#ifndef ucoo_hal_sdl_frame_buffer_host_hh #define ucoo_hal_sdl_frame_buffer_host_hh // ucoolib - Microcontroller object oriented library. {{{ // // Copyright (C) 2016 Nicolas Schodet // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // }}} #include "ucoo/intf/frame_buffer.hh" #include namespace ucoo { /// Simulated frame buffer using SDL. class SdlFrameBuffer : public FrameBuffer { public: SdlFrameBuffer (int w, int h) : FrameBuffer (w, h) { } void enable () override; void disable () override; void refresh () override; void fill (uint32_t color) override; void fill (uint32_t color, const Surface::Rect &rect) override; void blit (const Surface &surface, int x, int y) override; void blend (const Surface &surface, int x, int y, uint32_t const_color = 0xff000000) override; private: void sdl_error (const char *error); private: SDL_Window *win_; SDL_Renderer *rend_; SDL_Texture *tex_; uint32_t *pixels_; }; } // namespace ucoo #endif // ucoo_hal_sdl_frame_buffer_host_hh