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authorNicolas Schodet2009-02-09 20:05:30 +0100
committerNicolas Schodet2009-02-09 20:05:30 +0100
commit2e95e3a33bcb34aeec66551503c692c1cb80ab61 (patch)
tree6b763ee0d1bf458da0ced13f44535b42f3b8efb8 /host/inter/inter.py
parent552b28da98a387d13aea7403a7e72732a913277d (diff)
* all python:
- changed tabs to spaces.
Diffstat (limited to 'host/inter/inter.py')
-rw-r--r--host/inter/inter.py380
1 files changed, 190 insertions, 190 deletions
diff --git a/host/inter/inter.py b/host/inter/inter.py
index cde1bd73..4c19e5c8 100644
--- a/host/inter/inter.py
+++ b/host/inter/inter.py
@@ -31,105 +31,105 @@ class Robot (Drawable):
"""The robot."""
def __init__ (self, onto):
- Drawable.__init__ (self, onto)
- self.drawn = [ ]
+ Drawable.__init__ (self, onto)
+ self.drawn = [ ]
def draw (self):
- self.reset ()
- self.trans_rotate (self.angle)
- self.trans_translate (self.pos)
- self.draw_polygon ((115, 30), (170, 85), (150, 127), (130, 145),
- (-25, 200), (-70, 200), (-70, -200), (-25, -200),
- (130, -145), (150, -127), (170, -85), (115, -30))
- axes_fill = '#404040'
- self.draw_line ((-70, 0), (170, 0), fill = axes_fill, arrow = LAST)
- f = 142 + 2 * 31.5 - 13.5
- wr = 63 / 2
- self.draw_line ((0, +f / 2), (0, -f / 2), fill = axes_fill)
- self.draw_line ((-wr, f / 2), (+wr, f / 2), fill = axes_fill)
- self.draw_line ((-wr, -f / 2), (+wr, -f / 2), fill = axes_fill)
- for i in self.drawn:
- i.draw ()
+ self.reset ()
+ self.trans_rotate (self.angle)
+ self.trans_translate (self.pos)
+ self.draw_polygon ((115, 30), (170, 85), (150, 127), (130, 145),
+ (-25, 200), (-70, 200), (-70, -200), (-25, -200),
+ (130, -145), (150, -127), (170, -85), (115, -30))
+ axes_fill = '#404040'
+ self.draw_line ((-70, 0), (170, 0), fill = axes_fill, arrow = LAST)
+ f = 142 + 2 * 31.5 - 13.5
+ wr = 63 / 2
+ self.draw_line ((0, +f / 2), (0, -f / 2), fill = axes_fill)
+ self.draw_line ((-wr, f / 2), (+wr, f / 2), fill = axes_fill)
+ self.draw_line ((-wr, -f / 2), (+wr, -f / 2), fill = axes_fill)
+ for i in self.drawn:
+ i.draw ()
class Obstacle (Drawable):
"""An obstacle."""
def __init__ (self, onto, pos, radius):
- Drawable.__init__ (self, onto)
- self.pos = pos
- self.radius = radius
+ Drawable.__init__ (self, onto)
+ self.pos = pos
+ self.radius = radius
def draw (self):
- self.reset ()
- self.trans_translate (self.pos)
- self.draw_circle ((0, 0), self.radius, fill = '#31aa23')
- self.draw_circle ((0, 0), self.radius + 250, outlinestipple = 'gray25')
+ self.reset ()
+ self.trans_translate (self.pos)
+ self.draw_circle ((0, 0), self.radius, fill = '#31aa23')
+ self.draw_circle ((0, 0), self.radius + 250, outlinestipple = 'gray25')
class Table (Drawable):
"""The table and its elements."""
def draw (self):
- # Redraw.
- self.reset ()
- # Table.
