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-rw-r--r--keyboards/planck/keymaps/dale/config.h36
-rw-r--r--keyboards/planck/keymaps/dale/keymap.c250
-rw-r--r--keyboards/planck/keymaps/dale/readme.md6
-rw-r--r--keyboards/planck/keymaps/dale/rules.mk25
4 files changed, 0 insertions, 317 deletions
diff --git a/keyboards/planck/keymaps/dale/config.h b/keyboards/planck/keymaps/dale/config.h
deleted file mode 100644
index 11d51c818..000000000
--- a/keyboards/planck/keymaps/dale/config.h
+++ /dev/null
@@ -1,36 +0,0 @@
-#ifndef CONFIG_USER_H
-#define CONFIG_USER_H
-
-#include "../../config.h"
-
-/*
- * MIDI options
- */
-
-/* Prevent use of disabled MIDI features in the keymap */
-//#define MIDI_ENABLE_STRICT 1
-
-/* enable basic MIDI features:
- - MIDI notes can be sent when in Music mode is on
-*/
-#define MIDI_BASIC
-
-/* enable advanced MIDI features:
- - MIDI notes can be added to the keymap
- - Octave shift and transpose
- - Virtual sustain, portamento, and modulation wheel
- - etc.
-*/
-//#define MIDI_ADVANCED
-
-/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
-//#define MIDI_TONE_KEYCODE_OCTAVES 2
-
-
-#define MOUSEKEY_INTERVAL 20
-#define MOUSEKEY_DELAY 0
-#define MOUSEKEY_TIME_TO_MAX 100
-#define MOUSEKEY_MAX_SPEED 10
-#define MOUSEKEY_WHEEL_DELAY 0
-
-#endif
diff --git a/keyboards/planck/keymaps/dale/keymap.c b/keyboards/planck/keymaps/dale/keymap.c
deleted file mode 100644
index 5682f0b4b..000000000
--- a/keyboards/planck/keymaps/dale/keymap.c
+++ /dev/null
@@ -1,250 +0,0 @@
-// Can't Remember Sh*t Keymap for Planck
-// Trying to fit as many characters as possible on the default layer
-// as its easier for me to remember logical functions than characters
-// Also, I like me some numpad
-
-
-#include "planck.h"
-#include "action_layer.h"
-#ifdef AUDIO_ENABLE
- #include "audio.h"
-#endif
-#include "eeconfig.h"
-
-extern keymap_config_t keymap_config;
-
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-// Layer names don't all need to be of the same length, obviously, and you can also skip them
-// entirely and just use numbers.
-#define _QWERTY 0
-#define _GAME 1
-#define _LOWER 3
-#define _RAISE 4
-#define _ADJUST 16
-
-enum planck_keycodes {
- QWERTY = SAFE_RANGE,
- GAME,
- LOWER,
- RAISE,
- BACKLIT,
-};
-
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-
-/* Qwerty
- * ,-----------------------------------------------------------------------------------.
- * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
- * |------+------+------+------+------+------|------+------+------+------+------+------|
- * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Ctrl | GUI | \ | Alt | Lower| Space |Raise | [ | - | = | ] |
- * `-----------------------------------------------------------------------------------'
- */
-[_QWERTY] = {
- {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
- {KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
- {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT) },
- {KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, LT(3, KC_LBRC), KC_MINS, KC_EQL, CTL_T(KC_RBRC)}
-},
-
-/* Game
- * ,-----------------------------------------------------------------------------------.
- * | 1 | Q | W | E | R | T | Y | U | I | O | P | Bksp |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * |Shift | A | S | D | F | G | H | J | K | L | ; | ' |
- * |------+------+------+------+------+------|------+------+------+------+------+------|
- * | Ctrl | Z | X | C | V | B | N | M | , | . | / |Enter |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Alt | 4 | 3 | 2 | Lower| Space |Raise | Left | Down | Up | Right|
- * `-----------------------------------------------------------------------------------'
- */
-[_GAME] = {
- { KC_1, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
- {KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
- {KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______ },
- {KC_LALT, KC_4, KC_3, KC_2, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT}
-},
-
-
-/* Lower (switched to # because KP# were weird in terminal emulators)
- * ,-----------------------------------------------------------------------------------.
- * | Del | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | Tab | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | . | * |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | NumLk| F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / |Enter |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Esc | | | | | 0 | | | | KP_+ | |
- * `-----------------------------------------------------------------------------------'
- */
-[_LOWER] = {
- { KC_DEL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______},
- { _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, KC_DOT, KC_ASTR},
- {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, KC_SLSH, _______},
- {KC_ESC, _______, _______, _______, _______, KC_0, KC_0, _______, _______, _______, KC_PLUS, _______}
-},
-
-/* Raise
- * ,-----------------------------------------------------------------------------------.
- * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | Del | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down | Up | Right| | | ` |
- * |------+------+------+------+------+------|------+------+------+------+------+------|
- * | | Wh Dn| M-L | M-Dn | M-R | ACL0 | ACL1 | ACL2 | | | \ | |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | App | | | | Ins | | Home | PGDN | PGUP | End |
- * `-----------------------------------------------------------------------------------'
- */
-[_RAISE] = {
- {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
- { KC_DEL, KC_WH_U, KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_GRV},
- {_______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, KC_BSLASH, _______},
- {_______, KC_APP, _______, _______, _______, KC_INS, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
-},
-
-/* Adjust (Lower + Raise)
- * ,-----------------------------------------------------------------------------------.
