, R3C3, R3C4, R3C5, R3C6, R3C7 }, \ + { R4C0, R4C1, R4C2, R4C3, R4C4, R4C5, R4C6, R4C7 }, \ + { R5C0, R5C1, R5C2, R5C3, R5C4, R5C5, R5C6, R5C7 }, \ + { R6C0, R6C1, R6C2, R6C3, R6C4, R6C5, R6C6, R6C7 }, \ + { R7C0, R7C1, R7C2, R7C3, R7C4, R7C5, R7C6, R7C7 }, \ + { R8C0, R8C1, KC_NO, KC_NO, KC_NO,KC_NO, KC_NO, KC_NO }, \ + { R9C0, R9C1, R9C2, R9C3, R9C4, R9C5, R9C6, R9C7 }, \ + { R10C0,R10C1, R10C2, R10C3, R10C4,R10C5, KC_NO, KC_NO} \ +} + +#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)])) + + +// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed. +static const uint8_t PROGMEM fn_layer[] = { + 0, // Fn0 + 1, // Fn1 + 2, // Fn2 + 3, // Fn3 + 4, // Fn4 + 0, // Fn5 + 3, // Fn6 + 3 // Fn7 +}; + +// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer. +// See layer.c for details. +static const uint8_t PROGMEM fn_keycode[] = { + KC_NO, // Fn0 + KC_NO, // Fn1 + KC_SLSH, // Fn2 + KC_SCLN, // Fn3 + KC_SPC, // Fn4 + KC_NO, // Fn5 + KC_NO, // Fn6 + KC_NO // Fn7 +}; + +static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Layer 0: Default Layer + * ,-----------------------------------------------------------. ,---------------, + * | POWER | | | + * |-----------------------------------------------------------| |---------------| + * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |FN0| = | / | * | + * |-----------------------------------------------------------| |---------------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| | | 7 | 8 | 9 | + | + * |-----------------------------------------------------' | |---------------| + * |Contro| A| S| D| F| G| H| J| K| L|Fn3| '|Return | | 4 | 5 | 6 | - | + * |-----------------------------------------------------------| |---------------| + * |Shift | Z| X| C| V| B| N| M| ,| .| / |Shift | | 1 | 2 | 3 | E | + * |-----------------------------------------------------------| |-----------| N | + * |CAPS|Alt |Gui |` |SPC |BSLS |LFT|RGT|DN|UP| | 0 | . | T | + * `-----------------------------------------------------------' |---------------' + */ + KEYMAP( KC_PWR, + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_FN1, KC_PEQL, KC_PSLS, KC_PAST, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC, KC_P7, KC_P8, KC_P9, KC_PPLS, \ + KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,KC_ENT, KC_P4, KC_P5, KC_P6, KC_PMNS, \ + KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_P1, KC_P2, KC_P3, \ + KC_CAPS,KC_LALT,KC_LGUI,KC_GRV, KC_SPC, KC_BSLS,KC_LEFT,KC_RGHT,KC_DOWN,KC_UP, KC_P0, KC_PDOT, KC_PENT), + + + /* Layer 1: Tenkey use Layer + * ,-----------------------------------------------------------. ,---------------, + * | POWER | | | + * |-----------------------------------------------------------| |---------------| + * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |NLK| = | / | * | + * |-----------------------------------------------------------| |---------------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| | |INS| 8 |PGU|V+ | + * |-----------------------------------------------------' | |---------------| + * |Contro| A| S| D| F| G| H| J| K| L|Fn3| '|Return | |DEL|UP |PGD|V- | + * |-----------------------------------------------------------| |---------------| + * |Shift | Z| X| C| V| B| N| M| ,| .