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authorJack Humbert2017-06-01 11:18:56 -0400
committerGitHub2017-06-01 11:18:56 -0400
commitcf77c42c72d0a5b91050ec33c34e34a8f3406533 (patch)
tree665eba4c08ef7e9c7c11f67bfd99b7d990da405e /keyboards/ergodox/keymaps/333fred/visualizer.c
parentcc52856bacb7c75ab86873ba997d354f24047df4 (diff)
parentdded79a412f6e93af2df7b96c2624980400680f4 (diff)
Merge pull request #1353 from 333fred/333fred-layout
ergodox/333fred layout
Diffstat (limited to 'keyboards/ergodox/keymaps/333fred/visualizer.c')
-rw-r--r--keyboards/ergodox/keymaps/333fred/visualizer.c33
1 files changed, 33 insertions, 0 deletions
diff --git a/keyboards/ergodox/keymaps/333fred/visualizer.c b/keyboards/ergodox/keymaps/333fred/visualizer.c
new file mode 100644
index 000000000..2a30562ae
--- /dev/null
+++ b/keyboards/ergodox/keymaps/333fred/visualizer.c
@@ -0,0 +1,33 @@
+/*
+Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
+*/
+
+#include "simple_visualizer.h"
+
+// This function should be implemented by the keymap visualizer
+// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
+// that the simple_visualizer assumes that you are updating
+// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
+// stopped. This can be done by either double buffering it or by using constant strings
+static void get_visualizer_layer_and_color(visualizer_state_t* state) {
+ uint8_t saturation = 60;
+ if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
+ saturation = 255;
+ }
+ if (state->status.layer & 0x10) {
+ state->target_lcd_color = LCD_COLOR(140, 100, 60);
+ state->layer_text = "Movement";
+ } else if (state->status.layer & 0x8) {
+ state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
+ state->layer_text = "Media";
+ } else if (state->status.layer & 0x4) {
+ state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
+ state->layer_text = "Symbol";
+ } else if (state->status.layer & 0x2) {
+ state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
+ state->layer_text = "Code";
+ } else {
+ state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
+ state->layer_text = "Default";
+ }
+}