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authorleo2006-01-20 06:14:06 +0000
committerleo2006-01-20 06:14:06 +0000
commita05319c8417b5bad66458baefa0cbf8dffa66291 (patch)
tree0fa2d53c3604a72b0dc88c886ec0bd828c99903f /common/preview.cpp
parent633c4ee66a14a6d7df81d82e315df64d7f4b10d8 (diff)
Made the Windows piece preview use the common preview code.
git-svn-id: http://svn.leocad.org/trunk@458 c7d43263-9d01-0410-8a33-9dba5d9f93d6
Diffstat (limited to 'common/preview.cpp')
-rw-r--r--common/preview.cpp92
1 files changed, 46 insertions, 46 deletions
diff --git a/common/preview.cpp b/common/preview.cpp
index 8317104..12a7986 100644
--- a/common/preview.cpp
+++ b/common/preview.cpp
@@ -7,68 +7,68 @@
#include "project.h"
#include "pieceinf.h"
-PiecePreview::PiecePreview (GLWindow *share)
- : GLWindow (share)
+PiecePreview::PiecePreview(GLWindow *share)
+ : GLWindow(share)
{
- m_pPieceInfo = NULL;
+ m_PieceInfo = NULL;
}
-PiecePreview::~PiecePreview ()
+PiecePreview::~PiecePreview()
{
}
-void PiecePreview::OnDraw ()
+void PiecePreview::OnDraw()
{
- if (m_pPieceInfo == NULL)
- return;
+ if (m_PieceInfo == NULL)
+ return;
- if (!MakeCurrent ())
- return;
+ if (!MakeCurrent())
+ return;
- glEnable (GL_LIGHT0);
- glEnable (GL_LIGHTING);
- glEnable (GL_DEPTH_TEST);
- glDepthFunc (GL_LEQUAL);
- glEnable (GL_POLYGON_OFFSET_FILL);
- glPolygonOffset (0.5f, 0.1f);
- glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glColorMaterial (GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
- glEnable (GL_COLOR_MATERIAL);
- glDisable (GL_DITHER);
- glShadeModel (GL_FLAT);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LEQUAL);
+ glEnable(GL_POLYGON_OFFSET_FILL);
+ glPolygonOffset(0.5f, 0.1f);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
+ glEnable(GL_COLOR_MATERIAL);
+ glDisable(GL_DITHER);
+ glShadeModel(GL_FLAT);
- double aspect = (float)m_nWidth/(float)m_nHeight;
- glViewport (0, 0, m_nWidth, m_nHeight);
- glMatrixMode (GL_PROJECTION);
- glLoadIdentity ();
- gluPerspective (30.0f, aspect, 1.0f, 100.0f);
- glMatrixMode (GL_MODELVIEW);
- glLoadIdentity ();
- m_pPieceInfo->ZoomExtents (30.0f, aspect);
+ float aspect = (float)m_nWidth/(float)m_nHeight;
+ glViewport(0, 0, m_nWidth, m_nHeight);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(30.0f, aspect, 1.0f, 100.0f);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ m_PieceInfo->ZoomExtents(30.0f, aspect);
- float pos[4] = { 0, 0, 10, 0 }, *bg = project->GetBackgroundColor ();
- glLightfv (GL_LIGHT0, GL_POSITION, pos);
- glClearColor (bg[0], bg[1], bg[2], bg[3]);
- glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- m_pPieceInfo->RenderPiece (project->GetCurrentColor ());
+ float pos[4] = { 0, 0, 10, 0 }, *bg = project->GetBackgroundColor ();
+ glLightfv(GL_LIGHT0, GL_POSITION, pos);
+ glClearColor(bg[0], bg[1], bg[2], bg[3]);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ m_PieceInfo->RenderPiece(project->GetCurrentColor ());
- glFinish ();
- SwapBuffers ();
+ glFinish();
+ SwapBuffers();
}
-void PiecePreview::SetCurrentPiece (PieceInfo *pInfo)
+void PiecePreview::SetCurrentPiece(PieceInfo *pInfo)
{
- MakeCurrent ();
+ MakeCurrent();
- if (m_pPieceInfo != NULL)
- m_pPieceInfo->DeRef();
+ if (m_PieceInfo != NULL)
+ m_PieceInfo->DeRef();
- m_pPieceInfo = pInfo;
+ m_PieceInfo = pInfo;
- if (m_pPieceInfo != NULL)
- {
- m_pPieceInfo->AddRef ();
- project->SetCurrentPiece (m_pPieceInfo);
- Redraw ();
- }
+ if (m_PieceInfo != NULL)
+ {
+ m_PieceInfo->AddRef();
+ project->SetCurrentPiece(m_PieceInfo);
+ Redraw();
+ }
}