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path: root/digital/io-hub/src
AgeCommit message (Expand)Author
2012-06-02digital/io-hub/src/guybrush: use more logger bufferNicolas Schodet
2012-06-02digital/io-hub/src/guybrush: remove verbose obstacle debugNicolas Schodet
2012-06-02digital/io-hub/src/guybrush: send number of robots to beaconNicolas Schodet
2012-06-02digital/io-hub/src/guybrush: add robot and obstacles position statsNicolas Schodet
2012-06-02digital/io-hub/src/guybrush: add logger timestampNicolas Schodet
2012-06-02digital/io-hub/src/guybrush: integrate beacon systemNicolas Schodet
2012-06-02digital/io-hub/src/guybrush: wait when unloadingNicolas Schodet
2012-06-02digital/io-hub/src/guybrush: use faster algorithms for decisionNicolas Schodet
2012-06-01digital/io-hub/src/guybrush: reset escape factor after a path updateNicolas Schodet
2012-06-01digital/io-hub/src/guybrush: add timer statsNicolas Schodet
2012-05-20digital/io-hub/src/guybrush: increase upper totem scoreNicolas Schodet
2012-05-20digital/io-hub/src/guybrush: do not use gold bar switch, not reliable enoughNicolas Schodet
2012-05-20digital/io-hub/src/guybrush: change unload positionNicolas Schodet
2012-05-20digital/io-hub/src/guybrush: open clamps after blocked sequenceJulien Balleyguier
2012-05-19digital/io-hub/src/guybrush: hack for simulation to disable gold bar switchNicolas Schodet
2012-05-19digital/io-hub/src/guybrush: prefer to unload in holds the first timeNicolas Schodet
2012-05-19digital/io-hub/src/guybrush: increase upper totem scoreNicolas Schodet
2012-05-19digital/io-hub/src/guybrush: fix chaos move distanceNicolas Schodet
2012-05-19digital/io-hub/src/guybrush: do not prepare in advance, this is not workingNicolas Schodet
2012-05-19digital/io-hub/src/guybrush: look at gold switch laterNicolas Schodet
2012-05-19digital/io-hub/src/guybrush: ghost buster take 5!Nicolas Schodet
2012-05-19digital/io-hub/src/guybrush: ghost buster take 4Nicolas Schodet
2012-05-19digital/io-hub/src/guybrush: add obstacle debug logNicolas Schodet
2012-05-19digital/io-hub/src/guybrush: look at gold bar switchNicolas Schodet
2012-05-19digital/io-hub/src/guybrush: ghost buster take 3Nicolas Schodet
2012-05-19digital/io-hub/src/guybrush: prepare strategy in advanceNicolas Schodet
2012-05-19digital/io-hub/src/guybrush: go back in captain roomNicolas Schodet
2012-05-19digital/io-hub/src/guybrush: unload farther from table borderNicolas Schodet
2012-05-19digital/io-hub/src/guybrush: go unload if near end of matchNicolas Schodet
2012-05-19digital/io-hub/src/guybrush: add chrono statsNicolas Schodet
2012-05-18digital/io-hub/src/guybrush: add extra timeout for last resort safetycup-2012-4Nicolas Schodet
2012-05-18digital/io-hub/src/guybrush: closing clamps when blocked & taking care of upp...Julien Balleyguier
2012-05-18digital/io-hub/src/guybrush: add EEPROM loggerNicolas Schodet
2012-05-18digital/io-hub/src/guybrush: change totem scoresNicolas Schodet
2012-05-18digital/io-hub/src/guybrush: report really bad failureNicolas Schodet
2012-05-18digital/io-hub/src/guybrush: move before unblockingNicolas Schodet
2012-05-18digital/io-hub/src/guybrush: always allow coin detection in demo modecup-2012-3cup-2012-2Nicolas Schodet
2012-05-18digital/io-hub/src/guybrush: unload in captain room if possibleNicolas Schodet
2012-05-18digital/io-hub/src/guybrush: make unloading score bias higherNicolas Schodet
2012-05-18digital/io-hub/src/guybrush: slow down coin quartet collectionNicolas Schodet
2012-05-18digital/io-hub/src/guybrush: turn more bottom clamp after 1 upper_set failJulien Balleyguier
2012-05-18digital/io-hub/src/guybrush: do not collect coin in unload zonesNicolas Schodet
2012-05-18digital/io-hub/src/guybrush: turn more bottom clamp after two failJulien Balleyguier
2012-05-18digital/io-hub/src/guybrush: change totem score when upper clamp is deadNicolas Schodet
2012-05-18digital/io-hub/src/guybrush: clamp close anyway when stop tree approachJulien Balleyguier
2012-05-18digital/ai/tools: add unblock button on simulatorJulien Balleyguier
2012-05-18digital/io-hub/src/guybrush: unload is now a regular actionNicolas Schodet
2012-05-18digital/io-hub/src/guybrush: count taken coinsNicolas Schodet
2012-05-18digital/io-hub/src/guybrush: do not wait when unloadingNicolas Schodet
2012-05-18digital/io-hub/src/guybrush: handle upper clamp deathNicolas Schodet