| / |Shift | |LFT|DN |RGT| E | + * |-----------------------------------------------------------| |-----------| N | + * |CAPS|Alt |Gui |` |SPC |BSLS |LFT|RGT|DN|UP| | 0 | . | T | + * `-----------------------------------------------------------' `---------------' + */ + KEYMAP( KC_PWR, \ + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_FN1, KC_PEQL, KC_PSLS, KC_MUTE, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC, KC_INS, KC_P8, KC_PGUP, KC_VOLU, \ + KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,KC_ENT, KC_DEL, KC_UP, KC_PGDN, KC_VOLD, \ + KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_LEFT, KC_DOWN, KC_RIGHT, \ + KC_CAPS,KC_LALT,KC_LGUI,KC_GRV, KC_SPC, KC_BSLS,KC_LEFT,KC_RGHT,KC_DOWN,KC_UP, KC_P0, KC_PDOT, KC_PENT), +}; + + +uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col) +{ + return KEYCODE(layer, row, col); +} + +uint8_t keymap_fn_layer(uint8_t index) +{ + return pgm_read_byte(&fn_layer[index]); +} + +uint8_t keymap_fn_keycode(uint8_t index) +{ + return pgm_read_byte(&fn_keycode[index]); +} diff --git a/keyboard/IIgs/led.c b/keyboard/IIgs/led.c new file mode 100644 index 000000000..f76545f0b --- /dev/null +++ b/keyboard/IIgs/led.c @@ -0,0 +1,24 @@ +/* +Copyright 2011 Jun Wako + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#include "stdint.h" +#include "led.h" + + +void led_set(uint8_t usb_led) +{ +} diff --git a/keyboard/IIgs/matrix.c b/keyboard/IIgs/matrix.c new file mode 100644 index 000000000..6ca55b7ea --- /dev/null +++ b/keyboard/IIgs/matrix.c @@ -0,0 +1,363 @@ +/* +Copyright 2011 Jun Wako + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +/* + * scan matrix + */ +#include +#include +#include +#include +#include "print.h" +#include "debug.h" +#include "util.h" +#include "matrix.h" +#include "led.h" + + +#if (MATRIX_COLS > 16) +# error "MATRIX_COLS must not exceed 16" +#endif +#if (MATRIX_ROWS > 255) +# error "MATRIX_ROWS must not exceed 255" +#endif + + +#ifndef DEBOUNCE +# define DEBOUNCE 0 +#endif +static uint8_t debouncing = DEBOUNCE; + +// matrix state buffer(1:on, 0:off) +#if (MATRIX_COLS <= 8) +static uint8_t *matrix; +static uint8_t *matrix_prev; +static uint8_t _matrix0[MATRIX_ROWS]; +static uint8_t _matrix1[MATRIX_ROWS]; +#else +static uint16_t *matrix; +static uint16_t *matrix_prev; +static uint16_t _matrix0[MATRIX_ROWS]; +static uint16_t _matrix1[MATRIX_ROWS]; +#endif + +#ifdef MATRIX_HAS_GHOST +static bool matrix_has_ghost_in_row(uint8_t row); +#endif +static uint8_t read_col(uint8_t row); +static void unselect_rows(void); +static void select_row(uint8_t row); + + +inline +uint8_t matrix_rows(void) +{ + return MATRIX_ROWS; +} + +inline +uint8_t matrix_cols(void) +{ + return MATRIX_COLS; +} + +void matrix_init(void) +{ + // initialize row and col + unselect_rows(); + // Input with pull-up(DDR:0, PORT:1) + // Column C1 ~ C7 (PortC0-6) + // Column C0(Port E1) + DDRC &= ~0b01111111; + PORTC |= 0b01111111; + DDRE &= ~0b00000010; + PORTE |= 0b00000010; + //DDRB &= ~0b00000100; + //PORTB |= 0b00000100; + // modifier B3/4,F4/5,E4 always input + // A0 + //DDRA |= 0b00000001; + //PORTA &= 0b00000001; + //DDRB |= 0b00011000; + //PORTB &= 0b00011000; + //DDRF |= ~0b00110000; + //PORTF &= 0b00110000; + //DDRB &= ~0b00011000; + //PORTB |= 0b00011000; + //DDRF &= ~0b00110000; + //PORTF |= 0b00110000; + //DDRE &= ~0b00010000; + //PORTE |= 0b00010000; + + // initialize matrix state: all keys off + for (uint8_t i=0; i < MATRIX_ROWS; i++) _matrix0[i] = 0x00; + for (uint8_t i=0; i < MATRIX_ROWS; i++) _matrix1[i] = 0x00; + matrix = _matrix0; + matrix_prev = _matrix1; +} + +uint8_t matrix_scan(void) +{ + if (!debouncing) { + uint8_t *tmp = matrix_prev; + matrix_prev = matrix; + matrix = tmp; + } + + for (uint8_t i = 0; i < MATRIX_ROWS; i++) { + unselect_rows(); + select_row(i); + _delay_us(30); // without this wait read unstable value. + if ( i == ( MATRIX_ROWS - 1 ) ) { // CHECK CAPS LOCK + if (host_keyboard_leds() & (1<");debug_hex(matrix[row]);debug("\n"); +// } +// } +// } + return (matrix[row] & (1<mods except E4(CAPSLOCK) + uint8_t