#if !defined(AFX_TERRWND_H__F6E3C623_D3F0_11D2_8204_9F077F19091C__INCLUDED_) #define AFX_TERRWND_H__F6E3C623_D3F0_11D2_8204_9F077F19091C__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // TerrWnd.h : header file // ///////////////////////////////////////////////////////////////////////////// // CTerrainWnd window class Terrain; class Camera; class CTerrainWnd : public CWnd { // Construction public: CTerrainWnd(Terrain* pTerrain); // Attributes public: int m_nAction; void LoadTexture(bool linear); // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CTerrainWnd) //}}AFX_VIRTUAL // Implementation public: void ResetCamera(); virtual ~CTerrainWnd(); // Generated message map functions protected: SIZE m_szView; HGLRC m_hglRC; CClientDC* m_pDC; CPalette* m_pPalette; Terrain* m_pTerrain; Camera* m_pCamera; CPoint m_ptMouse; //{{AFX_MSG(CTerrainWnd) afx_msg BOOL OnEraseBkgnd(CDC* pDC); afx_msg void OnPaint(); afx_msg void OnSize(UINT nType, int cx, int cy); afx_msg void OnDestroy(); afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnMouseMove(UINT nFlags, CPoint point); afx_msg void OnLButtonUp(UINT nFlags, CPoint point); afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message); //}}AFX_MSG DECLARE_MESSAGE_MAP() enum TERRAIN_ACTIONS { TERRAIN_ZOOM, TERRAIN_PAN, TERRAIN_ROTATE }; }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TERRWND_H__F6E3C623_D3F0_11D2_8204_9F077F19091C__INCLUDED_)