#include QMK_KEYBOARD_H #include "action_layer.h" #include "eeconfig.h" #include extern keymap_config_t keymap_config; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _QW 0 #define _FL 1 #define _MC 2 // Fillers to make layering more clear #define _______ KC_TRNS #define XXXXXXX KC_NO bool git_duet = false; bool backlight_arrows = false; bool backlight_gaming = false; enum custom_keycodes { /* GIT related keycodes */ G_ADD = SAFE_RANGE, G_BRN, G_COM, G_COU, G_CLO, G_DFF, G_DUE, G_DUT, G_FTC, G_LOG, G_MAG, G_MRG, G_MRT, G_PSH, G_PLL, G_RBS, G_STH, G_STS, G_TIG, /* Multi-media related keycodes */ A_MUTE, A_NEXT, A_PLPA, A_PREV, A_VOUP, A_VDWN, /* System related shortcuts */ F_BTN, M_WAPP, K_ARR, K_WASD, }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* * ,-----------------------------------------------------------. * |Esc~| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | * |-----------------------------------------------------------| * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ | * |-----------------------------------------------------------| * |FN | A| S| D| F| G| H| J| K| L| ;| '|Return | * |-----------------------------------------------------------| * |Shift | Z| X| C| V| B| N| M| ,| .| /| Up |FN | * |-----------------------------------------------------------| * |Ctrl|Gui |Alt | Space |Alt |Left |Down|Right| * `-----------------------------------------------------------' * * Note: right FN triggers function layer, * left FN is a one-shot button for the macro layer */ [_QW] = { /* Layer 0: Qwerty */ {KC_ESC , KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC}, {KC_TAB , KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS}, {OSL(_MC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, XXXXXXX, KC_ENT }, {KC_LSFT , XXXXXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, F_BTN, KC_UP}, {KC_LCTL , KC_LGUI, KC_LALT, XXXXXXX, XXXXXXX, KC_SPC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_RALT, KC_LEFT, KC_DOWN, KC_RIGHT} },\ /* * ,-----------------------------------------------------------. * |GRV|F1 |F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12| DEL | * |-----------------------------------------------------------| * | MB3|MB2|MUP|MB1|MWU| | | |INS| |RST| | |Print| * |-----------------------------------------------------------| * | | ML|MDN|MR |MWD| | | | | | | | * |-----------------------------------------------------------| * |CAPS | | | | | | | | | | |PGUP| | * |-----------------------------------------------------------| * | | | | |Ctrl|HOME|PGD |END | * `-----------------------------------------------------------' */ [_FL] = { /* Layer 1: Functions */ {KC_GRV , KC_F1 ,KC_F2 ,KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11, KC_F12 , KC_DEL }, {KC_MS_BTN3 , KC_MS_BTN2 ,KC_MS_UP ,KC_MS_BTN1 , KC_MS_WH_UP , _______, _______, _______, KC_INS , _______, RESET , _______, _______ , KC_PSCREEN}, {KC_CAPS , KC_MS_LEFT ,KC_MS_DOWN ,KC_MS_RIGHT, KC_MS_WH_DOWN, _______, _______, _______, _______, _______, _______ , XXXXXXX, KC_TILDE}, {_______ , XXXXXXX , _______ , _______ , _______ , _______, _______, _______, _______, _______, _______ , _______, _______ , KC_PGUP}, {_______ , _______ , _______ , XXXXXXX , XXXXXXX , _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_RCTRL, KC_HOME, KC_PGDOWN, KC_END} }, /* * ,-----------------------------------------------------------. * |DEF| |DUE| | | | | | | | | |GAM| ARR| * |-----------------------------------------------------------| * | |MAG|CLO|DUT|RBS|TIG|MRT| | |COU|PSH| | | | * |-----------------------------------------------------------| * | |ADD|STS|DFF|FTC|PLL|MRG| |STH|LOG| | | F_OFF| * |-----------------------------------------------------------| * | | | |COM| |BRN| | | | |MUT|VOL+|PLPA| * |-----------------------------------------------------------| * | | | | |APP |PREV|VOL-|NEXT| * `-----------------------------------------------------------' * * Abbreviations: * -------------- * DEF - return to default layer * DUE - enable git duet mode * CLO - git clone * DUT - git duet (when in duet mode) * RBS - git rebase * MAG - git submodule sync --recursive && git submodule update --init --recursive && git submodule foreach --recursive "git co . && git reset --hard && git clean -dffx" * TIG - tig * MRG - git merge * MRT - git mergetool * COU - git checkout * PSH - git push * ADD - git add * STS - git status * DFF - git diff * FTC - git fetch * PLL - git pull * STH - git stash * LOG - git log * COM - git commit (or git duet commit if in duet mode) * BRN - git branch * APP - application (windows menu