tmp; + if ( row == 10 ) { + tmp = 0xC0; + tmp |= (PINB >> 3 ) & 0b00000011; // LEFT CTRL is 0bit in modifier (HID Spec) + // LEFT SHIFT is 1bit in modifier (HID Spec) + tmp |= (PINF >> 3 ) & 0b00000100; // LEFT ALT is 2bit in modifier (HID Spec) + tmp |= (PINF >> 1 ) & 0b00001000; // LEFT GUI is 3bit in modifier (HID Spec) + tmp |= (PINA << 4 ) & 0b00010000; // CAPSLOCK + tmp |= (PINB << 3 ) & 0b00100000; // POWER + } else { + tmp = 0x00; + tmp = (PINE >> 1)&0b00000001; + tmp |= PINC << 1 ; + } + return tmp; +} + +inline +static void unselect_rows(void) +{ + // Hi-Z(DDR:0, PORT:0) to unselect + // DDR : 1, output 0, input + DDRB &= ~0b00000011; // PB: 1,0 + PORTB &= ~0b00000011; + DDRD &= ~0b00010000; // PD: 4 + PORTD &= ~0b00010000; + DDRE &= ~0b11000000; // PE: 7,6 + PORTE &= ~0b11000000; + DDRF &= ~0b11000111; // PF: 7,6,2,1,0 + PORTF &= ~0b11000111; + // to unselect virtual row(modifier), set port to output with low + DDRA |= 0b00000001; // PA: 0 for CAPSLOCK + PORTA &= ~0b00000001; + DDRB |= 0b00011100; // PB: 3,4 for modifier(row10) + PORTB &= ~0b00011100; // PB: 2 for power + DDRF |= 0b00110000; // PF: 4,5 for modifier + PORTF &= ~0b00110000; +} + +inline +static void select_row(uint8_t row) +{ + // Output low(DDR:1, PORT:0) to select + // with row enable, column could send low to AVR when pressed + // row: 0 1 2 3 4 5 6 7 8 9 + // pin: PB1, PB0, PE7, PE6, PD4, PF2, PF0, PF1, PF6 PF7 + switch (row) { + case 0: + DDRB |= (1<<1); + PORTB &= ~(1<<1); + break; + case 1: + DDRB |= (1<<0); + PORTB &= ~(1<<0); + break; + case 2: + DDRE |= (1<<7); + PORTE &= ~(1<<7); + break; + case 3: + DDRE |= (1<<6); + PORTE &= ~(1<<6); + break; + case 4: + DDRD |= (1<<4); + PORTD &= ~(1<<4); + break; + case 5: + DDRF |= (1<<2); + PORTF &= ~(1<<2); + break; + case 6: + DDRF |= (1<<0); + PORTF &= ~(1<<0); + break; + case 7: + DDRF |= (1<<1); + PORTF &= ~(1<<1); + break; + case 8: + DDRF |= (1<<6); + PORTF &= ~(1<<6); + break; + case 9: + DDRF |= (1<<7); + PORTF &= ~(1<<7); + break; + case 10: + // modifier has no row enable + // to select virtual row, set port as input + DDRA &= ~0b00000001; + PORTA |= 0b00000001; + DDRB &= ~0b00011100; + PORTB |= 0b00011100; + DDRF &= ~0b00110000; + PORTF |= 0b00110000; + break; + + } +} diff --git a/keyboard/IIgs_Standard/Makefile b/keyboard/IIgs_Standard/Makefile deleted file mode 100644 index c18e9720c..000000000 --- a/keyboard/IIgs_Standard/Makefile +++ /dev/null @@ -1,95 +0,0 @@ -#---------------------------------------------------------------------------- -# On command line: -# -# make all = Make software. -# -# make clean = Clean out built project files. -# -# make coff = Convert ELF to AVR COFF. -# -# make extcoff = Convert ELF to AVR Extended COFF. -# -# make program = Download the hex file to the device. -# Please customize your programmer settings(PROGRAM_CMD) -# -# make teensy = Download the hex file to the device, using teensy_loader_cli. -# (must have teensy_loader_cli installed). -# -# make dfu = Download the hex file to the device, using dfu-programmer (must -# have dfu-programmer installed). -# -# make flip = Download the hex file to the device, using Atmel FLIP (must -# have Atmel FLIP installed). -# -# make dfu-ee = Download the eeprom file to the device, using dfu-programmer -# (must have dfu-programmer installed). -# -# make flip-ee = Download the eeprom file to the device, using Atmel FLIP -# (must have Atmel FLIP installed). -# -# make debug = Start either simulavr or avarice as specified for debugging, -# with avr-gdb or avr-insight as the front end for debugging. -# -# make filename.s = Just compile filename.c into the assembler code