path: root/digital/io-hub/src/guybrush/path.c
AgeCommit message (Collapse)Author
2012-05-15digital/io-hub/src/guybrush: add 2 extra nodes to escape from unloading areaNicolas Schodet
2012-05-15digital/io-hub/src/guybrush: remove bad score on points in front of totemNicolas Schodet
This is not working as expected.
2012-05-15digital/io-hub/src/guybrush: use path length as decision scoreNicolas Schodet
2012-05-14digital/io-hub/src/guybrush: add intermediary path point farther from totemsNicolas Schodet
2012-05-14digital/io-hub/src/guybrush: fix path optimizationNicolas Schodet
2012-05-12digital/io-hub/src/guybrush: add obstacles to path debug drawNicolas Schodet
2012-05-12digital/io-hub/src/guybrush: add cost factor to specific path nodesNicolas Schodet
2012-05-12digital/ui-hub: add debug draw module to debug path findingNicolas Schodet
2012-05-12digital/io-hub/src/guybrush: move obstacles out of path_blockingNicolas Schodet
2012-05-12digital/io-hub/src/guybrush: add 4 extra path nodesNicolas Schodet
This can be used to enter the unload zone when blocked.
2012-05-11digital/io-hub/src/guybrush: optimize path earlierNicolas Schodet
2012-05-07digital/io-hub/src/guybrush: first dumb top FSMNicolas Schodet
2012-05-06digital/io-hub/src/guybrush: change obstacle definitionsNicolas Schodet
Add ship hold and captain chamber, change totem exclusion.
2012-05-05digital/io-hub/src/guybrush: add totem definesNicolas Schodet
2012-04-12digital/io-hub/src/guybrush: add first path finding versionNicolas Schodet
2012-03-26digital/io-hub/src/guybrush: initial guybrush almost empty programNicolas Schodet