- * | C-A-I|Qwerty| | |Reset |Macro0| | | | | |C-A-D |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | | | |Aud on|Audoff| Game |AGswap|AGnorm| | | | |
- * |------+------+------+------+------+------|------+------+------+------+------+------|
- * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Brite| | | | | | | BL_T |BL_DEC|BL_INC|BL_ST |
- * `-----------------------------------------------------------------------------------'
- */
-[_ADJUST] = {
- {LALT(LCTL(KC_INS)), QWERTY, _______, _______, RESET, M(0), _______, _______, _______, _______, _______, LALT(LCTL(KC_DEL))},
- {_______, _______, _______, AU_ON, AU_OFF, GAME, AG_SWAP, AG_NORM, _______, _______, _______, _______},
- {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
- {BACKLIT, _______, _______, _______, _______, _______, _______, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP}
-}
-
-
-};
-
-const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
-{
- switch(id) {
- case 0: // this would trigger when you hit a key mapped as M(0)
- if (record->event.pressed) {
- return MACRO( D(LSFT), T(LEFT), U(LSFT), D(LCTL), T(X), U(LCTL), T(RIGHT), D(LCTL), T(V), U(LCTL), T(LEFT), END ); // this swaps the characters on either side of the cursor when the macro executes
- }
- break;
- }
- return MACRO_NONE;
-};
-
-
-#ifdef AUDIO_ENABLE
-
-float tone_startup[][2] = SONG(STARTUP_SOUND);
-float tone_qwerty[][2] = SONG(QWERTY_SOUND);
-float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
-
-float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
-#endif
-
-
-void persistant_default_layer_set(uint16_t default_layer) {
- eeconfig_update_default_layer(default_layer);
- default_layer_set(default_layer);
-}
-
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- switch (keycode) {
- case QWERTY:
- if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
- PLAY_SONG(tone_qwerty);
- #endif
- persistant_default_layer_set(1UL<<_QWERTY);
- }
- return false;
- break;
- case GAME:
- if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
- PLAY_SONG(music_scale);
- #endif
- persistant_default_layer_set(1UL<<_GAME);
- }
- return false;
- break;
-
-
- case LOWER:
- if (record->event.pressed) {
- layer_on(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- } else {
- layer_off(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- return false;
- break;
- case RAISE:
- if (record->event.pressed) {
- layer_on(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- } else {
- layer_off(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- return false;
- break;
- case BACKLIT:
- if (record->event.pressed) {
- register_code(KC_RSFT);
- #ifdef BACKLIGHT_ENABLE
- backlight_step();
- #endif
- } else {
- unregister_code(KC_RSFT);
- }
- return false;
- break;
- }
- return true;
-}
-
-void matrix_init_user(void) {
- #ifdef AUDIO_ENABLE
- startup_user();
- #endif
-}
-
-#ifdef AUDIO_ENABLE
-
-void startup_user()
-{
- _delay_ms(20); // gets rid of tick
- PLAY_SONG(tone_startup);
-}
-
-void shutdown_user()
-{
- PLAY_SONG(tone_goodbye);
- _delay_ms(150);
- stop_all_notes();
-}
-
-void music_on_user(void)
-{
- music_scale_user();
-}
-
-void music_scale_user(void)
-{
- PLAY_SONG(music_scale);
-}
-
-#endif
diff --git a/keyboards/planck/keymaps/dale/readme.md b/keyboards/planck/keymaps/dale/readme.md
deleted file mode 100644
index e5ab38756..000000000
--- a/keyboards/planck/keymaps/dale/readme.md
+++ /dev/null
@@ -1,6 +0,0 @@
-# Dales Planck Layout
-Goals:
-* Trying to fit as many characters as possible on the default layer
- * its easier for me to remember logical functions than characters
- * this also makes it easier to use the two US ISO keysets I had on hand
-* A number pad AND a number row
diff --git a/keyboards/planck/keymaps/dale/rules.mk b/keyboards/planck/keymaps/dale/rules.mk
deleted file mode 100644
index 156a3a0a9..000000000
--- a/keyboards/planck/keymaps/dale/rules.mk
+++ /dev/null
@@ -1,25 +0,0 @@
-
-
-# Build Options
-# change to "no" to disable the options, or define them in the Makefile in
-# the appropriate keymap folder that will get included automatically
-#
-BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
-MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
-EXTRAKEY_ENABLE = no # Audio control and System control(+450)
-CONSOLE_ENABLE = no # Console for debug(+400)
-COMMAND_ENABLE = yes # Commands for debug and configuration
-NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
-BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
-MIDI_ENABLE = no # MIDI controls
-AUDIO_ENABLE = yes # Audio output on port C6
-UNICODE_ENABLE = no # Unicode
-BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
-RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
-
-# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
-SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
-
-ifndef QUANTUM_DIR
- include ../../../../Makefile
-endif