only. -# -# make filename.i = Create a preprocessed source file for use in submitting -# bug reports to the GCC project. -# -# To rebuild project do "make clean" then "make all". -#---------------------------------------------------------------------------- - -# Target file name (without extension). -TARGET = IIgs_Standard - -# Directory common source filess exist -TOP_DIR = ../.. - -# Directory keyboard dependent files exist -TARGET_DIR = . - -# keyboard dependent files -SRC = keymap.c \ - matrix.c \ - led.c - -CONFIG_H = config.h - - -# MCU name, you MUST set this to match the board you are using -# type "make clean" after changing this, so all files will be rebuilt -#MCU = at90usb162 # Teensy 1.0 -#MCU = atmega32u4 # Teensy 2.0 -#MCU = at90usb646 # Teensy++ 1.0 -MCU = at90usb1286 # Teensy++ 2.0 - - -# Processor frequency. -# Normally the first thing your program should do is set the clock prescaler, -# so your program will run at the correct speed. You should also set this -# variable to same clock speed. The _delay_ms() macro uses this, and many -# examples use this variable to calculate timings. Do not add a "UL" here. -F_CPU = 16000000 - - -# Build Options -# comment out to disable the options. -# -MOUSEKEY_ENABLE = no # Mouse keys -#PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support -EXTRAKEY_ENABLE = yes # Audio control and System control -#NKRO_ENABLE = yes # USB Nkey Rollover - - - -#---------------- Programming Options -------------------------- -PROGRAM_CMD = teensy_loader_cli -mmcu=$(MCU) -w -v $(TARGET).hex - - - -# Search Path -VPATH += $(TARGET_DIR) -VPATH += $(TOP_DIR) - -include $(TOP_DIR)/protocol/pjrc.mk -include $(TOP_DIR)/common.mk -include $(TOP_DIR)/rules.mk diff --git a/keyboard/IIgs_Standard/README b/keyboard/IIgs_Standard/README deleted file mode 100644 index 4f9cad1ca..000000000 --- a/keyboard/IIgs_Standard/README +++ /dev/null @@ -1,45 +0,0 @@ -Replacable USB Controller for Apple IIgs/Standard(M0116) -JeffreySung(nattyman@gmail.com) - -=============================== - -Feature -------- -- Replaceable keyboard controller for Apple IIgs(A9M0330)/Standard(M0116) -- Teensy++ 2.0 required -- Some signal bypass required -- ADB keyboard doesn't use matrix for modifier keys. With virtual row for modifier keys, - these keys are merged into key matrix using virtual row. - -History -======= -- 2012.09.17 First Release -- 2012.09.17 CapsLock support -- 2012.09.19 Power button added -Build -===== -0. Just Type "Make" and return. - -Hardware -======== -PJRC Teensy ------------ -0. The following ports should not be connected to board. - From top view of Teensy++, from GND and counter clock wise. - -7,26(in keyboard PCB, these pins are VDD,GND) - -30,31(in Teensy++, these pins are Ref,GND respectively) - -5,6(D2,D3 for bluetooth in future) -1. Bypass #31 pin(from board) to E4(Teensy) -2. Bypass #30 pin(from board) to F2(Teensy) -3. Bypass #6 pin(from board) to A0(Teensy) -4. Refer doc directory - -To Do -===== -0. When DEBOUNCE defined, there is a errors. -1. Layer Change by toggling Clear Key -2. Eject Key add. (following files should be modified.) - common/keycode.h - common/keyboard.c -3. Use bluetooth -EOF diff --git a/keyboard/IIgs_Standard/config.h b/keyboard/IIgs_Standard/config.h deleted file mode 100644 index 11acf87c0..000000000 --- a/keyboard/IIgs_Standard/config.h +++ /dev/null @@ -1,68 +0,0 @@ -/* -Copyright 2011 Jun Wako - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see . -*/ - -#ifndef CONFIG_H -#define CONFIG_H - -/* controller configuration */ -#include "controller_teensy.h" - - -/* USB Device descriptor parameter */ -/* for