- self.draw_rectangle ((-22, -22 - 80), (3000 / 2, 2100 + 22), fill = '#ff1f1f')
- self.draw_rectangle ((3000 / 2, -22 - 80), (3000 + 22, 2100 + 22), fill = '#201fff')
- self.draw_rectangle ((0, 0), (3000, 2100), fill = '#a49d8b')
- self.draw_rectangle ((0, -22 - 80), (3000, -22), fill = '#a49d8b')
- self.draw_rectangle ((0, 2100 - 500), (500, 2100), fill = '#201fff')
- self.draw_rectangle ((3000 - 500, 2100 - 500), (3000, 2100), fill = '#ff1f1f')
- self.draw_line ((3000 / 2, -22 - 80), (3000 / 2, 2100 + 22))
- # Axes.
- self.draw_line ((0, 200), (0, 0), (200, 0), arrow = BOTH)
- # Beacons and baskets.
- self.draw_rectangle ((-22, 2100), (-22 - 80, 2100 + 80), fill = '#5b5b5d')
- self.draw_rectangle ((-22, 1050 - 40), (-22 - 80, 1050 + 40), fill = '#5b5b5d')
- self.draw_rectangle ((-22, 500), (-22 - 80, 500 + 80), fill = '#5b5b5d')
- self.draw_rectangle ((-22, -80), (-22 - 80, 0), fill = '#5b5b5d')
- self.draw_rectangle ((-22, 0), (-22 - 80, 500), fill = '#5b5b5d')
- self.draw_rectangle ((-22 - 80 - 250, 0), (-22 - 80, 500), fill = '#6d6dad', stipple = 'gray75')
- self.draw_rectangle ((3000 + 22, 2100), (3000 + 22 + 80, 2100 + 80), fill = '#5b5b5d')
- self.draw_rectangle ((3000 + 22, 1050 - 40), (3000 + 22 + 80, 1050 + 40), fill = '#5b5b5d')
- self.draw_rectangle ((3000 + 22, 500), (3000 + 22 + 80, 500 + 80), fill = '#5b5b5d')
- self.draw_rectangle ((3000 + 22, -80), (3000 + 22 + 80, 0), fill = '#5b5b5d')
- self.draw_rectangle ((3000 + 22, 0), (3000 + 22 + 80, 500), fill = '#5b5b5d')
- self.draw_rectangle ((3000 + 22 + 80 + 250, 0), (3000 + 22 + 80, 500), fill = '#6d6dad', stipple = 'gray75')
- # Vertical dispensers.
- self.draw_rectangle ((-22, 2100 - 750 - 85 / 2), (0, 2100 - 750 + 85 / 2), fill = '#5b5b5b')
- self.draw_circle ((40, 2100 - 750), 40)
- self.draw_rectangle ((700 - 85 / 2, 2100), (700 + 85 / 2, 2100 + 22), fill = '#5b5b5b')
- self.draw_circle ((700, 2100 - 40), 40)
- self.draw_rectangle ((3000 + 22, 2100 - 750 - 85 / 2), (3000, 2100 - 750 + 85 / 2), fill = '#5b5b5b')
- self.draw_circle ((3000 - 40, 2100 - 750), 40)
- self.draw_rectangle ((3000 - 700 + 85 / 2, 2100), (3000 - 700 - 85 / 2, 2100 + 22), fill = '#5b5b5b')
- self.draw_circle ((3000 - 700, 2100 - 40), 40)
- # Horizontal dispenser.
- self.draw_rectangle ((3000 / 2 - 924 / 2, 2100 + 22), (3000 / 2 + 924 / 2, 2100 + 22 + 80 + 22), fill = '#5b5b5b')
- self.draw_rectangle ((3000 / 2 - 924 / 2 + 22, 2100 + 22), (3000 / 2 + 924 / 2 - 22, 2100 + 22 + 80), fill = '#5b5b5b')
- self.draw_rectangle ((3000 / 2 - 880 / 2 - 35 - 60, 2100), (3000 / 2 - 880 / 2 - 35, 2100 + 44), fill = '#5b5b5b')
- self.draw_rectangle ((3000 / 2 + 880 / 2 + 35 + 60, 2100), (3000 / 2 + 880 / 2 + 35, 2100 + 44), fill = '#5b5b5b')
- # Balls.
