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-rw-r--r--digital/beacon/src/Bitcloud_stack/Components/SystemEnvironment/include/queue.h92
1 files changed, 0 insertions, 92 deletions
diff --git a/digital/beacon/src/Bitcloud_stack/Components/SystemEnvironment/include/queue.h b/digital/beacon/src/Bitcloud_stack/Components/SystemEnvironment/include/queue.h
deleted file mode 100644
index 0a7f8094..00000000
--- a/digital/beacon/src/Bitcloud_stack/Components/SystemEnvironment/include/queue.h
+++ /dev/null
@@ -1,92 +0,0 @@
-/**********************************************************************//**
- \file queue.h
-
- \brief
-
- \author
- Atmel Corporation: http://www.atmel.com \n
- Support email: avr@atmel.com
-
- Copyright (c) 2008-2011, Atmel Corporation. All rights reserved.
- Licensed under Atmel's Limited License Agreement (BitCloudTM).
-
- \internal
- History:
- 21/05/07 D. Ovechkin - Created
-**************************************************************************/
-#ifndef _QUEUE_H
-#define _QUEUE_H
-
-#include <types.h>
-
-/***************************************************************************
- Declare a queue and reset to the default state
- Every queue should be declared with this macros!
- Any queue element passed as parameter to functions should have as first
- field pointer for adding to a queue.
-
- Parameters:
- queue - the name of object.
- Returns:
- None
-****************************************************************************/
-#define DECLARE_QUEUE(queue) QueueDescriptor_t queue = {.head = NULL,}
-
-// Type of queue element
-typedef struct _QueueElement_t
-{
- struct _QueueElement_t *next;
-} QueueElement_t;
-
-// Queue descriptor
-typedef struct
-{
- QueueElement_t *head;
-} QueueDescriptor_t;
-
-/***************************************************************************
- Reset a queue
- Parameters:
- queue - pointer to a queue descriptor
- Returns:
- None
-****************************************************************************/
-INLINE void resetQueue(QueueDescriptor_t *queue)
-{
- queue->head = NULL;
-}
-
-/***************************************************************************
- Get a element from a queue. Element is got from the head
- Parameters:
- queue - pointer to a queue descriptor
- Returns:
- None
-****************************************************************************/
-INLINE void *getQueueElem(const QueueDescriptor_t *queue)
-{
- return queue->head;
-}
-
-/***************************************************************************
- Get next element of queue after current element. The movement is made from
- head to tail. At the beginning of looking for elements the head element
- should be obtained.
- Parameters:
- currElement - current element
- Returns:
- NULL - no next element
- NOT NULL - next element is got
-****************************************************************************/
-INLINE void* getNextQueueElem(const void *currElem)
-{
- return currElem? ((const QueueElement_t*) currElem)->next: NULL;
-}
-
-bool isQueueElem(const QueueDescriptor_t *const queue, const void *const element);
-void putQueueElem(QueueDescriptor_t *queue, void *element);
-void *deleteHeadQueueElem(QueueDescriptor_t *queue);
-bool deleteQueueElem(QueueDescriptor_t *queue, void *element);
-
-#endif
-//eof queue.h