Apple -#define VENDOR_ID 0x05AC -#define PRODUCT_ID 0xBEE0 -*/ -#define VENDOR_ID 0xFEED -#define PRODUCT_ID 0xBEE0 -#define DEVICE_VER 0x0202 -#define MANUFACTURER t.m.k. -#define PRODUCT Apple Desktop Bus Keyboard - - -/* message strings */ -#define DESCRIPTION Apple M0116/A9M0660 keyboard firmware - - -/* matrix size */ -#define MATRIX_ROWS 11 // last row is virtual for modifier -#define MATRIX_COLS 8 -/* define if matrix has ghost */ -#define MATRIX_HAS_GHOST -/* Set 0 if need no debouncing */ -#define DEBOUNCE 5 - - -/* key combination for command */ -#define IS_COMMAND() ( \ - keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_LCTRL) | MOD_BIT(KC_LALT) | MOD_BIT(KC_LGUI)) || \ - keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \ -) - - -/* layer switching */ -#define LAYER_SWITCH_DELAY 100 -#define LAYER_SEND_FN_TERM 300 - - -/* mouse keys */ -#ifdef MOUSEKEY_ENABLE -# define MOUSEKEY_DELAY_TIME 192 -#endif - - -#endif diff --git a/keyboard/IIgs_Standard/doc/PIN_BYPASS.jpg b/keyboard/IIgs_Standard/doc/PIN_BYPASS.jpg deleted file mode 100644 index 2998f0c3f..000000000 Binary files a/keyboard/IIgs_Standard/doc/PIN_BYPASS.jpg and /dev/null differ diff --git a/keyboard/IIgs_Standard/doc/Teensy++_Mod.jpg b/keyboard/IIgs_Standard/doc/Teensy++_Mod.jpg deleted file mode 100644 index 146c1ab93..000000000 Binary files a/keyboard/IIgs_Standard/doc/Teensy++_Mod.jpg and /dev/null differ diff --git a/keyboard/IIgs_Standard/hid_listen.mac b/keyboard/IIgs_Standard/hid_listen.mac deleted file mode 100755 index 8758fdf88..000000000 Binary files a/keyboard/IIgs_Standard/hid_listen.mac and /dev/null differ diff --git a/keyboard/IIgs_Standard/keymap.c b/keyboard/IIgs_Standard/keymap.c deleted file mode 100644 index cd33e223a..000000000 --- a/keyboard/IIgs_Standard/keymap.c +++ /dev/null @@ -1,142 +0,0 @@ -/* -Copyright 2012 Jeffrey Sung - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see . -*/ - -/* - * Keymap for Apple IIgs/Standard Keyboard - */ -#include -#include -#include -#include "keycode.h" -#include "print.h" -#include "debug.h" -#include "util.h" -#include "keymap.h" - - -// Convert physical keyboard layout to matrix array. -// This is a macro to define keymap easily in keyboard layout form. -#define KEYMAP( R10C5, \ - R3C7, R3C6, R3C5, R3C4, R3C3, R3C2, R3C1, R8C1, R8C0, R3C0, R0C0, R0C1, R0C2, R0C3, R4C4, R4C5, R4C6, R4C7, \ - R9C7, R9C6, R9C5, R9C4, R9C3, R9C2, R9C1, R9C0, R1C0, R1C1, R1C2, R1C3, R1C4, R2C4, R2C5, R2C6, R2C3, \ - R10C0,R7C7, R7C6, R7C5, R7C4, R7C3, R7C2, R7C1, R7C0, R0C4, R1C6, R1C7, R1C5, R2C0, R2C1, R2C2, R2C7, \ - R10C1,R6C7, R6C6, R6C5, R6C4, R6C3, R6C2, R6C1, R6C0, R0C5, R0C6, R4C0, R4C1, R4C2, \ - R10C4,R10C2,R10C3,R5C4, R5C7, R5C5, R5C6, R5C0, R5C2, R0C7, R5C1, R5C3, R4C3 \ -) { \ - { R0C0, R0C1, R0C2, R0C3, R0C4, R0C5, R0C6, R0C7 }, \ - { R1C0, R1C1, R1C2, R1C3, R1C4, R1C5, R1C6, R1C7 }, \ - { R2C0, R2C1, R2C2, R2C3, R2C4, R2C5, R2C6, R2C7 }, \ - { R3C0, R3C1, R3C2, R3C3, R3C4, R3C5, R3C6, R3C7 }, \ - { R4C0, R4C1, R4C2, R4C3, R4C4, R4C5, R4C6, R4C7 }, \ - { R5C0, R5C1, R5C2, R5C3, R5C4, R5C5, R5C6, R5C7 }, \ - { R6C0, R6C1, R6C2, R6C3, R6C4, R6C5, R6C6, R6C7 }, \ - { R7C0, R7C1, R7C2, R7C3, R7C4, R7C5, R7C6, R7C7 }, \ - { R8C0, R8C1, KC_NO, KC_NO, KC_NO,KC_NO, KC_NO, KC_NO }, \ - { R9C0, R9C1, R9C2, R9C3, R9C4, R9C5, R9C6, R9C7 }, \ - { R10C0,R10C1, R10C2, R10C3, R10C4,R10C5, KC_NO, KC_NO} \ -} - -#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)])) - - -// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed. -static const uint8_t PROGMEM fn_layer[] = { - 0, // Fn0 - 1, // Fn1 - 2, // Fn2 - 3, // Fn3 - 4, // Fn4 - 0, // Fn5 - 