- balls = [ (800, 200, 'rb'), (800, 400, 'RB'), (800, 600, 'ww'),
- (1300, 200, 'rb'), (1300, 400, 'rb'), (1300, 600, 'ww'),
- (520, 800, 'WW'), (700, 40, 'RB'), (40, 750, 'WW'),
- (450, 1120, 'ww'), (750, 1070, 'ww'), (1050, 1020, 'ww'),
- (1500 - 72 / 2, -22 - 80 / 2, 'BR'),
- (1500 - 72 / 2 - 1 * 73, -22 - 80 / 2, 'RB'),
- (1500 - 72 / 2 - 2 * 73, -22 - 80 / 2, 'BR'),
- (1500 - 72 / 2 - 3 * 73, -22 - 80 / 2, 'RB'),
- (1500 - 72 / 2 - 4 * 73, -22 - 80 / 2, 'BR'),
- (1500 - 72 / 2 - 5 * 73, -22 - 80 / 2, 'RB'),
- (1500, 1000, 'W'),
- ]
- balls_config = { 'r': { 'outline': '#bf4141' }, 'R': { 'fill': '#bf4141' },
- 'b': { 'outline': '#4241bf' }, 'B': { 'fill': '#4241bf' },
- 'w': { 'outline': '#bfbfbf' }, 'W': { 'fill': '#bfbfbf' } }
- for b in balls:
- self.draw_circle ((3000 - b[0], 2100 - b[1]), 72 / 2,
- **balls_config[b[2][0]])
- if len (b[2]) > 1:
- self.draw_circle ((b[0], 2100 - b[1]), 72 / 2,
- **balls_config[b[2][1]])
+ # Redraw.
+ self.reset ()
+ # Table.
+ self.draw_rectangle ((-22, -22 - 80), (3000 / 2, 2100 + 22), fill = '#ff1f1f')
+ self.draw_rectangle ((3000 / 2, -22 - 80), (3000 + 22, 2100 + 22), fill = '#201fff')
+ self.draw_rectangle ((0, 0), (3000, 2100), fill = '#a49d8b')
+ self.draw_rectangle ((0, -22 - 80), (3000, -22), fill = '#a49d8b')
+ self.draw_rectangle ((0, 2100 - 500), (500, 2100), fill = '#201fff')
+ self.draw_rectangle ((3000 - 500, 2100 - 500), (3000, 2100), fill = '#ff1f1f')
+ self.draw_line ((3000 / 2, -22 - 80), (3000 / 2, 2100 + 22))
+ # Axes.
+ self.draw_line ((0, 200), (0, 0), (200, 0), arrow = BOTH)
+ # Beacons and baskets.
+ self.draw_rectangle ((-22, 2100), (-22 - 80, 2100 + 80), fill = '#5b5b5d')
+ self.draw_rectangle ((-22, 1050 - 40), (-22 - 80, 1050 + 40), fill = '#5b5b5d')
+ self.draw_rectangle ((-22, 500), (-22 - 80, 500 + 80), fill = '#5b5b5d')
+ self.draw_rectangle ((-22, -80), (-22 - 80, 0), fill = '#5b5b5d')
+ self.draw_rectangle ((-22, 0), (-22 - 80, 500), fill = '#5b5b5d')
+ self.draw_rectangle ((-22 - 80 - 250, 0), (-22 - 80, 500), fill = '#6d6dad', stipple = 'gray75')
+ self.draw_rectangle ((3000 + 22, 2100), (3000 + 22 + 80, 2100 + 80), fill = '#5b5b5d')
+ self.draw_rectangle ((3000 + 22, 1050 - 40), (3000 + 22 + 80, 1050 + 40), fill = '#5b5b5d')
+ self.draw_rectangle ((3000 + 22, 500), (3000 + 22 + 80, 500 + 80), fill = '#5b5b5d')
+ self.draw_rectangle ((3000 + 22, -80), (3000 + 22 + 80, 0), fill = '#5b5b5d')
+ self.draw_rectangle ((3000 + 22, 0), (3000 + 22 + 80, 500), fill = '#5b5b5d')
+ self.draw_rectangle ((3000 + 22 + 80 + 250, 0), (3000 + 22 + 80, 500), fill = '#6d6dad', stipple = 'gray75')
+ # Vertical dispensers.
