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+# Microsoft Developer Studio Project File - Name="3dsftk" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 5.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=3dsftk - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "3dsftk.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "3dsftk.mak" CFG="3dsftk - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "3dsftk - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "3dsftk - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+
+!IF "$(CFG)" == "3dsftk - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "3dsftk - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "3dsftk - Win32 Release"
+# Name "3dsftk - Win32 Debug"
+# Begin Source File
+
+SOURCE=.\Source\3dsambm.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsambm.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsaset.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsaset.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsbbox.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsbbox.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsbgnd.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsbgnd.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dscamm.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dscamm.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dscamr.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dscamr.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dserr.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dserr.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsfile.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsfile.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsftkst.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dshier.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dshier.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsiobj.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsiobj.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dskey.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dskey.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dslites.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dslites.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsmatr.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsmatr.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsmatx.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsmatx.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsmobj.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsmobj.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsmset.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsmset.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsobjm.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsobjm.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsomnm.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsomnm.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsprim.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsprim.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsrange.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsrobj.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsrobj.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dssptm.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dssptm.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsstrlf.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsstrlf.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dstype.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsutil.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsutil.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsvers.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsvers.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsvprt.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\3dsvprt.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\Assert.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\Chunk3ds.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\Chunk3ds.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\Chunkinf.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\Dbase3ds.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\Dbase3ds.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\Dumpchnk.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\Dumpchnk.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\Dumpsrc.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\Dumpsrc.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\Dumpstr.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\Dumpstr.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\Ftkhead.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\Ftktail.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\Kdata3ds.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\Kdata3ds.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\Kfutils.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\Kfutils.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\Makeswap.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\Mdata3ds.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\Mdata3ds.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\Seekchil.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\Seekchil.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\Smartall.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\Smartall.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\Strcmpi.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\Strcmpi.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\Strdup.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\swapbyte.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\Swapbyte.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\Xdata.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\Source\Xdata.h
+# End Source File
+# End Target
+# End Project