summaryrefslogtreecommitdiff
path: root/keyboards/ergodox/keymaps/dave/readme.md
diff options
context:
space:
mode:
authorNathan Sharfi2016-07-31 14:02:25 -0700
committerNathan Sharfi2016-07-31 14:02:25 -0700
commitd889648d5373b7ff77dc7bc4b369c628e8336b45 (patch)
tree35c6eb194417242958baf54b36f0ff3a56e378f1 /keyboards/ergodox/keymaps/dave/readme.md
parent6428069eb70f5cc47ac1f3f9acf3daea14fb9097 (diff)
parentb25dbc484d639210c53d8e13f79cf5a77f2faaaa (diff)
Merge branch 'master' of github.com:jackhumbert/qmk_firmware
# Conflicts: # keyboard/ergodox_ez/keymaps/zweihander-osx/keymap.c # keyboard/ergodox_ez/keymaps/zweihander-osx/zweihander-osx.hex
Diffstat (limited to 'keyboards/ergodox/keymaps/dave/readme.md')
-rw-r--r--keyboards/ergodox/keymaps/dave/readme.md38
1 files changed, 38 insertions, 0 deletions
diff --git a/keyboards/ergodox/keymaps/dave/readme.md b/keyboards/ergodox/keymaps/dave/readme.md
new file mode 100644
index 000000000..aa0f9bd19
--- /dev/null
+++ b/keyboards/ergodox/keymaps/dave/readme.md
@@ -0,0 +1,38 @@
+This keymap is my preferred layout (after a certain amount of experimentation).
+The rationale behind the design is as follows:
+
+I grew up typing from a very early age and thus never learned the "correct" way
+to touch type (essentially, I'm self-taught). As a, result my fingers don't
+tend to stay on the "home keys" and occasionally my right hand wants to type
+keys that are on the left of the keyboard, and vice versa.
+
+Hence, despite liking the idea of split keyboards in principle, I've never been
+able to get on with them because the split simply doesn't work with my style of
+typing. The Ergodox solves this neatly by virtue of having a few extra keys in
+the "middle" of the keyboard which I can utilise for deliberate redundancy.
+Thus in this keymap there are two "6" keys (one on the left, one on the right)
+and likewise Y, H, G, and B are all duplicated to enable one-handed patterns
+that I use frequently (e.g. "byobu" with the right hand, "yes" with the left,
+etc.).
+
+I occasionally use the numeric pad for data entry, thus this is duplicated
+under the natural home position of the right hand in layer 1 (activated by
+holding one of the right thumb buttons), while the cursor keys are duplicated
+under the classic WASD gaming layout of the left hand in layer 2 (activated by
+holding one of the left thumb buttons). Various other useful keys also appear
+in these layers (brackets and symbols for coding in layer 1, navigation and
+F-keys in layer 2, etc.).
+
+Finally, modifier keys like Ctrl, Shift, and Alt, along with Backspace and
+Enter are all in traditional locations in an effort to reuse existing muscle
+memory as much as possible (keys like =, #, and ' are in layer 1). The layout
+maps are in the comments of keymap_dave.c so I won't bother duplicating them
+here.
+
+Oh, and the LEDs are rather pimped ... because I could!
+
+Anyway, although I'm sure this keymap won't be to many people's taste you might
+find some interesting ideas in here for your own layouts. Do tweet me
+(@waveform80) if you have any questions / suggestions / bugs.
+
+Dave.