+ self.draw_rectangle ((-22, 2100 - 750 - 85 / 2), (0, 2100 - 750 + 85 / 2), fill = '#5b5b5b')
+ self.draw_circle ((40, 2100 - 750), 40)
+ self.draw_rectangle ((700 - 85 / 2, 2100), (700 + 85 / 2, 2100 + 22), fill = '#5b5b5b')
+ self.draw_circle ((700, 2100 - 40), 40)
+ self.draw_rectangle ((3000 + 22, 2100 - 750 - 85 / 2), (3000, 2100 - 750 + 85 / 2), fill = '#5b5b5b')
+ self.draw_circle ((3000 - 40, 2100 - 750), 40)
+ self.draw_rectangle ((3000 - 700 + 85 / 2, 2100), (3000 - 700 - 85 / 2, 2100 + 22), fill = '#5b5b5b')
+ self.draw_circle ((3000 - 700, 2100 - 40), 40)
+ # Horizontal dispenser.
+ self.draw_rectangle ((3000 / 2 - 924 / 2, 2100 + 22), (3000 / 2 + 924 / 2, 2100 + 22 + 80 + 22), fill = '#5b5b5b')
+ self.draw_rectangle ((3000 / 2 - 924 / 2 + 22, 2100 + 22), (3000 / 2 + 924 / 2 - 22, 2100 + 22 + 80), fill = '#5b5b5b')
+ self.draw_rectangle ((3000 / 2 - 880 / 2 - 35 - 60, 2100), (3000 / 2 - 880 / 2 - 35, 2100 + 44), fill = '#5b5b5b')
+ self.draw_rectangle ((3000 / 2 + 880 / 2 + 35 + 60, 2100), (3000 / 2 + 880 / 2 + 35, 2100 + 44), fill = '#5b5b5b')
+ # Balls.
+ balls = [ (800, 200, 'rb'), (800, 400, 'RB'), (800, 600, 'ww'),
+ (1300, 200, 'rb'), (1300, 400, 'rb'), (1300, 600, 'ww'),
+ (520, 800, 'WW'), (700, 40, 'RB'), (40, 750, 'WW'),
+ (450, 1120, 'ww'), (750, 1070, 'ww'), (1050, 1020, 'ww'),
+ (1500 - 72 / 2, -22 - 80 / 2, 'BR'),
+ (1500 - 72 / 2 - 1 * 73, -22 - 80 / 2, 'RB'),
+ (1500 - 72 / 2 - 2 * 73, -22 - 80 / 2, 'BR'),
+ (1500 - 72 / 2 - 3 * 73, -22 - 80 / 2, 'RB'),
+ (1500 - 72 / 2 - 4 * 73, -22 - 80 / 2, 'BR'),
+ (1500 - 72 / 2 - 5 * 73, -22 - 80 / 2, 'RB'),
+ (1500, 1000, 'W'),
+ ]
+ balls_config = { 'r': { 'outline': '#bf4141' }, 'R': { 'fill': '#bf4141' },
+ 'b': { 'outline': '#4241bf' }, 'B': { 'fill': '#4241bf' },
+ 'w': { 'outline': '#bfbfbf' }, 'W': { 'fill': '#bfbfbf' } }
+ for b in balls:
+ self.draw_circle ((3000 - b[0], 2100 - b[1]), 72 / 2,
+ **balls_config[b[2][0]])
+ if len (b[2]) > 1:
+ self.draw_circle ((b[0], 2100 - b[1]), 72 / 2,
+ **balls_config[b[2][1]])
class TableView (DrawableCanvas):
"""This class handle the view of the table and every items inside it."""
