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-rw-r--r--keyboard/planck/PCB_GUIDE.md23
-rw-r--r--keyboard/planck/keymaps/lucas.c163
2 files changed, 186 insertions, 0 deletions
diff --git a/keyboard/planck/PCB_GUIDE.md b/keyboard/planck/PCB_GUIDE.md
index 797cee2e1..b36d8fb64 100644
--- a/keyboard/planck/PCB_GUIDE.md
+++ b/keyboard/planck/PCB_GUIDE.md
@@ -9,6 +9,7 @@
4. Right-click on the 1-setup-path-win batch script, select "Run as administrator", and accept the User Account Control prompt. Press the spacebar to dismiss the success message in the command prompt that pops up.
5. Right-click on the 2-setup-environment-win batch script, select "Run as administrator", and accept the User Account Control prompt. This part may take a couple of minutes, and you'll need to approve a driver installation, but once it finishes, your environment is complete!
+
### Mac
If you're using homebrew, you can use the following commands:
@@ -53,6 +54,28 @@ Generally, the instructions to flash the PCB are as follows:
4. Press the reset button on the PCB/press the key with the `RESET` keycode
5. `make <arguments> dfu` - use the necessary `KEYMAP=<keymap>` and/or `COMMON=true` arguments here.
+## Troubleshooting
+If you see something like this
+
+ 0 [main] sh 13384 sync_with_child: child 9716(0x178) died before initialization with status code 0xC0000142
+ 440 [main] sh 13384 sync_with_child: *** child state waiting for longjmp
+ /usr/bin/sh: fork: Resource temporarily unavailable
+
+after running 'make' on Windows than you are encountering a very popular issue with WinAVR on Windows 8.1 and 10.
+You can easily fix this problem by replacing msys-1.0.dll in WinAVR/utils/bin with [this one](http://www.madwizard.org/download/electronics/msys-1.0-vista64.zip).
+Restart your system and everything should work fine!
+
+
+If you see this
+
+ dfu-programmer atmega32u4 erase
+ process_begin: CreateProcess(NULL, dfu-programmer atmega32u4 erase, ...) failed.
+ make (e=2): The system cannot find the file specified.
+ make: *** [dfu] Error 2
+
+when trying to 'make dfu' on Windows you need to copy the dfu-programmer.exe to qmk_firmware/keyboard/planck.
+
+
## Quantum MK Firmware
### Keymap
diff --git a/keyboard/planck/keymaps/lucas.c b/keyboard/planck/keymaps/lucas.c
new file mode 100644
index 000000000..27672e1bb
--- /dev/null
+++ b/keyboard/planck/keymaps/lucas.c
@@ -0,0 +1,163 @@
+/*
+This is the keymap of /u/deepshitgoeshere!
+Layer 1 exists so I can have the symbol positions of QWERTY while having my system in german.
+The second layer has all the german umlauts I need and with capital and small letters on the
+same layer there is no need to press shift+lower.
+This keymap is made to work with software implemented QWERTZ.
+The "Gaming" layer is mainly customized for CS:GO.
+If you have any question about this keymap feel free to shoot me a message on reddit!
+*/
+
+#include "keymap_common.h"
+#include "keymap_extras/keymap_german.h"
+#include "backlight.h"
+#include "debug.h"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[0] = { /* Colemak
+ * ,-----------------------------------------------------------------------.
+ * | Esc | q | w | f | p | g | j | l | u | y | ; | - |
+ * |-----------------------------------------------------------------------|
+ * | BS | a | r | s | t | d | h | n | e | i | o | ' |
+ * |-----------------------------------------------------------------------|
+ * | SFT | z | x | c | v | b | k | m | , | . | / | Ent |
+ * |-----------------------------------------------------------------------|
+ * | CTL | GUI | Tab | ALT |Lower| Space |Raise|Left |Down | Up |Right|
+ * `-----------------------------------------------------------------------'
+ */
+ {KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Z, DE_SCLN, DE_MINS},
+ {KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, DE_QUOT},
+ {M(0), KC_Y, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, DE_COMM, DE_DOT, DE_SLSH, KC_ENT},
+ {KC_LCTL, KC_LGUI, KC_TAB, KC_LALT, F(2), F(3), F(3), F(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+},
+[1] = { /* Symbols
+ * ,-----------------------------------------------------------------------.
+ * | | | | | | | | | | | : | |
+ * |-----------------------------------------------------------------------|
+ * | | | | | | | | | | | | " |
+ * |-----------------------------------------------------------------------|
+ * | | | | | | | | | < | > | ? | |
+ * |-----------------------------------------------------------------------|
+ * | | | | | | | | | | | |
+ * `-----------------------------------------------------------------------'
+ */
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, DE_DOT, KC_TRNS},
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, DE_DQOT},
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, M(1), DE_MORE, DE_QST, KC_TRNS},
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}
+},
+[2] = { /* Raise
+ * ,-----------------------------------------------------------------------.
+ * | | Ä | | | | | | | Ü | Ö | |Game |
+ * |-----------------------------------------------------------------------|
+ * | Del | ä | | ß | | | | | ü | ö | |FVol+|
+ * |-----------------------------------------------------------------------|
+ * | | | | | | | | |Stop | Prv | Nxt |FVol-|
+ * |-----------------------------------------------------------------------|
+ * |LCTL |LGUI | Tab |LALT |Lower| Space | |Mute |Vol- |Vol+ | P/P |
+ * `-----------------------------------------------------------------------'
+ */
+ {KC_NO, S(DE_AE), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, S(DE_UE), S(DE_OE), KC_NO, F(4)},
+ {KC_DEL, DE_AE, KC_NO, DE_SS, KC_NO, KC_NO, KC_NO, KC_NO, DE_UE, DE_OE, KC_NO, RALT(KC_F12)},
+ {KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MSTP, KC_MPRV, KC_MNXT, RALT(KC_F11)},
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY}
+},
+[3] = { /* Lower
+ * ,-----------------------------------------------------------------------.
+ * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | + |
+ * |-----------------------------------------------------------------------|
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | = |
+ * |-----------------------------------------------------------------------|
+ * | | | | | | [ | ] | { | } | € | | \ | Ent |
+ * |-----------------------------------------------------------------------|
+ * |LCTL |LGUI | Tab |LALT | | Space |Raise|Home |PgDn |PgUp | End |
+ * `-----------------------------------------------------------------------'
+ */
+ {DE_TILD, DE_EXLM, DE_AT, DE_HASH, DE_DLR, DE_PERC, DE_CIRC, DE_AMPR, DE_ASTR, DE_LPRN, DE_RPRN, DE_PLUS},
+ {DE_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, DE_EQL},
+ {KC_NO, KC_NO, KC_NO, DE_PIPE, DE_LBRC, DE_RBRC, DE_LCBR, DE_RCBR, DE_EURO, KC_NO, DE_BSLS, KC_ENT},
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
+},
+[4] = { /* Function
+ * ,-----------------------------------------------------------------------.
+ * | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | F21 | F22 | F23 | F24 |
+ * |-----------------------------------------------------------------------|
+ * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
+ * |-----------------------------------------------------------------------|
+ * | | | | | | KP- | KP+ | | | | |Reset|
+ * |-----------------------------------------------------------------------|
+ * | |Light|BL DN|BL UP| | | | |Mute |Vol- |Vol+ | P/P |
+ * `-----------------------------------------------------------------------'
+ */
+ {KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24},
+ {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
+ {KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_PMNS, KC_PPLS, KC_NO, KC_NO, KC_NO, RESET, KC_NO},
+ {KC_NO, BL_TOGG, BL_DEC, BL_INC, FUNC(2), KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY}
+},
+[5] = { /* Gaming
+ * ,-----------------------------------------------------------------------.
+ * | Buy | ESC | q | w | e | r | t | y | u | i | o | p |
+ * |-----------------------------------------------------------------------|
+ * | ENT | BS | a | s | d | f | g | h | j | k | l | ; |
+ * |-----------------------------------------------------------------------|
+ * | CTL | SFT | z | x | c | v | b | n | m | , | Up | / |
+ * |-----------------------------------------------------------------------|
+ * | | | Tab | ALT | | Space |CrJmp| GUI |Left |Down |Right|
+ * `-----------------------------------------------------------------------'
+ */
+ {MO(6), KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Z, KC_U, KC_I, KC_O, F(4)},
+ {KC_ENT, KC_BSPC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_SCLN},
+ {KC_LCTL, KC_LSFT, KC_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, DE_DOT, KC_UP, DE_SLSH},
+ {KC_NO, KC_NO, KC_TAB, KC_LALT, KC_NO, KC_SPC, KC_SPC, LCTL(KC_SPC), KC_LGUI, KC_LEFT, KC_DOWN, KC_RGHT}
+},
+[6] = { /* Gaming
+ /* CS:GO buy binds
+ * ,-----------------------------------------------------------------------.
+ * | | | | | | | | | 7 | 8 | 9 | |
+ * |-----------------------------------------------------------------------|
+ * | BS | | | | | | | | 6 | 5 | 4 | End |
+ * |-----------------------------------------------------------------------|
+ * | CTL | SFT | | | | | | | 1 | 2 | 3 |Pgdn |
+ * |-----------------------------------------------------------------------|
+ * | | | Tab | ALT | | Space |CrJmp| | 0 | KP+ |PEnt |
+ * `-----------------------------------------------------------------------'
+ */
+ {KC_TRNS, KC_NO, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_P7, KC_P8, KC_P9, KC_NO},
+ {KC_BSPC, KC_NO, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_P4, KC_P5, KC_P6, KC_END},
+ {KC_LCTL, KC_LSFT, KC_Y, KC_X, KC_C, KC_V, KC_B, KC_K, KC_P1, KC_P2, KC_P3, KC_PGDN},
+ {KC_NO, KC_NO, KC_TAB, KC_LALT, KC_NO, KC_SPC, KC_SPC, LCTL(KC_SPC), KC_NO, KC_P0, KC_PDOT, KC_PENT}
+},
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ [1] = ACTION_LAYER_MOMENTARY(2), // to RAISE
+ [2] = ACTION_LAYER_MOMENTARY(3), // to LOWER
+ [3] = ACTION_LAYER_TAP_KEY(4,KC_SPC), // to Function
+ [4] = ACTION_LAYER_TOGGLE(5), // toggle Gaming
+ [5] = ACTION_MODS_TAP_KEY(KC_LSFT, KC_CAPS), //Shift on press, Caps on tap
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ switch(id) {
+ case 0: // M(0)
+ if (record->event.pressed) {
+ register_code(KC_LSFT);
+ layer_on(1);
+ } else {
+ layer_off(1);
+ unregister_code(KC_LSFT);
+ }
+ break;
+ case 1: // M(1)
+ if (record->event.pressed) {
+ unregister_code(KC_LSFT);
+ register_code(DE_MORE);
+ } else {
+ unregister_code(DE_MORE);
+ }
+ break;
+ }
+ return MACRO_NONE;
+
+}; \ No newline at end of file