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path: root/digital/io/src/init_cb.c
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2010-04-01digital/io/src: use one FSM with several active states, closes #83Nicolas Schodet
2010-04-01digital/io: wipe-out old robot code, closes #112Nicolas Schodet
2009-08-18 * digital/avr/modules/path (closes #81):Nicolas Schodet
- added escaping to avoid being blocked if inside an obstacle. - added obstacle factor to avoid a zone.
2009-08-18 * digital/avr/modules/path:Nicolas Schodet
- use define instead of 0xffff for infinite validity.
2009-05-22 * digital/io/src:Jérémy Dufour
- enhance function to get the next unload area.
2009-05-20 * digital/io/src:Jérémy Dufour
- support backward parameter for the asserv_goto, - enhance to avoid static obstacle, - add center circle of the playground table.
2009-05-20 * digital/io/src:Jérémy Dufour
- add direction support in goto command, - move FSM use the angle for the end of the movement.
2009-05-18 * digital/io/src:Jérémy Dufour
- fix event sent to the wrong FSM, - start top FSM, - rewrite event generated by move FSM when its finished, - init FSM generates an event when the match start, - init FSM starts the chrono when the match start, - top FSM now uses the event generated by the init FSM to know when the match start and not the jack states.
2009-05-18 * digital/io/src:Jérémy Dufour
- get the color of the bot earlier.
2009-05-18 * digital/io/src:Jérémy Dufour
- rewrite init FSM: - set X, Y, A position when doing the fuck the wall movement (thanks to Fred for the idea and Ni for debugging), - for safety reason, the procedure requires to insert the jack, remove it, insert it again. The bot will wait 2 seconds and set himself to the start position. Then you can remove the jack to make the match begin. - update name of the define for the length of the table.
2009-05-18 * digital/io/src:Jérémy Dufour
- integrate trace usage into flash.
2009-05-18 * digital/io/src:Jérémy Dufour
- add event for the last command sent to the asserv board has been acquited, - make init FSM finish by returning to IDLE state (and not moving and moving again), - when in position, do a last turn, to face in the right position.
2009-05-16 * digital/io/src:Jérémy Dufour
- use timeout in init FSM rather than using main and a timer, - use the macro to compute angle and Y position by using the color contact, - use relative rotation rather than absolute, - set position before last rotation, - do some cleaning.
2009-05-09 * digital/io/src:Nicolas Haller
- fix init FSM (fix angle values) - implement filterbridge FSM
2009-05-09 * digital/io/src:Nicolas Haller
- First version of init FSM