@@ -140,102 +140,102 @@ class TableView (DrawableCanvas):
YORIGIN = -2100 / 2
def __init__ (self, master = None):
- DrawableCanvas.__init__ (self, self.WIDTH, self.HEIGHT, self.XORIGIN,
- self.YORIGIN,
- master, borderwidth = 1, relief = 'sunken',
- background = 'white')
- self.table = Table (self)
- self.robot = Robot (self.table)
- self.robot.angle = 0
- self.robot.pos = (0, 0)
- self.drawn = [ ]
+ DrawableCanvas.__init__ (self, self.WIDTH, self.HEIGHT, self.XORIGIN,
+ self.YORIGIN,
+ master, borderwidth = 1, relief = 'sunken',
+ background = 'white')
+ self.table = Table (self)
+ self.robot = Robot (self.table)
+ self.robot.angle = 0
+ self.robot.pos = (0, 0)
+ self.drawn = [ ]
def draw (self):
- self.table.draw ()
- for i in self.drawn:
- i.draw ()
- self.robot.draw ()
+ self.table.draw ()
+ for i in self.drawn:
+ i.draw ()
+ self.robot.draw ()
class Arm (Drawable):
"""The robot arm."""
def draw (self):
- self.reset ()
- self.draw_arc ((0, 0), 0.45, start = 7 * pi / 12, extent = 10 * pi / 12,
- style = 'arc', outline = '#808080')
- self.draw_arc ((0, 0), 0.45, start = -5 * pi / 12, extent = 10 * pi / 12,
- style = 'arc', outline = '#808080')
- self.draw_arc ((0, 0), 0.25, start = -7 * pi / 12, extent = 14 * pi / 12,
- style = 'arc', outline = '#808080')
- self.trans_scale (0.4)
- self.trans_rotate (-self.angle)
- self.draw_line ((0, 0), (0, 1))
- self.draw_line ((0, 1), (0.3, 1), arrow = LAST, fill = '#808080')
- self.draw_line ((0, 0), (cos (pi / 6), -sin (pi / 6)))
- self.draw_line ((0, 0), (-cos (pi / 6), -sin (pi / 6)))
+ self.reset ()
+ self.draw_arc ((0, 0), 0.45, start = 7 * pi / 12, extent = 10 * pi / 12,
+ style = 'arc', outline = '#808080')
+ self.draw_arc ((0, 0), 0.45, start = -5 * pi / 12, extent = 10 * pi / 12,
+ style = 'arc', outline = '#808080')
+ self.draw_arc ((0, 0), 0.25, start = -7 * pi / 12, extent = 14 * pi / 12,
+ style = 'arc', outline = '#808080')
+ self.trans_scale (0.4)
+ self.trans_rotate (-self.angle)
+ self.draw_line ((0, 0), (0, 1))
+ self.draw_line ((0, 1), (0.3, 1), arrow = LAST, fill = '#808080')
+ self.draw_line ((0, 0), (cos (pi / 6), -sin (pi / 6)))
+ self.draw_line ((0, 0), (-cos (pi / 6), -sin (pi / 6)))
class Servo:
"""Servo motor."""
def __init__ (self, coord, l, start, extent):
- self.coord = coord
- self.l = l
- self.start = start
- self.extent = extent
- self.pos = 0
+ self.coord = coord
+ self.l = l
+ self.start = start
+ self.extent = extent
+ self.pos = 0
def draw (self, d):
- d.draw_arc (self.coord, self.l, start = self.start,
- extent = self.extent, style = 'arc', outline = '#808080')
- a = self.start + self.pos * self.extent
- d.draw_line (self.coord, (self.coord[0] + self.l * cos (a),
- self.coord[1] + self.l * sin (a)))
+ d.draw_arc (self.coord, self.l, start = self.start,
+ extent = self.extent, style = 'arc', outline = '#808080')
+ a = self.start + self.pos * self.extent
+ d.draw_line (self.coord, (self.coord[0] + self.l * cos (a),
+ self.coord[1] + self.l * sin (a)))
class Rear (Drawable):
"""Rear actuators."""
