path: root/digital
AgeCommit message (Expand)Author
2011-06-02digital/io-hub: handle blocking situationsNicolas Schodet
2011-06-02digital/io-hub: lower drop distanceNicolas Schodet
2011-06-02digital/io-hub: handle failure to choose another element_idNicolas Schodet
2011-06-02digital/io-hub: near the wall, take the elementNicolas Schodet
2011-06-02digital/io-hub: go nearer to the wallNicolas Schodet
2011-06-02digital/io-hub: harder on green zone blockingNicolas Schodet
2011-06-02digital/io-hub: revert starting collect direction to forwardNicolas Schodet
2011-06-02digital/io-hub: fix bad angle macro usageNicolas Schodet
2011-06-02digital/io-hub: increase head timeoutNicolas Schodet
2011-06-02digital/avr/modules/adc: use Vcc referenceNicolas Schodet
2011-06-02digital/io-hub: change bonus for load and unload and adapt some scoresJérôme Jutteau
2011-06-01digital/io-hub: fix element unload scoreNicolas Schodet
2011-06-01digital/io-hub: signal drop to element moduleNicolas Schodet
2011-06-01digital/io-hub: handle element with path findingNicolas Schodet
2011-06-01digital/io-hub: drop in center of squaresNicolas Schodet
2011-06-01digital/io-hub: fix bad element type valuesNicolas Schodet
2011-06-01digital/io-hub: remove probability from scoreJérôme Jutteau
2011-06-01digital/io-hub: fixed bonus elements at bottomJérôme Jutteau
2011-06-01digital/io-hub: fixed test elementsJérôme Jutteau
2011-06-01digital/io-hub: fixed warningJérôme Jutteau
2011-06-01digital/io-hub: moved safe zone in elementsJérôme Jutteau
2011-06-01digital/io-hub: element block path or notJérôme Jutteau
2011-06-01digital/io-hub: fixed default prepare value at init.Jérôme Jutteau
2011-06-01digital/io-hub: add bonus coeff to elements and adjusted scores algorithmsJérôme Jutteau
2011-06-01digital/io-hub: add demo modeNicolas Schodet
2011-06-01ddigital/io-hub: fixed logistic switches when we are in the green zoneJérôme Jutteau
2011-06-01digital/io-hub, host/simu: add codebarNicolas Schodet
2011-06-01digital/io-hub: do not prepare in green zoneNicolas Schodet
2011-06-01digital/io-hub: handle element in first positionNicolas Schodet
2011-06-01digital/io-hub: save energy while waiting startNicolas Schodet
2011-06-01digital/io-hub: fix move revert okNicolas Schodet
2011-06-01digital/io-hub: change temporary hack drop positionNicolas Schodet
2011-05-31digital/io-hub: default to backward directionNicolas Schodet
2011-05-31digital/io-hub: move clamp to idle position once match startedNicolas Schodet
2011-05-31digital/io-hub: change initial positionNicolas Schodet
2011-05-31digital/io-hub: authorize backward movement from green zoneNicolas Schodet
2011-05-31digital/io-hub: add green zone width defineNicolas Schodet
2011-05-31digital/io-hub: fix move backwardNicolas Schodet
2011-05-31digital/mimot: lower clamp elevator accelerationNicolas Schodet
2011-05-31digital/io-hub: increase door voltageNicolas Schodet
2011-05-31digital/io-hub: add clamp waitingNicolas Schodet
2011-05-31digital/io-hub: fix pawn sensorNicolas Schodet
2011-05-31digital/io-hub: fixed contactNicolas Schodet
2011-05-31digital/io-hub: fixed some test order in logisticJérôme Jutteau
2011-05-31digital/io-hub: fixed some logistic casesJérôme Jutteau
2011-05-31digital/io-hub: fixed ready flag in tower constructionJérôme Jutteau
2011-05-31digital/io-hub: remove special case for green elementsNicolas Schodet
2011-05-31digital/io-hub: handle green area for path findingNicolas Schodet
2011-05-31digital/asserv: faster host speedNicolas Schodet
2011-05-31digital/io-hub: change clamp parameters after initNicolas Schodet