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2016-06-29rand supports other chipsJack Humbert
2016-06-29adds random base64 character generatorJack Humbert
2016-06-29Moves features to their own files (process_*), adds tap dance feature (#460)Jack Humbert
* non-working commit * working * subprojects implemented for planck * pass a subproject variable through to c * consolidates clueboard revisions * thanks for letting me know about conflicts.. * turn off audio for yang's * corrects starting paths for subprojects * messing around with travis * semicolon * travis script * travis script * script for travis * correct directory (probably), amend files to commit * remove origin before adding * git pull, correct syntax * git checkout * git pull origin branch * where are we? * where are we? * merging * force things to happen * adds commit message, adds add * rebase, no commit message * rebase branch * idk! * try just pull * fetch - merge * specify repo branch * checkout * goddammit * merge? idk * pls * after all * don't split up keyboards * syntax * adds quick for all-keyboards * trying out new script * script update * lowercase * all keyboards * stop replacing compiled.hex automatically * adds if statement * skip automated build branches * forces push to automated build branch * throw an add in there * upstream? * adds AUTOGEN * ignore all .hex files again * testing out new repo * global ident * generate script, keyboard_keymap.hex * skip generation for now, print pandoc info, submodule update * try trusty * and sudo * try generate * updates subprojects to keyboards * no idea * updates to keyboards * cleans up clueboard stuff * setup to use local readme * updates cluepad, planck experimental * remove extra led.c [ci skip] * audio and midi moved over to separate files * chording, leader, unicode separated * consolidate each [skip ci] * correct include * quantum: Add a tap dance feature (#451) * quantum: Add a tap dance feature With this feature one can specify keys that behave differently, based on the amount of times they have been tapped, and when interrupted, they get handled before the interrupter. To make it clear how this is different from `ACTION_FUNCTION_TAP`, lets explore a certain setup! We want one key to send `Space` on single tap, but `Enter` on double-tap. With `ACTION_FUNCTION_TAP`, it is quite a rain-dance to set this up, and has the problem that when the sequence is interrupted, the interrupting key will be send first. Thus, `SPC a` will result in `a SPC` being sent, if they are typed within `TAPPING_TERM`. With the tap dance feature, that'll come out as `SPC a`, correctly. The implementation hooks into two parts of the system, to achieve this: into `process_record_quantum()`, and the matrix scan. We need the latter to be able to time out a tap sequence even when a key is not being pressed, so `SPC` alone will time out and register after `TAPPING_TERM` time. But lets start with how to use it, first! First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array. This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are two possible options: * `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise. * `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the current state of the tap-dance action. The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise. And that's the bulk of it! Do note, however, that this implementation does have some consequences: keys do not register until either they reach the tapping ceiling, or they time out. This means that if you hold the key, nothing happens, no repeat, no nothing. It is possible to detect held state, and register an action then too, but that's not implemented yet. Keys also unregister immediately after being registered, so you can't even hold the second tap. This is intentional, to be consistent. And now, on to the explanation of how it works! The main entry point is `process_tap_dance()`, called from `process_record_quantum()`, which is run for every keypress, and our handler gets to run early. This function checks whether the key pressed is a tap-dance key. If it is not, and a tap-dance was in action, we handle that first, and enqueue the newly pressed key. If it is a tap-dance key, then we check if it is the same as the already active one (if there's one active, that is). If it is not, we fire off the old one first, then register the new one. If it was the same, we increment the counter and the timer. This means that you have `TAPPING_TERM` time to tap the key again, you do not have to input all the taps within that timeframe. This allows for longer tap counts, with minimal impact on responsiveness. Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of tap-dance keys. For the sake of flexibility, tap-dance actions can be either a pair of keycodes, or a user function. The latter allows one to handle higher tap counts, or do extra things, like blink the LEDs, fiddle with the backlighting, and so on. This is accomplished by using an union, and some clever macros. In the end, lets see a full example! ```c enum { CT_SE = 0, CT_CLN, CT_EGG }; /* Have the above three on the keymap, TD(CT_SE), etc... */ void dance_cln (qk_tap_dance_state_t *state) { if (state->count == 1) { register_code (KC_RSFT); register_code (KC_SCLN); unregister_code (KC_SCLN); unregister_code (KC_RSFT); } else { register_code (KC_SCLN); unregister_code (KC_SCLN); reset_tap_dance (state); } } void dance_egg (qk_tap_dance_state_t *state) { if (state->count >= 100) { SEND_STRING ("Safety dance!"); reset_tap_dance (state); } } const qk_tap_dance_action_t tap_dance_actions[] = { [CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT) ,[CT_CLN] = ACTION_TAP_DANCE_FN (dance_cln) ,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg) }; ``` This addresses #426. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * hhkb: Fix the build with the new tap-dance feature Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * tap_dance: Move process_tap_dance further down Process the tap dance stuff after midi and audio, because those don't process keycodes, but row/col positions. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * tap_dance: Use conditionals instead of dummy functions To be consistent with how the rest of the quantum features are implemented, use ifdefs instead of dummy functions. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * Merge branch 'master' into quantum-keypress-process # Conflicts: # Makefile # keyboards/planck/rev3/config.h # keyboards/planck/rev4/config.h * update build script
2016-06-29Implements subprojects and updates projects for this (#459)Jack Humbert
* non-working commit * working * subprojects implemented for planck * pass a subproject variable through to c * consolidates clueboard revisions * thanks for letting me know about conflicts.. * turn off audio for yang's * corrects starting paths for subprojects * messing around with travis * semicolon * travis script * travis script * script for travis * correct directory (probably), amend files to commit * remove origin before adding * git pull, correct syntax * git checkout * git pull origin branch * where are we? * where are we? * merging * force things to happen * adds commit message, adds add * rebase, no commit message * rebase branch * idk! * try just pull * fetch - merge * specify repo branch * checkout * goddammit * merge? idk * pls * after all * don't split up keyboards * syntax * adds quick for all-keyboards * trying out new script * script update * lowercase * all keyboards * stop replacing compiled.hex automatically * adds if statement * skip automated build branches * forces push to automated build branch * throw an add in there * upstream? * adds AUTOGEN * ignore all .hex files again * testing out new repo * global ident * generate script, keyboard_keymap.hex * skip generation for now, print pandoc info, submodule update * try trusty * and sudo * try generate * updates subprojects to keyboards * no idea * updates to keyboards * cleans up clueboard stuff * setup to use local readme * updates cluepad, planck experimental * remove extra led.c [ci skip] * disable power up for now * config files updates * makefile updates * .h file updates, config tuning * disable audio for yang
2016-06-27Merge pull request #453 from NoahAndrews/update-docsJack Humbert
2016-06-27Update readme to direct people to using the MHV AVR ShellNoah Andrews
2016-06-27Long overdue fixes and improvements to environment setup scripts (#448)Noah Andrews
* Update setup script 1 for new folder structure * Improve script 1 output * Launch elevate if run without admin privileges * Improve MinGW error message * Improvements and fixes to second script * Log elevate output in first script
2016-06-27zoom and undo keys for ab's planck keymap (#446)Anand Babu (AB) Periasamy
2016-06-27Merge pull request #447 from abperiasamy/ergo-browser-zoomErez Zukerman
zoom and undo keys for ab's beginners ergodox-ez keymap
2016-06-26zoom and undo keysAnand Babu (AB) Periasamy
2016-06-26Preonic keymap updateJack Humbert
2016-06-26updates preonic default layoutJack Humbert
2016-06-26updates planck macros to keycodes, prototype fn_actionsJack Humbert
2016-06-24Swap up and down on ab's layout to match default (#441)Anand Babu (AB) Periasamy
2016-06-24Merge pull request #440 from abperiasamy/ergo-ab-swap-up-downErez Zukerman
Swap up and down keys to match default layout
2016-06-24Merge pull request #438 from tkuichooseyou/masterErez Zukerman
Added tkuichooseyou keymap; for vim and macOS users
2016-06-23Swap up and down to match default layoutAnand Babu (AB) Periasamy
2016-06-23updates ez's matrix to specJack Humbert
2016-06-23Backlight abstraction and other changes (#439)Jack Humbert