def __init__ (self, onto):
- Drawable.__init__ (self, onto)
- self.traps = [
- Servo ((-2.5, -1), 0.8, 0, pi/2),
- Servo ((-1.5, -0.9), 0.8, 0, pi/2),
- Servo ((-0.5, -0.8), 0.8, 0, pi/2),
- Servo ((0.5, -0.8), 0.8, pi, -pi/2),
- Servo ((1.5, -0.9), 0.8, pi, -pi/2),
- Servo ((-2.5, 1.3), 0.8, -pi/6, pi/3),
- ]
+ Drawable.__init__ (self, onto)
+ self.traps = [
+ Servo ((-2.5, -1), 0.8, 0, pi/2),
+ Servo ((-1.5, -0.9), 0.8, 0, pi/2),
+ Servo ((-0.5, -0.8), 0.8, 0, pi/2),
+ Servo ((0.5, -0.8), 0.8, pi, -pi/2),
+ Servo ((1.5, -0.9), 0.8, pi, -pi/2),
+ Servo ((-2.5, 1.3), 0.8, -pi/6, pi/3),
+ ]
def draw (self):
- self.reset ()
- self.trans_scale (0.9/5)
- for i in self.traps:
- i.draw (self)
- self.draw_line ((-0.5, 1.5), (-0.5, 0.5), (-2.5, 0.2),
- fill = '#808080')
- self.draw_line ((-2.5, -1.2), (-2.5, -2.3), (2.5, -2.3), (2.5, 0.2),
- (0.5, 0.5), (0.5, 1.5), fill = '#808080')
- for i in (-1.5, -0.5, 0.5, 1.5):
- self.draw_line ((i, -2.3), (i, -2), fill = '#808080')
+ self.reset ()
+ self.trans_scale (0.9/5)
+ for i in self.traps:
+ i.draw (self)
+ self.draw_line ((-0.5, 1.5), (-0.5, 0.5), (-2.5, 0.2),
+ fill = '#808080')
+ self.draw_line ((-2.5, -1.2), (-2.5, -2.3), (2.5, -2.3), (2.5, 0.2),
+ (0.5, 0.5), (0.5, 1.5), fill = '#808080')
+ for i in (-1.5, -0.5, 0.5, 1.5):
+ self.draw_line ((i, -2.3), (i, -2), fill = '#808080')
class ActuatorView (DrawableCanvas):
"""This class handle the view of the actuators inside the robot."""
def __init__ (self, master = None):
- DrawableCanvas.__init__ (self, 1, 2, 0, 0, master,
- borderwidth = 1, relief = 'sunken', background = 'white')
- self.configure (width = 120, height = 240)
- self.arm_drawable = Drawable (self)
- self.arm_drawable.trans_translate ((0, 0.5))
- self.arm = Arm (self.arm_drawable)
- self.arm.angle = 0
- self.rear_drawable = Drawable (self)
- self.rear_drawable.trans_translate ((0, -0.5))
- self.rear = Rear (self.rear_drawable)
+ DrawableCanvas.__init__ (self, 1, 2, 0, 0, master,
+ borderwidth = 1, relief = 'sunken', background = 'white')
+ self.configure (width = 120, height = 240)
+ self.arm_drawable = Drawable (self)
+ self.arm_drawable.trans_translate ((0, 0.5))
+ self.arm = Arm (self.arm_drawable)
+ self.arm.angle = 0
+ self.rear_drawable = Drawable (self)
+ self.rear_drawable.trans_translate ((0, -0.5))
+ self.rear = Rear (self.rear_drawable)
def draw (self):
- self.arm.draw ()
- self.rear.draw ()
+ self.arm.draw ()
+ self.rear.draw ()
class Inter (Frame):
"""Robot simulation interface."""
