#include #include #include #include "camera.h" #include "str.h" int Sys_MessageBox (const char* text, const char* caption, int type) { return 0; } // ============================================================================= // Memory rendering void* Sys_StartMemoryRender(int width, int height) { return NULL; } void Sys_FinishMemoryRender(void* param) { } // ============================================================================= // Misc stuff // FIXME: should have a table of LC_KEY_* defined bool Sys_KeyDown (int key) { return false; } // String char* strupr(char* string) { char *cp; for (cp=string; *cp; ++cp) { if ('a' <= *cp && *cp <= 'z') *cp += 'A' - 'a'; } return string; } char* strlwr(char* string) { char *cp; for (cp = string; *cp; ++cp) { if ('A' <= *cp && *cp <= 'Z') *cp += 'a' - 'A'; } return string; } int stricmp(const char* str1, const char* str2) { return strcmp(str1, str2); } // Profile functions bool Sys_ProfileSaveInt (const char *section, const char *key, int value) { return true; } bool Sys_ProfileSaveString (const char *section, const char *key, const char *value) { return true; } int Sys_ProfileLoadInt (const char *section, const char *key, int default_value) { return default_value; } char* Sys_ProfileLoadString (const char *section, const char *key, const char *default_value) { return (char*)default_value; } void SystemPumpMessages() { } long SystemGetTicks() { return 0; } // User Interface void SystemUpdateViewport(int new_vp, int old_vp) { } void SystemUpdateCategories(bool SearchOnly) { } void SystemUpdateAction(int new_action, int old_action) { } void SystemUpdateColorList(int new_color) { } void SystemUpdateRenderingMode(bool bBackground, bool bFast) { } void SystemUpdateUndoRedo(char* undo, char* redo) { } void SystemUpdateSnap(const unsigned long snap) { } void SystemUpdateCurrentCamera(Camera* pOld, Camera* pNew, Camera* pCamera) { } void SystemUpdateCameraMenu(Camera* pCamera) { } void SystemUpdateTime(bool bAnimation, int nTime, int nTotal) { } void SystemUpdateAnimation(bool bAnimation, bool bAddKeys) { } void SystemUpdateSnap(unsigned short move_snap, unsigned short RotateSnap) { } void SystemUpdateSelected(unsigned long flags, int SelectedCount, class Object* Focus) { } void SystemUpdateRecentMenu (String names[4]) { } void SystemUpdatePaste(bool enable) { } void SystemUpdatePlay(bool play, bool stop) { } void SystemInit() { } void SystemFinish() { } // FIXME: remove int SystemDoMessageBox(char* prompt, int mode) { return 0; } bool SystemDoDialog(int mode, void* param) { return false; } void SystemDoPopupMenu(int nMenu, int x, int y) { } void SystemDoWaitCursor(int code) { } void SystemExportClipboard(File* clip) { } File* SystemImportClipboard() { return NULL; } void SystemSetWindowCaption(char* caption) { } void SystemRedrawView() { } void SystemPieceComboAdd(char* name) { } void SystemCaptureMouse() { } void SystemReleaseMouse() { } void SystemSwapBuffers() { } void SystemStartProgressBar(int nLower, int nUpper, int nStep, const char* Text) { } void SytemEndProgressBar() { } void SytemStepProgressBar() { }