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AgeCommit message (Expand)Author
2011-06-04digital/io-hub: a little bit quickereurobot-2011-5Nicolas Schodet
2011-06-04digital/io-hub: only take heads in opponent green zoneNicolas Schodet
2011-06-04digital/io-hub: do not detect tower in green zoneNicolas Schodet
2011-06-04digital/io-hub: invert strat switchNicolas Schodet
2011-06-04digital/io-hub: elements do not block pathsNicolas Schodet
2011-06-04digital/io-hub: lower center element bonusNicolas Schodet
2011-06-04digital/io-hub: conditionaly enable bumpersNicolas Schodet
2011-06-04digital/io-hub: fix failure codeNicolas Schodet
2011-06-04digital/io-hub: add score to bonus squares, handle protected squaresNicolas Schodet
2011-06-04digital/io-hub: handle path to protected zoneNicolas Schodet
2011-06-04digital/io-hub: fix missing bonus flagNicolas Schodet
2011-06-04digital/io-hub: drop the right element typeNicolas Schodet
2011-06-04digital/io-hub: factorize clamp functionsNicolas Schodet
2011-06-03digital/io-hub: handle tower detectionNicolas Schodet
2011-06-03digital/io-hub: fix undroppable stateseurobot-2011-4Nicolas Schodet
2011-06-03digital/io-hub: fix bug in head detection workaroundNicolas Schodet
2011-06-03digital/io-hub: raise king scoreeurobot-2011-3Jérôme Jutteau
2011-06-03digital/io-hub: add larger bonus when I like greenNicolas Schodet
2011-06-03digital/io-hub: remove bonus on center top areaNicolas Schodet
2011-06-03digital/io-hub: remove score from our green zone at first unloadJérôme Jutteau
2011-06-03digital/io-hub: I like green when strat switch selectedNicolas Schodet
2011-06-03digital/io-hub: i like green (and tests)Jérôme Jutteau
2011-06-03digital/io-hub: moved score for green zoneJérôme Jutteau
2011-06-03digital/io-hub: on pathologic failure, add failure offsetNicolas Schodet
2011-06-03digital/io-hub: do not signal bumped elementNicolas Schodet
2011-06-03digital/io-hub: give the right element to element moduleNicolas Schodet
2011-06-03digital/io-hub: make the little step back after clamp is closedeurobot-2011-2Nicolas Schodet
2011-06-03digital/ai/src/fsm: add proto debugNicolas Schodet
2011-06-03digital/io-hub: handle bumpersNicolas Schodet
2011-06-03digital/io-hub: little step backward in green zoneNicolas Schodet
2011-06-03digital/io-hub: cancel bonus on far unload areaNicolas Schodet
2011-06-03host/simu/robots/robospierre: fix level 2 dropNicolas Schodet
2011-06-03digital/io-hub: fix prepare pawn after 45 sNicolas Schodet
2011-06-03digital/io-hub: lower init PWMNicolas Schodet
2011-06-03digital/io-hub: handle element change to headNicolas Schodet
2011-06-02digital/io-hub: add bonus to some bonus zoneseurobot-2011-1Nicolas Schodet
2011-06-02digital/io-hub: drop single pawn when end of match approachNicolas Schodet
2011-06-02digital/io-hub: corrected mini tower constructionJérôme Jutteau
2011-06-02digital/io-hub: make small towers if possibleJérôme Jutteau
2011-06-02digital/io-hub: add 10 mm to init elevator positionNicolas Schodet
2011-06-02digital/io-hub: take one out of two green elementNicolas Schodet
2011-06-02digital/io-hub: do not dump side slotNicolas Schodet
2011-06-02digital/io-hub: handle clamp blockingNicolas Schodet
2011-06-02digital/io-hub: add 3 mm to side slotNicolas Schodet
2011-06-02digital/io-hub: larger green marginNicolas Schodet
2011-06-02digital/io-hub: take care of founded towers in logisticJérôme Jutteau
2011-06-02digital/io-hub: set need unload when a tower poped in our backJérôme Jutteau
2011-06-02digital/io-hub: drop pawn when there is no room in robotNicolas Schodet
2011-06-02digital/io-hub: avoid dangerous placesNicolas Schodet
2011-06-02digital/io-hub: detect loss of side slot elementNicolas Schodet