@@ -244,54 +244,54 @@ class Inter (Frame):
Frame.__init__ (self, master)
self.pack (expand = 1, fill = 'both')
self.createWidgets ()
- self.updated = [ ]
+ self.updated = [ ]
def createWidgets (self):
- self.rightFrame = Frame (self)
- self.rightFrame.pack (side = 'right', fill = 'y')
- self.quitButton = Button (self.rightFrame, text = 'Quit', command = self.quit)
- self.quitButton.pack (side = 'top')
- self.actuatorview = ActuatorView (self.rightFrame)
- self.actuatorview.pack (side = 'bottom', fill = 'x')
-
- self.sensorFrame = Frame (self.rightFrame, borderwidth = 1, relief =
- 'sunken')
- self.sensorFrame.pack (side = 'bottom', fill = 'x')
- self.jackVar = IntVar ()
- self.jackButton = Checkbutton (self.sensorFrame, text = 'Jack',
- indicatoron = False, variable = self.jackVar)
- self.jackButton.pack (side = 'top')
- self.colorVar = IntVar ()
- self.colorButton = Checkbutton (self.sensorFrame, text = 'Color',
- indicatoron = False, variable = self.colorVar)
- self.colorButton.pack (side = 'top')
-
- self.tableview = TableView (self)
- self.tableview.pack (expand = True, fill = 'both')
+ self.rightFrame = Frame (self)
+ self.rightFrame.pack (side = 'right', fill = 'y')
+ self.quitButton = Button (self.rightFrame, text = 'Quit', command = self.quit)
+ self.quitButton.pack (side = 'top')
+ self.actuatorview = ActuatorView (self.rightFrame)
+ self.actuatorview.pack (side = 'bottom', fill = 'x')
+
+ self.sensorFrame = Frame (self.rightFrame, borderwidth = 1, relief =
+ 'sunken')
+ self.sensorFrame.pack (side = 'bottom', fill = 'x')
+ self.jackVar = IntVar ()
+ self.jackButton = Checkbutton (self.sensorFrame, text = 'Jack',
+ indicatoron = False, variable = self.jackVar)
+ self.jackButton.pack (side = 'top')
+ self.colorVar = IntVar ()
+ self.colorButton = Checkbutton (self.sensorFrame, text = 'Color',
+ indicatoron = False, variable = self.colorVar)
+ self.colorButton.pack (side = 'top')
+
+ self.tableview = TableView (self)
+ self.tableview.pack (expand = True, fill = 'both')
def update (self, *args):
- """If called with arguments, add them to the list of objects to be
- updated.
- If called without argument, redraw all objects to be updated."""
- if args:
- for i in args:
- if i not in self.updated:
- self.updated.append (i)
- else:
- for i in self.updated:
- i.draw ()
- self.updated = [ ]
+ """If called with arguments, add them to the list of objects to be
+ updated.
+ If called without argument, redraw all objects to be updated."""
+ if args:
+ for i in args:
+ if i not in self.updated:
+ self.updated.append (i)
+ else:
+ for i in self.updated:
+ i.draw ()
+ self.updated = [ ]
if __name__ == '__main__':
app = Inter ()
app.tableview.robot.angle = pi / 3
app.tableview.robot.pos = (700, 700)
if 0:
- from dist_sensor import DistSensor
- ds = DistSensor (app.tableview.robot, (150, -127), -pi / 12, 800)
- app.tableview.robot.drawn.append (ds)
- app.tableview.drawn.append (Obstacle (app.tableview, (1300, 1200), 150))
- ds.obstacles = app.tableview.drawn
+ from dist_sensor import DistSensor
+ ds = DistSensor (app.tableview.robot, (150, -127), -pi / 12, 800)
+ app.tableview.robot.drawn.append (ds)
+ app.tableview.drawn.append (Obstacle (app.tableview, (1300, 1200), 150))
+ ds.obstacles = app.tableview.drawn
app.actuatorview.arm.angle = pi/6
app.actuatorview.rear.traps[0].pos = 1
app.actuatorview.rear.traps[1].pos = 0