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authorJérémy Dufour2009-05-18 13:03:58 +0200
committerJérémy Dufour2009-05-18 13:03:58 +0200
commitf5a472887d2514647ca5cd0dd8ead0790e480094 (patch)
tree697ba9b688554ccfbf095afed40a5c84bf68daa5 /digital/io/src/playground.h
parent8e6335ad1ff9df290693d5f4bbf919c205d846cc (diff)
* digital/io/src:
- rewrite init FSM: - set X, Y, A position when doing the fuck the wall movement (thanks to Fred for the idea and Ni for debugging), - for safety reason, the procedure requires to insert the jack, remove it, insert it again. The bot will wait 2 seconds and set himself to the start position. Then you can remove the jack to make the match begin. - update name of the define for the length of the table.
Diffstat (limited to 'digital/io/src/playground.h')
-rw-r--r--digital/io/src/playground.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/digital/io/src/playground.h b/digital/io/src/playground.h
index 41788a4e..21060d3b 100644
--- a/digital/io/src/playground.h
+++ b/digital/io/src/playground.h
@@ -42,9 +42,9 @@
#define PG_WIDTH 3000
/**
- * The height of the table, in millimeters.
+ * The length of the table, in millimeters.
*/
-#define PG_HEIGHT 2100
+#define PG_LENGTH 2100
/**
* The distance from table border for movements.