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-rw-r--r--keyboards/atreus/readme.md11
1 files changed, 6 insertions, 5 deletions
diff --git a/keyboards/atreus/readme.md b/keyboards/atreus/readme.md
index 734f58f0f..476d1bce3 100644
--- a/keyboards/atreus/readme.md
+++ b/keyboards/atreus/readme.md
@@ -88,7 +88,7 @@ We've added shortcuts to make common modifier/tap (mod-tap) mappings more compac
### Remember: These are just aliases
-These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keymap.md#2-action).
+These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/doc/keymap.md#2-action).
Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them.
@@ -169,18 +169,19 @@ This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboar
## Building
-Download or clone the whole firmware and navigate to the keyboards/planck folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use `make dfu` to program your PCB once you hit the reset button.
+Download or clone the whole firmware and navigate to the keyboards/atreus folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use `make dfu` to program your PCB once you hit the reset button.
Depending on which keymap you would like to use, you will have to compile slightly differently.
### Default
-To build with the default keymap, simply run `make`.
+To build with the default keymap, simply run `make default`.
### Other Keymaps
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top readme.md) and existent keymap files.
-To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
+To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
+
```
-$ make KEYMAP=[default|jack|<name>]
+$ make [default|jack|<name>]
```
Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.