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authorJérémy Dufour2008-04-14 12:04:01 +0200
committerJérémy Dufour2008-04-14 12:04:01 +0200
commit011fd3e4e4d252d02df156a7679c6156cdc72c6a (patch)
treed766f5ca92fc3ed04d54e8b0a9d307864dcf912f /digital/io/src/asserv.h
parent72a35dab91098de10cbabf72f2f8cdf45186a2ea (diff)
* digital/io/src
* asserv - add an goto_angle (not implemented yet). * get sample FSM - the get sample FSM will not call any other FSM (like the move). Instead, it assumes we are already at the right place, we just ensure the angle is correct ; - update the first state in consequences ; - add an angle as parameters (maybe we can remove the X/Y). * general defines - add define to ease the opening of the input hole.
Diffstat (limited to 'digital/io/src/asserv.h')
-rw-r--r--digital/io/src/asserv.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/digital/io/src/asserv.h b/digital/io/src/asserv.h
index e6bc06c4..46448a59 100644
--- a/digital/io/src/asserv.h
+++ b/digital/io/src/asserv.h
@@ -177,6 +177,14 @@ void
asserv_move_angularly (int16_t angle);
/**
+ * Move the bot to a specific angle.
+ * The angle is absolute and not a difference with the current one.
+ * @param a the absolute angle in degrees
+ */
+void
+asserv_goto_angle (int16_t angle);
+
+/**
* Go to the wall (moving backward).
* Move class command.
*/