3, // Fn6 - 3 // Fn7 -}; - -// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer. -// See layer.c for details. -static const uint8_t PROGMEM fn_keycode[] = { - KC_NO, // Fn0 - KC_NO, // Fn1 - KC_SLSH, // Fn2 - KC_SCLN, // Fn3 - KC_SPC, // Fn4 - KC_NO, // Fn5 - KC_NO, // Fn6 - KC_NO // Fn7 -}; - -static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* Layer 0: Default Layer - * ,-----------------------------------------------------------. ,---------------, - * | POWER | | | - * |-----------------------------------------------------------| |---------------| - * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |FN0| = | / | * | - * |-----------------------------------------------------------| |---------------| - * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| | | 7 | 8 | 9 | + | - * |-----------------------------------------------------' | |---------------| - * |Contro| A| S| D| F| G| H| J| K| L|Fn3| '|Return | | 4 | 5 | 6 | - | - * |-----------------------------------------------------------| |---------------| - * |Shift | Z| X| C| V| B| N| M| ,| .| / |Shift | | 1 | 2 | 3 | E | - * |-----------------------------------------------------------| |-----------| N | - * |CAPS|Alt |Gui |` |SPC |BSLS |LFT|RGT|DN|UP| | 0 | . | T | - * `-----------------------------------------------------------' |---------------' - */ - KEYMAP( KC_PWR, - KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_FN1, KC_PEQL, KC_PSLS, KC_PAST, \ - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC, KC_P7, KC_P8, KC_P9, KC_PPLS, \ - KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,KC_ENT, KC_P4, KC_P5, KC_P6, KC_PMNS, \ - KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_P1, KC_P2, KC_P3, \ - KC_CAPS,KC_LALT,KC_LGUI,KC_GRV, KC_SPC, KC_BSLS,KC_LEFT,KC_RGHT,KC_DOWN,KC_UP, KC_P0, KC_PDOT, KC_PENT), - - - /* Layer 1: Tenkey use Layer - * ,-----------------------------------------------------------. ,---------------, - * | POWER | | | - * |-----------------------------------------------------------| |---------------| - * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |NLK| = | / | * | - * |-----------------------------------------------------------| |---------------| - * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| | |INS| 8 |PGU|V+ | - * |-----------------------------------------------------' | |---------------| - * |Contro| A| S| D| F| G| H| J| K| L|Fn3| '|Return | |DEL|UP |PGD|V- | - * |-----------------------------------------------------------| |---------------| - * |Shift | Z| X| C| V| B| N| M| ,| .| / |Shift | |LFT|DN |RGT| E | - * |-----------------------------------------------------------| |-----------| N | - * |CAPS|Alt |Gui |` |SPC |BSLS |LFT|RGT|DN|UP| | 0 | . | T | - * `-----------------------------------------------------------' `---------------' - */ - KEYMAP( KC_PWR, \ - KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_FN1, KC_PEQL, KC_PSLS, KC_MUTE, \ - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC, KC_INS, KC_P8, KC_PGUP, KC_VOLU, \ - KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,KC_ENT, KC_DEL, KC_UP, KC_PGDN, KC_VOLD, \ - KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_LEFT, KC_DOWN, KC_RIGHT, \ - KC_CAPS,KC_LALT,KC_LGUI,KC_GRV, KC_SPC, KC_BSLS,KC_LEFT,KC_RGHT,KC_DOWN,KC_UP, KC_P0, KC_PDOT, KC_PENT), -}; - - -uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col) -{ - return KEYCODE(layer, row, col); -} - -uint8_t keymap_fn_layer(uint8_t index) -{ - return pgm_read_byte(&fn_layer[index]); -} - -uint8_t keymap_fn_keycode(uint8_t index) -{ - return pgm_read_byte(&fn_keycode[index]); -} diff --git a/keyboard/IIgs_Standard/led.c