/************************************************************************ FunctionCallParameter.h - Copyright buret Here you can write a license for your code, some comments or any other information you want to have in your generated code. To to this simply configure the "headings" directory in uml to point to a directory where you have your heading files. or you can just replace the contents of this file with your own. If you want to do this, this file is located at /usr/share/apps/umbrello/headings/heading.h -->Code Generators searches for heading files based on the file extension i.e. it will look for a file name ending in ".h" to include in C++ header files, and for a file name ending in ".java" to include in all generated java code. If you name the file "heading.", Code Generator will always choose this file even if there are other files with the same extension in the directory. If you name the file something else, it must be the only one with that extension in the directory to guarantee that Code Generator will choose it. you can use variables in your heading files which are replaced at generation time. possible variables are : author, date, time, filename and filepath. just write %variable_name% This file was generated on %date% at %time% The original location of this file is /home/buret/eclipse/maximus/functioncall/inc/FunctionCallParameter.h **************************************************************************/ #ifndef FUNCTIONCALLPARAMETER_H #define FUNCTIONCALLPARAMETER_H #include /** * class FunctionCallParameter */ class FunctionCallParameter { public: // public attributes // private: // private attributes // std::string mName; unsigned long mValueLength; unsigned char * mpValue; protected: // protected attributes // public: // Constructors/Destructors // /** * Empty Constructor */ FunctionCallParameter ( ); /** * Copy Constructor */ FunctionCallParameter ( const FunctionCallParameter & parameter ); /** * Constructor */ FunctionCallParameter ( std::string name, unsigned long value_length, unsigned char * p_value ); /** * Empty Destructor */ virtual ~FunctionCallParameter ( ); // public methods // bool operator== ( const FunctionCallParameter & parameter ) const; FunctionCallParameter & operator= ( const FunctionCallParameter & parameter ); void displayParameter ( ) const; // public attribute accessor methods // // private attribute accessor methods // /** * Get the value of mName * @return the value of mName */ std::string getName ( ) const; /** * Set the value of mName * @return bool * @param name the new value of mName */ bool setName ( const std::string name ); /** * Set the value of mName * @return bool * @param name the new value of mName */ bool setName ( const char * p_name ); /** * Get the value of mValue Length * @return the value of mValueLength */ unsigned long getValueLength ( ) const; /** * Set the value of mValueLength * @return bool * @param value_length the new value of mValueLength */ bool setValueLength ( const unsigned long value_length ); /** * @return mpValue */ unsigned char * getValue ( ) const; /** * @return bool * @param p_value the new value of mpValue */ bool setValue ( const unsigned char * p_value ); // protected attribute accessor methods // private: // private methods // void initAttributes ( ); protected: // protected methods // }; #endif // FUNCTIONCALLPARAMETER_H