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authorNicolas Schodet2011-05-02 22:48:05 +0200
committerNicolas Schodet2011-05-02 23:41:01 +0200
commit092057218111adb25119f0099c5ad951a5b10d69 (patch)
treedfd424b020beab0c23f16e54db933e5142ea5ac8 /digital/ai/src/common/playground.h
parente1fe5825a148f6713d20c90c10f8f1aea0cdc47c (diff)
digital/{ai,io}: move defines to ai
Diffstat (limited to 'digital/ai/src/common/playground.h')
-rw-r--r--digital/ai/src/common/playground.h64
1 files changed, 64 insertions, 0 deletions
diff --git a/digital/ai/src/common/playground.h b/digital/ai/src/common/playground.h
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+#ifndef playground_h
+#define playground_h
+/* playground.h */
+/* ai - Robot Artificial Intelligence. {{{
+ *
+ * Copyright (C) 2011 Nicolas Schodet
+ *
+ * APBTeam:
+ * Web: http://apbteam.org/
+ * Email: team AT apbteam DOT org
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * }}} */
+#include "defs.h"
+
+/**
+ * Define playground constant data and playground macro to define position and
+ * angle depending of the current team color.
+ */
+
+/** Playground width, mm. */
+#define PG_WIDTH 3000
+
+/** Playground length, mm. */
+#define PG_LENGTH 2100
+
+/** Distance to playground borders for general movements, mm. */
+#define PG_BORDER_DISTANCE 250
+
+/** Return X coordinate, applying symmetry according to team color. */
+#define PG_X(x) (team_color ? (x) : PG_WIDTH - (x))
+
+/** Same as PG_Y, but for Y coordinate. Actually nothing is done, there is no
+ * symmetry. */
+#define PG_Y(y) (y)
+
+/** Return an angle, applying symmetry according to team color. Takes degrees as
+ * input. */
+#define PG_A_DEG(a) \
+ (team_color ? POSITION_A_DEG (a) : POSITION_A_DEG (180 - (a)))
+
+/** Initialiser for position_t applying symmetry according to color. Takes
+ * degrees for angle. */
+#define PG_POSITION_DEG(x, y, a) \
+ { { PG_X (x), PG_Y (y) }, PG_A_DEG (a) }
+
+/** Initialiser for vect_t applying symmetry according to color. */
+#define PG_VECT(x, y) \
+ (vect_t) { PG_X (x), PG_Y (y) }
+
+#endif /* playground_h */