From b732b79b49b098dba8e14493c745075f336747d8 Mon Sep 17 00:00:00 2001 From: Jack Humbert Date: Wed, 18 May 2016 23:47:16 -0400 Subject: adapts unicode to quantum.c (#333) * Unicode to have unicode input you need to: - set your OS input method to UNICODE if needed - enable unicode in your makefile - copy the action_function from keyboard/planck/keymaps/unicode/unicode.c to your keymap.c set the target OS method in your keymap.c: void matrix_init_user() { set_unicode_mode(UC_OSX); } you can then switch when you want with: set_unicode_mode(UC_OSX); set_unicode_mode(UC_LNX); set_unicode_mode(UC_WIN); put some unicode codes in your keymap like so: UC(0x0061) I did change the bit mask in quantum/keymap_common.c and .h I’m afraid we will need uint32 to get a total support for all unicode tables or relocate the handler as @mbarkhau did. * rearranges keycode values, hooks-up unicode * removes extra lalt ref * adds unicode shortcuts and example --- keyboard/planck/keymaps/unicode/makefile.mk | 1 + 1 file changed, 1 insertion(+) create mode 100644 keyboard/planck/keymaps/unicode/makefile.mk (limited to 'keyboard/planck/keymaps/unicode/makefile.mk') diff --git a/keyboard/planck/keymaps/unicode/makefile.mk b/keyboard/planck/keymaps/unicode/makefile.mk new file mode 100644 index 000000000..9b27b08be --- /dev/null +++ b/keyboard/planck/keymaps/unicode/makefile.mk @@ -0,0 +1 @@ +UNICODE_ENABLE = yes # Unicode -- cgit v1.2.3