key) * MUT - audio mute * VOL+ - increase volume * VOL- - decrease volume * PLPA - play/pause * PREV - previous song * NEXT - next song * ARR - backlight arrow keys * GAM - backlight WASD * * Note: git commands are SEND_STRING macros sent to the * currently focused window Make sure it is your terminal :) */ [_MC] = { /* Layer 2: Macros (Git & Multimedia) */ {TO(_QW), XXXXXXX,G_DUE , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX , XXXXXXX, K_WASD , K_ARR }, {XXXXXXX, G_MAG ,G_CLO , G_DUT , G_RBS , G_TIG , G_MRT , XXXXXXX, XXXXXXX, G_COU , G_PSH , XXXXXXX, XXXXXXX, XXXXXXX}, {XXXXXXX, G_ADD ,G_STS , G_DFF , G_FTC , G_PLL , G_MRG , XXXXXXX, G_STH , G_LOG , XXXXXXX , XXXXXXX, XXXXXXX, XXXXXXX}, {XXXXXXX, XXXXXXX,XXXXXXX, XXXXXXX, G_COM , XXXXXXX, G_BRN , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX , A_MUTE, A_PLPA, A_VOUP}, {XXXXXXX, XXXXXXX,XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, M_WAPP , A_PREV, A_VDWN, A_NEXT} }, }; bool process_record_user(uint16_t keycode, keyrecord_t *record) { if (record->event.pressed) { switch(keycode) { /* * Begin git layer */ case G_ADD: SEND_STRING("git add "); layer_off(_MC); return false;break; case G_BRN: SEND_STRING("git branch\n"); layer_off(_MC); return false;break; case G_CLO: SEND_STRING("git clone "); layer_off(_MC); return false;break; case G_COM: if(git_duet) { SEND_STRING("git duet-commit "); } else { SEND_STRING("git commit "); } layer_off(_MC); return false;break; case G_COU: SEND_STRING("git checkout "); layer_off(_MC); return false;break; case G_DFF: SEND_STRING("git diff\n"); layer_off(_MC); return false;break; case G_DUE: git_duet = !git_duet; if(git_duet) { gh60_esc_led_on(); } else { gh60_esc_led_off(); } layer_off(_MC); return false;break; case G_DUT: if(git_duet) { SEND_STRING("git duet "); } layer_off(_MC); return false; break; case G_FTC: SEND_STRING("git fetch "); layer_off(_MC); return false;break; case G_LOG: SEND_STRING("git log --graph\n"); layer_off(_MC); return false;break; case G_MAG: // This is some git-magic to resync recursive submodule structures inside git projects (thx to https://github.com/jimmykarily) SEND_STRING("git submodule sync --recursive && git submodule update --init --recursive && git submodule foreach --recursive \" git co . && git reset --hard && git clean -dffx \" \n"); layer_off(_MC); return false; break; case G_MRG: SEND_STRING("git merge "); layer_off(_MC); return false;break; case G_MRT: SEND_STRING("git mergetool "); layer_off(_MC); return false;break; case G_PLL: SEND_STRING("git pull "); layer_off(_MC); return false;break; case G_PSH: SEND_STRING("git push "); layer_off(_MC); return false;break; case G_RBS: SEND_STRING("git rebase "); layer_off(_MC); return false;break; case G_STH: SEND_STRING("git stash "); layer_off(_MC); return false;break; case G_STS: SEND_STRING("git status\n"); layer_off(_MC); return false;break; case G_TIG: SEND_STRING("tig\n"); layer_off(_MC); return false;break; /* * End git layer */ /* * Begin multimedia keys */ case A_MUTE: register_code(KC_AUDIO_MUTE); unregister_code(KC_AUDIO_MUTE); layer_off(_MC); return false;break; case A_PLPA: register_code(KC_MEDIA_PLAY_PAUSE); unregister_code(KC_MEDIA_PLAY_PAUSE); layer_off(_MC); return false;break; case A_VOUP: register_code(KC_AUDIO_VOL_UP); return false;break; case A_VDWN: register_code(KC_AUDIO_VOL_DOWN); return false;break; case A_PREV: register_code(KC_MEDIA_PREV_TRACK); unregister_code(KC_MEDIA_PREV_TRACK); layer_off(_MC); return false;break; case A_NEXT: register_code(KC_MEDIA_NEXT_TRACK); unregister_code(KC_MEDIA_NEXT_TRACK); layer_off(_MC); return false;break; /* * End multimedia keys */ // Tap dance to get the app button mapped case M_WAPP: register_code(KC_APP); unregister_code(KC_APP); layer_off(_MC); return false;break; /* * Begin multimedia keys */ case K_ARR: backlight_arrows = !backlight_arrows; if(backlight_arrows) { gh60_poker_leds_on(); } else { gh60_poker_leds_off(); } layer_off(_MC); return false;break; case K_WASD: backlight_gaming = !backlight_gaming; if(backlight_gaming) { gh60_wasd_leds_on(); } else { gh60_wasd_leds_off(); } layer_off(_MC); return false; break; case F_BTN: gh60_fn_led_on(); layer_on(_FL); return false;break; } /* * End multimedia keys */ } else { switch(keycode) { /* * Oneshots that will switch back to the default layer on KEY_UP */ case A_VOUP: unregister_code(KC_AUDIO_VOL_UP); layer_off(_MC); return false;break; case A_VDWN: unregister_code(KC_AUDIO_VOL_DOWN); layer_off(_MC); return false;break; case F_BTN: layer_off(_FL); gh60_fn_led_off(); return false;break; } } return true; };