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path: root/digital/io-hub/src/guybrush/strat.c
AgeCommit message (Expand)Author
2012-05-20digital/io-hub/src/guybrush: increase upper totem scoreNicolas Schodet
2012-05-20digital/io-hub/src/guybrush: do not use gold bar switch, not reliable enoughNicolas Schodet
2012-05-20digital/io-hub/src/guybrush: change unload positionNicolas Schodet
2012-05-19digital/io-hub/src/guybrush: hack for simulation to disable gold bar switchNicolas Schodet
2012-05-19digital/io-hub/src/guybrush: prefer to unload in holds the first timeNicolas Schodet
2012-05-19digital/io-hub/src/guybrush: increase upper totem scoreNicolas Schodet
2012-05-19digital/io-hub/src/guybrush: look at gold bar switchNicolas Schodet
2012-05-19digital/io-hub/src/guybrush: unload farther from table borderNicolas Schodet
2012-05-19digital/io-hub/src/guybrush: go unload if near end of matchNicolas Schodet
2012-05-18digital/io-hub/src/guybrush: change totem scoresNicolas Schodet
2012-05-18digital/io-hub/src/guybrush: report really bad failureNicolas Schodet
2012-05-18digital/io-hub/src/guybrush: unload in captain room if possibleNicolas Schodet
2012-05-18digital/io-hub/src/guybrush: make unloading score bias higherNicolas Schodet
2012-05-18digital/io-hub/src/guybrush: change totem score when upper clamp is deadNicolas Schodet
2012-05-18digital/io-hub/src/guybrush: unload is now a regular actionNicolas Schodet
2012-05-18digital/io-hub/src/guybrush: count taken coinsNicolas Schodet
2012-05-18digital/io-hub/src/guybrush: handle upper clamp deathNicolas Schodet
2012-05-18digital/io-hub/src/guybrush: larger bonus for hold unloadingNicolas Schodet
2012-05-17digital/io-hub/src/guybrush: add clamp blocking handling in topNicolas Schodet
2012-05-17digital/io-hub/src/guybrush: unload in captain roomNicolas Schodet
2012-05-17digital/io-hub/src/guybrush: add a penalty for failed placesNicolas Schodet
2012-05-17digital/io-hub/src/guybrush: give up on catastrophic failureNicolas Schodet
2012-05-16digital/io-hub/src/guybrush: increase bottle scoresNicolas Schodet
2012-05-16digital/io-hub/src/guybrush: add static scoreNicolas Schodet
2012-05-16digital/io-hub/src/guybrush: prepare first decision in advanceNicolas Schodet
2012-05-15digital/io-hub/src/guybrush: unload as soon as possibleNicolas Schodet
2012-05-15digital/io-hub/src/guybrush: use path length as decision scoreNicolas Schodet
2012-05-14digital/io-hub/src/guybrush: add intermediary path point farther from totemsNicolas Schodet
2012-05-12digital/io-hub/src/guybrush: add failure report functionNicolas Schodet
2012-05-07digital/io-hub/src/guybrush: push bottleNicolas Schodet
2012-05-07digital/io-hub/src/guybrush: first unload implementationNicolas Schodet
2012-05-07digital/io-hub/src/guybrush: first dumb top FSMNicolas Schodet