b/keyboard/IIgs_Standard/led.c deleted file mode 100644 index f76545f0b..000000000 --- a/keyboard/IIgs_Standard/led.c +++ /dev/null @@ -1,24 +0,0 @@ -/* -Copyright 2011 Jun Wako - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see . -*/ - -#include "stdint.h" -#include "led.h" - - -void led_set(uint8_t usb_led) -{ -} diff --git a/keyboard/IIgs_Standard/matrix.c b/keyboard/IIgs_Standard/matrix.c deleted file mode 100644 index 6ca55b7ea..000000000 --- a/keyboard/IIgs_Standard/matrix.c +++ /dev/null @@ -1,363 +0,0 @@ -/* -Copyright 2011 Jun Wako - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see . -*/ - -/* - * scan matrix - */ -#include -#include -#include -#include -#include "print.h" -#include "debug.h" -#include "util.h" -#include "matrix.h" -#include "led.h" - - -#if (MATRIX_COLS > 16) -# error "MATRIX_COLS must not exceed 16" -#endif -#if (MATRIX_ROWS > 255) -# error "MATRIX_ROWS must not exceed 255" -#endif - - -#ifndef DEBOUNCE -# define DEBOUNCE 0 -#endif -static uint8_t debouncing = DEBOUNCE; - -// matrix state buffer(1:on, 0:off) -#if (MATRIX_COLS <= 8) -static uint8_t *matrix; -static uint8_t *matrix_prev; -static uint8_t _matrix0[MATRIX_ROWS]; -static uint8_t _matrix1[MATRIX_ROWS]; -#else -static uint16_t *matrix; -static uint16_t *matrix_prev; -static uint16_t _matrix0[MATRIX_ROWS]; -static uint16_t _matrix1[MATRIX_ROWS]; -#endif - -#ifdef MATRIX_HAS_GHOST -static bool matrix_has_ghost_in_row(uint8_t row); -#endif -static uint8_t read_col(uint8_t row); -static void unselect_rows(void); -static void select_row(uint8_t row); - - -inline -uint8_t matrix_rows(void) -{ - return MATRIX_ROWS; -} - -inline -uint8_t matrix_cols(void) -{ - return MATRIX_COLS; -} - -void matrix_init(void) -{ - // initialize row and col - unselect_rows(); - // Input with pull-up(DDR:0, PORT:1) - // Column C1 ~ C7 (PortC0-6) - // Column C0(Port E1) - DDRC &= ~0b01111111; - PORTC |= 0b01111111; - DDRE &= ~0b00000010; - PORTE |= 0b00000010; - //DDRB &= ~0b00000100; - //PORTB |= 0b00000100; - // modifier B3/4,F4/5,E4 always input - // A0 - //DDRA |= 0b00000001; - //PORTA &= 0b00000001; - //DDRB |= 0b00011000; - //PORTB &= 0b00011000; - //DDRF |= ~0b00110000; - //PORTF &= 0b00110000; - //DDRB &= ~0b00011000; - //PORTB |= 0b00011000; - //DDRF &= ~0b00110000; - //PORTF |= 0b00110000; - //DDRE &= ~0b00010000; - //PORTE |= 0b00010000; - - // initialize matrix state: all keys off - for (uint8_t i=0; i < MATRIX_ROWS; i++) _matrix0[i] = 0x00; - for (uint8_t i=0; i < MATRIX_ROWS; i++) _matrix1[i] = 0x00; - matrix = _matrix0; - matrix_prev = _matrix1; -} - -uint8_t matrix_scan(void) -{ - if (!debouncing) { - uint8_t *tmp = matrix_prev; - matrix_prev = matrix; - matrix = tmp; - } - - for (uint8_t i = 0; i < MATRIX_ROWS; i++) { - unselect_rows(); - select_row(i); - _delay_us(30); // without this wait read unstable value. - if ( i == ( MATRIX_ROWS - 1 ) ) { // CHECK CAPS LOCK - if (host_keyboard_leds() & (1<");debug_hex(matrix[row]);debug("\n"); -// } -// } -// } - return (matrix[row] & (1<mods except E4(CAPSLOCK) - uint8_t tmp; - if ( row == 10 ) { - tmp = 0xC0; - tmp |= (PINB >> 3 ) & 0b00000011; // LEFT CTRL is 0bit in modifier (HID Spec) - // LEFT SHIFT is 1bit in modifier (HID Spec) - tmp |= (PINF >> 3 ) & 0b00000100; // LEFT ALT is 2bit in modifier (HID Spec) - tmp |= (PINF >> 1 ) & 0b00001000; // LEFT GUI is 3bit in modifier (HID Spec) - tmp |= (PINA << 4 ) & 0b00010000; // CAPSLOCK - tmp |= (PINB << 3 ) & 0b00100000; // POWER - } else { - tmp = 0x00; - tmp = (PINE >> 1)&0b00000001; - tmp |= PINC << 1 ; - } - return tmp; -} - -inline -static void unselect_rows(void) -{ - // Hi-Z(DDR:0, PORT:0) to