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path: root/digital/io-hub/src/robospierre
AgeCommit message (Expand)Author
2011-06-03digital/io-hub: handle element change to headNicolas Schodet
2011-06-02digital/io-hub: add bonus to some bonus zoneseurobot-2011-1Nicolas Schodet
2011-06-02digital/io-hub: drop single pawn when end of match approachNicolas Schodet
2011-06-02digital/io-hub: corrected mini tower constructionJérôme Jutteau
2011-06-02digital/io-hub: make small towers if possibleJérôme Jutteau
2011-06-02digital/io-hub: add 10 mm to init elevator positionNicolas Schodet
2011-06-02digital/io-hub: take one out of two green elementNicolas Schodet
2011-06-02digital/io-hub: do not dump side slotNicolas Schodet
2011-06-02digital/io-hub: handle clamp blockingNicolas Schodet
2011-06-02digital/io-hub: add 3 mm to side slotNicolas Schodet
2011-06-02digital/io-hub: larger green marginNicolas Schodet
2011-06-02digital/io-hub: take care of founded towers in logisticJérôme Jutteau
2011-06-02digital/io-hub: set need unload when a tower poped in our backJérôme Jutteau
2011-06-02digital/io-hub: drop pawn when there is no room in robotNicolas Schodet
2011-06-02digital/io-hub: avoid dangerous placesNicolas Schodet
2011-06-02digital/io-hub: detect loss of side slot elementNicolas Schodet
2011-06-02digital/io-hub: power off doorsNicolas Schodet
2011-06-02digital/io-hub: stop robot when a element is takenNicolas Schodet
2011-06-02digital/io-hub: change contacts positionsNicolas Schodet
2011-06-02digital/io-hub: handle blocking situationsNicolas Schodet
2011-06-02digital/io-hub: lower drop distanceNicolas Schodet
2011-06-02digital/io-hub: handle failure to choose another element_idNicolas Schodet
2011-06-02digital/io-hub: near the wall, take the elementNicolas Schodet
2011-06-02digital/io-hub: go nearer to the wallNicolas Schodet
2011-06-02digital/io-hub: harder on green zone blockingNicolas Schodet
2011-06-02digital/io-hub: revert starting collect direction to forwardNicolas Schodet
2011-06-02digital/io-hub: fix bad angle macro usageNicolas Schodet
2011-06-02digital/io-hub: increase head timeoutNicolas Schodet
2011-06-02digital/io-hub: change bonus for load and unload and adapt some scoresJérôme Jutteau
2011-06-01digital/io-hub: fix element unload scoreNicolas Schodet
2011-06-01digital/io-hub: signal drop to element moduleNicolas Schodet
2011-06-01digital/io-hub: handle element with path findingNicolas Schodet
2011-06-01digital/io-hub: drop in center of squaresNicolas Schodet
2011-06-01digital/io-hub: fix bad element type valuesNicolas Schodet
2011-06-01digital/io-hub: remove probability from scoreJérôme Jutteau
2011-06-01digital/io-hub: fixed bonus elements at bottomJérôme Jutteau
2011-06-01digital/io-hub: fixed test elementsJérôme Jutteau
2011-06-01digital/io-hub: fixed warningJérôme Jutteau
2011-06-01digital/io-hub: moved safe zone in elementsJérôme Jutteau
2011-06-01digital/io-hub: element block path or notJérôme Jutteau
2011-06-01digital/io-hub: fixed default prepare value at init.Jérôme Jutteau
2011-06-01digital/io-hub: add bonus coeff to elements and adjusted scores algorithmsJérôme Jutteau
2011-06-01digital/io-hub: add demo modeNicolas Schodet
2011-06-01ddigital/io-hub: fixed logistic switches when we are in the green zoneJérôme Jutteau
2011-06-01digital/io-hub, host/simu: add codebarNicolas Schodet
2011-06-01digital/io-hub: do not prepare in green zoneNicolas Schodet
2011-06-01digital/io-hub: handle element in first positionNicolas Schodet
2011-06-01digital/io-hub: save energy while waiting startNicolas Schodet
2011-06-01digital/io-hub: fix move revert okNicolas Schodet
2011-06-01digital/io-hub: change temporary hack drop positionNicolas Schodet