|author||Jérémy Dufour||2008-05-03 11:15:31 +0200|
|committer||Jérémy Dufour||2008-05-03 11:15:31 +0200|
* top FSM - change the position where to drop balls at the gutter (to prevent the order of dropped balls to change) ; - change the order of balls taken at the distributor: first two samples with three ice, then three samples with two ice. * get samples FSM - manage the case where the arm passed the noted position in the state where it should not (because the arm was blocked) ; - add some debug messages. * gutter FSM - reduce the time spent to drop the balls at the gutter. * move FSM - update the algorithm to avoid obstacle: when a obstacle is seen, first way, then if it is not present anymore continue, otherwise, try to find an alternative path; if none found, wait again. * chrono - near end of the match time increased to 83s.
Diffstat (limited to 'digital/io/src/playground.h')
1 files changed, 1 insertions, 1 deletions
diff --git a/digital/io/src/playground.h b/digital/io/src/playground.h
index ae97784e..6659d32b 100644
@@ -110,7 +110,7 @@
* The position of the gutter.
-#define PG_GUTTER_X (PG_X_VALUE_COMPUTING (2250))
+#define PG_GUTTER_X (PG_X_VALUE_COMPUTING (2600))
#define PG_GUTTER_Y (300)
#define PG_GUTTER_A (90 * BOT_ANGLE_DEGREE)