unselect - // DDR : 1, output 0, input - DDRB &= ~0b00000011; // PB: 1,0 - PORTB &= ~0b00000011; - DDRD &= ~0b00010000; // PD: 4 - PORTD &= ~0b00010000; - DDRE &= ~0b11000000; // PE: 7,6 - PORTE &= ~0b11000000; - DDRF &= ~0b11000111; // PF: 7,6,2,1,0 - PORTF &= ~0b11000111; - // to unselect virtual row(modifier), set port to output with low - DDRA |= 0b00000001; // PA: 0 for CAPSLOCK - PORTA &= ~0b00000001; - DDRB |= 0b00011100; // PB: 3,4 for modifier(row10) - PORTB &= ~0b00011100; // PB: 2 for power - DDRF |= 0b00110000; // PF: 4,5 for modifier - PORTF &= ~0b00110000; -} - -inline -static void select_row(uint8_t row) -{ - // Output low(DDR:1, PORT:0) to select - // with row enable, column could send low to AVR when pressed - // row: 0 1 2 3 4 5 6 7 8 9 - // pin: PB1, PB0, PE7, PE6, PD4, PF2, PF0, PF1, PF6 PF7 - switch (row) { - case 0: - DDRB |= (1<<1); - PORTB &= ~(1<<1); - break; - case 1: - DDRB |= (1<<0); - PORTB &= ~(1<<0); - break; - case 2: - DDRE |= (1<<7); - PORTE &= ~(1<<7); - break; - case 3: - DDRE |= (1<<6); - PORTE &= ~(1<<6); - break; - case 4: - DDRD |= (1<<4); - PORTD &= ~(1<<4); - break; - case 5: - DDRF |= (1<<2); - PORTF &= ~(1<<2); - break; - case 6: - DDRF |= (1<<0); - PORTF &= ~(1<<0); - break; - case 7: - DDRF |= (1<<1); - PORTF &= ~(1<<1); - break; - case 8: - DDRF |= (1<<6); - PORTF &= ~(1<<6); - break; - case 9: - DDRF |= (1<<7); - PORTF &= ~(1<<7); - break; - case 10: - // modifier has no row enable - // to select virtual row, set port as input - DDRA &= ~0b00000001; - PORTA |= 0b00000001; - DDRB &= ~0b00011100; - PORTB |= 0b00011100; - DDRF &= ~0b00110000; - PORTF |= 0b00110000; - break; - - } -} diff --git a/keyboard/hhkb/keymap.c b/keyboard/hhkb/keymap.c index 0d07c79cf..094d33af1 100644 --- a/keyboard/hhkb/keymap.c +++ b/keyboard/hhkb/keymap.c @@ -82,7 +82,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * |Gui|Alt | Space |Alt |Gui| * `-------------------------------------------' */ - KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \ + KEYMAP(GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \ CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS, UP, NO, BSPC, \ LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \ LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN,RSFT,TRNS, \ @@ -101,7 +101,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * |Gui|Alt | Space |Alt |Gui| * `-------------------------------------------' */ - KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \ + KEYMAP(GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \ TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, NO, NO, NO, BSPC, \ LCTL,NO, LEFT,DOWN,RGHT,NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, \ LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, TRNS,RSFT,NO, \ @@ -121,7 +121,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * `--------------------------------------------' * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel */ - KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \ + KEYMAP(GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \ TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, BSPC, \ LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,TRNS,QUOT,ENT, \ LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,SLSH,RSFT,NO, \ diff --git a/protocol/vusb/vusb.c b/protocol/vusb/vusb.c index 1d5f4a852..328885a9b 100644 --- a/protocol/vusb/vusb.c +++ b/protocol/vusb/vusb.c @@ -88,6 +88,10 @@ static void send_keyboard(report_keyboard_t *report) } else { debug("kbuf: full\n"); } + + // NOTE: send key strokes of Macro + usbPoll(); + vusb_transfer_keyboard(); } -- cgit v1.2.3