summaryrefslogtreecommitdiff
path: root/digital/io-hub/src/guybrush/top.c
AgeCommit message (Expand)Author
2012-06-02digital/io-hub/src/guybrush: send number of robots to beaconNicolas Schodet
2012-06-02digital/io-hub/src/guybrush: integrate beacon systemNicolas Schodet
2012-06-02digital/io-hub/src/guybrush: wait when unloadingNicolas Schodet
2012-05-20digital/io-hub/src/guybrush: change unload positionNicolas Schodet
2012-05-19digital/io-hub/src/guybrush: fix chaos move distanceNicolas Schodet
2012-05-19digital/io-hub/src/guybrush: do not prepare in advance, this is not workingNicolas Schodet
2012-05-19digital/io-hub/src/guybrush: look at gold switch laterNicolas Schodet
2012-05-19digital/io-hub/src/guybrush: ghost buster take 5!Nicolas Schodet
2012-05-19digital/io-hub/src/guybrush: ghost buster take 3Nicolas Schodet
2012-05-19digital/io-hub/src/guybrush: prepare strategy in advanceNicolas Schodet
2012-05-19digital/io-hub/src/guybrush: go back in captain roomNicolas Schodet
2012-05-18digital/io-hub/src/guybrush: add extra timeout for last resort safetycup-2012-4Nicolas Schodet
2012-05-18digital/io-hub/src/guybrush: report really bad failureNicolas Schodet
2012-05-18digital/io-hub/src/guybrush: move before unblockingNicolas Schodet
2012-05-18digital/io-hub/src/guybrush: do not wait when unloadingNicolas Schodet
2012-05-18digital/io-hub/src/guybrush: handle upper clamp deathNicolas Schodet
2012-05-18digital/io-hub/src/guybrush: fix door workaroundNicolas Schodet
2012-05-18digital/io-hub/src/guybrush: when cleaning go nearer the totemNicolas Schodet
2012-05-18digital/io-hub/src/guybrush: close door later when comming out of captain roomNicolas Schodet
2012-05-18digital/io-hub/src/guybrush: try again if door do not closeNicolas Schodet
2012-05-17digital/io-hub/src/guybrush: add clamp blocking handling in topNicolas Schodet
2012-05-17digital/io-hub/src/guybrush: unload in captain roomNicolas Schodet
2012-05-17digital/io-hub/src/guybrush: give up on catastrophic failureNicolas Schodet
2012-05-17digital/io-hub/src/guybrush: release goldbar when blockingNicolas Schodet
2012-05-17digital/io-hub/src/guybrush: initialise strat later, after color selectionNicolas Schodet
2012-05-17digital/io-hub/src/guybrush: use a decision transition state to factorizeNicolas Schodet
2012-05-16digital/io-hub/src/guybrush: clean load nearer from the totemNicolas Schodet
2012-05-16digital/io-hub/src/guybrush: handle more blockingNicolas Schodet
2012-05-16digital/io-hub/src/guybrush: prepare first decision in advanceNicolas Schodet
2012-05-15digital/io-hub/src/guybrush: release door closing pressure to save powerNicolas Schodet
2012-05-15digital/io-hub/src/guybrush: disable US sensors when waiting for jackNicolas Schodet
2012-05-15digital/io-hub/src/guybrush: add global demo mode flagNicolas Schodet
2012-05-14digital/io-hub/src/guybrush: close door when the hold has been leftNicolas Schodet
2012-05-14digital/io-hub/src/guybrush: lower speed when approachingNicolas Schodet
2012-05-14digital/io-hub/src/guybrush: compute linear moves distancesNicolas Schodet
2012-05-14digital/io-hub/src/guybrush: add clamp_request to put a end to sync problemsNicolas Schodet
2012-05-14digital/io-hub/src/guybrush: go back to playground before closing the doorNicolas Schodet
2012-05-14digital/io-hub/src/guybrush: top clean areaNicolas Schodet
2012-05-13digital/io-hub/src/guybrush: completely init door for simuNicolas Schodet
2012-05-13digital/io-hub/src/guybrush: open door during initNicolas Schodet
2012-05-12digital/io-hub/src/guybrush: handle movement failuresNicolas Schodet
2012-05-09digital/io-hub/src/guybrush: handle cases when clamp is not readyNicolas Schodet
2012-05-09digital/io-hub/src/guybrush: top should not post event, but directly handle itNicolas Schodet
2012-05-07digital/io-hub/src/guybrush: interract with clamp FSMNicolas Schodet
2012-05-07digital/io-hub/src/guybrush: push bottleNicolas Schodet
2012-05-07digital/io-hub/src/guybrush: first unload implementationNicolas Schodet
2012-05-07digital/io-hub/src/guybrush: first dumb top FSMNicolas Schodet
2012-03-26digital/io-hub/src/guybrush: initial guybrush almost empty programNicolas Schodet