#include #include #include bool Sys_GLOpenLibrary(const char* LibName) { return true; } void Sys_GLCloseLibrary() { } void* Sys_GLGetProc(const char* ProcName) { NSSymbol Symbol = NULL; char* SymbolName; // Prepend a '_' for the Unix C symbol mangling convention. SymbolName = (char*)malloc(strlen(ProcName) + 2); strcpy(SymbolName + 1, ProcName); SymbolName[0] = '_'; if (NSIsSymbolNameDefined(SymbolName)) Symbol = NSLookupAndBindSymbol(SymbolName); free(SymbolName); return Symbol ? NSAddressOfSymbol(Symbol) : NULL; } void* Sys_GLGetExtension(const char* ProcName) { return Sys_GLGetProc(ProcName); }