* redoes matrix pins, abstracts backlight code for B5,6,7 * slimming down keyboard stuff, backlight breathing implemented * don't call backlight init when no pin * cleans up user/kb/quantum calls, keyboard files * fix pvc atomic * replaces CHANNEL with correct var in breathing * removes .hexs, updates readmes, updates template * cleans-up clueboards, readmes to lowercase * updates readme
2016-06-23Add OS specific layers that can be switched with macros (#436)Peter
2016-06-23Added tkuichooseyou keymap; for vim and OSX usersTeddy Ku
2016-06-22AB's practical planck keymap (#435)Anand Babu (AB) Periasamy
2016-06-22Updates overall readmeJack & Erez
2016-06-22Adds a Readme for the keyboards subdirectoryJack & Erez
2016-06-22well that didn't workJack Humbert
2016-06-22adds author block to readmeJack Humbert
2016-06-22Merge pull request #433 from algernon/ergodox-ez/algernonErez Zukerman
ergodox_ez: Update the algernon keymap to v1.2
2016-06-22ergodox_ez: Update the algernon keymap to v1.2Gergely Nagy
Noticeable changes since the last pull request: * The forced NKRO mode can be easily toggled off at compile-time, to make the firmware compatible with certain operating systems. * The `:;` key has changed behaviour: to access the `;` symbol, the key needs to be double-tapped, instead of shifted. * The `=` and `\` keys were swapped, `=` moved to the home row, on both the **base** and the **experimental** layers. * The arrow and navigation keys were redone, they are now more accessible, but the navigation keys require an extra tap to access. * The **Emacs** layer is gone, replaced by a simplified **navigation and media** layer. * `LEAD v` types the firmware version, and the keymap version. * On the **experimental** layer, the `L` and `Q`, and the `K` and `G` keys were swapped. * The **Steno** layer gained a few more `#` and `*` keys, to make it easier on my fingers. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-06-21increase leader seq size to 5Jack Humbert
2016-06-21Renames keyboard folder to keyboards, adds couple of tmk's fixes (#432)Jack Humbert
* fixes from tmk's repo * rename keyboard to keyboards
2016-06-21adds backlight levels to the satan keyboard (#431)Jack Humbert
* enable 4 levels * remove breathing stuff * update channels, comments, hex
2016-06-21adds fuse settings for atmega32u4, fixes keymap_extras includesJack Humbert
2016-06-21Warning reductions (#430)Jack Humbert
Warning reductions
2016-06-21Change base box to avoid breakage in Arch box (#429)dragon788
I haven't had a chance to update the Arch base box in a while so using the Ubuntu one is far more likely to succeed for a new user (I did test that box recently as I traded my ErgoDox EZ to a friend and needed to reprogram it for him).
2016-06-21Fix the make all-keyboards command (#422)fredizzimo
Unfortunately the supported targets, like "quick", "all", "clean", and so on has to be repeated two extra times, but this is the best I can do with my makefile skills.
2016-06-21reduces rgblight warnings, integrates completely (#428)Jack Humbert
2016-06-21updates all config.h and Makefiles to correct references, textJack Humbert
2016-06-21Added stanleylai's personal keymap (#420)Stanley Lai
* Added WS2812 support for KC60 * Reorganized WS2812 support into its own keymap * Fixed relative link in README * Moved WS2812 mention in README to the bottom * Fixed titling in WS2812 README * Reverted KC60 Makefile and default keymap back * Moved RGB specific config.h to ws2812 keymap folder * Added my personal keymap * Updated compiled hex * Reverted KC60 files to 3f6fac47 before pull request #419
2016-06-20Fresh hes for experimental layoutJack & Erez
2016-06-20[Jack & Erez] Fixes Space Cadet right shiftJack & Erez
2016-06-20Adapts experimental layout file formatErez Zukerman
2016-06-20Adds compiled default firmwareErez Zukerman
2016-06-20[Jack & Erez] Adds dedicated Version keyErez Zukerman
2016-06-20[Jack & Erez] Tweaks makefile for sanityErez Zukerman
2016-06-20Removes .gitattributesErez Zukerman
2016-06-20[Erez & Jack] Updates build guideErez Zukerman
2016-06-19endline normalisation, treat .hex as bin, updates kc60 hex filesJack Humbert
2016-06-19Added WS2812 support for KC60 (#419)Stanley Lai
* Added WS2812 support for KC60 * Reorganized WS2812 support into its own keymap * Fixed relative link in README * Moved WS2812 mention in README to the bottom * Fixed titling in WS2812 README * Reverted KC60 Makefile and default keymap back * Moved RGB specific config.h to ws2812 keymap folder
2016-06-18Add quick version of the all-* makefile targets (#417)fredizzimo
2016-06-18Cleans up quantum/keymap situation, removes extra lufa folders (#416)Jack Humbert
* sorts out keycodes * move midi around * remove mbed * replaces keymap with qmk/keymap_common * fixes keymap.h * keymap, config, quantum rearrange * removes unneeded lufa stuff